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= Giant Spiders = - Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings - Nurses are slow and weak, but their bite has a chance to paralyse the victim - Spiderlings skitter about and eventually grow into giant spiders. - Spiderlings will ventcrawl, so they can spread over the station pretty fast. - Hunters are fast, have decent health and the most effective poison - Guards are medium speed but the health and direct damage - The poison of hunters and guards can cause hallucinations if they bite you = Farm animals = - Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). - Goats can also be milked, but have a nasty temperament. - Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). - All three are orderable via QM. My changes: - Added a spider infestation event. - Optimized code with spiders and simple_animals. - Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code. - Added some farm animals on the map. - Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end(). - Brainrot will only need alkysine as a cure. - Communication blackout will always be silent. - Changed some admin buttons to use the new event system. - Added a forceEvent proc which you can use when you enable debug verbs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
36 lines
939 B
Plaintext
36 lines
939 B
Plaintext
/datum/event/radiation_storm
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announceWhen = 5
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oneShot = 1
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/datum/event/radiation_storm/announce()
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command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
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world << sound('sound/AI/radiation.ogg')
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/datum/event/radiation_storm/start()
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/turf/T = get_turf(H)
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if(!T)
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continue
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if(T.z != 1)
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continue
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if(istype(H,/mob/living/carbon/human))
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H.apply_effect((rand(15,75)),IRRADIATE,0)
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if(prob(5))
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H.apply_effect((rand(90,150)),IRRADIATE,0)
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if(prob(25))
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if (prob(75))
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randmutb(H)
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domutcheck(H,null,1)
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else
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randmutg(H)
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domutcheck(H,null,1)
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for(var/mob/living/carbon/monkey/M in living_mob_list)
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var/turf/T = get_turf(M)
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if(!T)
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continue
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if(T.z != 1)
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continue
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M.apply_effect((rand(15,75)),IRRADIATE,0) |