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Paradise
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https://github.com/ParadiseSS13/Paradise.git
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334da25223fa232d61270d3793f0801aecd356cf
Paradise
/
code
/
modules
/
mob
T
History
Chinsky
4a1198bfe4
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
2013-02-18 00:11:51 +04:00
..
dead
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
2013-02-14 16:15:20 +08:00
living
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
2013-02-18 00:11:51 +04:00
new_player
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
2013-02-07 07:13:27 +04:00
death.dm
…
emote.dm
…
inventory.dm
…
login.dm
…
logout.dm
…
mob_cleanup.dm
…
mob_defines.dm
…
mob_grab.dm
…
mob_helpers.dm
…
mob_movement.dm
…
mob_transformation_simple.dm
…
mob.dm
…
say.dm
unique voice text colour for soghun, skrell and taj
2013-02-10 22:36:23 +10:00
screen.dm
…
transform_procs.dm
…
update_icons.dm
…