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32fd044e526fe4fccced43f7c068be3ca1b4b6be
Paradise/code/game/objects/items/devices/radio
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Spamcat 076f4c9d9a Figured I should finally commit it, since exams are over now~
Radios start off by default. Should decrease the amount of tcomm lag.
2013-06-11 23:09:44 +04:00
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beacon.dm
…
electropack.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
encryptionkey.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
headset.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
intercom.dm
- Did some very minor optimizations to get_mobs_in_radio_ranges() and set the proc as a background proc.
2013-01-16 07:38:35 +00:00
radio.dm
Figured I should finally commit it, since exams are over now~
2013-06-11 23:09:44 +04:00
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