mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 07:02:36 +00:00
Conflicts: code/WorkInProgress/buildmode.dm code/game/machinery/doors/airlock.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/weapons/twohanded.dm code/game/objects/structures/window.dm code/modules/mining/mine_items.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/simple_animal/constructs.dm code/modules/mob/living/simple_animal/friendly/corgi.dm
248 lines
7.2 KiB
Plaintext
248 lines
7.2 KiB
Plaintext
/* Two-handed Weapons
|
|
* Contains:
|
|
* Twohanded
|
|
* Fireaxe
|
|
* Double-Bladed Energy Swords
|
|
* Spears
|
|
*/
|
|
|
|
/*##################################################################
|
|
##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
|
|
####################################################################*/
|
|
|
|
//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
|
|
//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
|
|
//It also tidies stuff up elsewhere.
|
|
|
|
/*
|
|
* Twohanded
|
|
*/
|
|
/obj/item/weapon/twohanded
|
|
var/wielded = 0
|
|
var/force_unwielded = 0
|
|
var/force_wielded = 0
|
|
var/wieldsound = null
|
|
var/unwieldsound = null
|
|
|
|
/obj/item/weapon/twohanded/proc/unwield()
|
|
wielded = 0
|
|
force = force_unwielded
|
|
name = "[initial(name)]"
|
|
update_icon()
|
|
|
|
/obj/item/weapon/twohanded/proc/wield()
|
|
wielded = 1
|
|
force = force_wielded
|
|
name = "[initial(name)] (Wielded)"
|
|
update_icon()
|
|
|
|
/obj/item/weapon/twohanded/mob_can_equip(M as mob, slot)
|
|
//Cannot equip wielded items.
|
|
if(wielded)
|
|
M << "<span class='warning'>Unwield the [initial(name)] first!</span>"
|
|
return 0
|
|
|
|
return ..()
|
|
|
|
/obj/item/weapon/twohanded/dropped(mob/user as mob)
|
|
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
|
if(user)
|
|
var/obj/item/weapon/twohanded/O = user.get_inactive_hand()
|
|
if(istype(O))
|
|
O.unwield()
|
|
return unwield()
|
|
|
|
/obj/item/weapon/twohanded/update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/pickup(mob/user)
|
|
unwield()
|
|
|
|
/obj/item/weapon/twohanded/attack_self(mob/user as mob)
|
|
if( istype(user,/mob/living/carbon/monkey) )
|
|
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
|
|
return
|
|
|
|
..()
|
|
if(wielded) //Trying to unwield it
|
|
unwield()
|
|
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
|
|
if (src.unwieldsound)
|
|
playsound(src.loc, unwieldsound, 50, 1)
|
|
|
|
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
|
|
if(O && istype(O))
|
|
O.unwield()
|
|
return
|
|
|
|
else //Trying to wield it
|
|
if(user.get_inactive_hand())
|
|
user << "<span class='warning'>You need your other hand to be empty</span>"
|
|
return
|
|
wield()
|
|
user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
|
|
if (src.wieldsound)
|
|
playsound(src.loc, wieldsound, 50, 1)
|
|
|
|
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
|
O.name = "[initial(name)] - offhand"
|
|
O.desc = "Your second grip on the [initial(name)]"
|
|
user.put_in_inactive_hand(O)
|
|
return
|
|
|
|
///////////OFFHAND///////////////
|
|
/obj/item/weapon/twohanded/offhand
|
|
w_class = 5.0
|
|
icon_state = "offhand"
|
|
name = "offhand"
|
|
//flags = ABSTRACT
|
|
|
|
/obj/item/weapon/twohanded/offhand/unwield()
|
|
del(src)
|
|
|
|
/obj/item/weapon/twohanded/offhand/wield()
|
|
del(src)
|
|
|
|
/obj/item/weapon/twohanded/offhand/IsShield()//if the actual twohanded weapon is a shield, we count as a shield too!
|
|
var/mob/user = loc
|
|
if(!istype(user)) return 0
|
|
var/obj/item/I = user.get_active_hand()
|
|
if(I == src) I = user.get_inactive_hand()
|
|
if(!I) return 0
|
|
return I.IsShield()
|
|
|
|
///////////Two hand required objects///////////////
|
|
//This is for objects that require two hands to even pick up
|
|
/obj/item/weapon/twohanded/required/
|
|
w_class = 5.0
|
|
|
|
/obj/item/weapon/twohanded/required/attack_self()
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/required/mob_can_equip(M as mob, slot)
|
|
if(wielded)
|
|
M << "<span class='warning'>[src.name] is too cumbersome to carry with anything but your hands!</span>"
|
|
return 0
|
|
return ..()
|
|
|
|
/obj/item/weapon/twohanded/required/attack_hand(mob/user)//Can't even pick it up without both hands empty
|
|
var/obj/item/weapon/twohanded/required/H = user.get_inactive_hand()
|
|
if(H != null)
|
|
user.visible_message("<span class='notice'>[src.name] is too cumbersome to carry in one hand!</span>")
|
|
return
|
|
var/obj/item/weapon/twohanded/offhand/O = new(user)
|
|
user.put_in_inactive_hand(O)
|
|
..()
|
|
wielded = 1
|
|
|
|
|
|
obj/item/weapon/twohanded/
|
|
|
|
/*
|
|
* Fireaxe
|
|
*/
|
|
/obj/item/weapon/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
|
icon_state = "fireaxe0"
|
|
name = "fire axe"
|
|
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
|
force = 5
|
|
w_class = 4.0
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 10
|
|
force_wielded = 40
|
|
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
icon_state = "fireaxe[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
|
if(!proximity) return
|
|
..()
|
|
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
|
|
|
|
if(istype(A,/obj/structure/window))
|
|
var/pdiff=performWallPressureCheck(A.loc)
|
|
if(pdiff>0)
|
|
message_admins("[A] with pdiff [pdiff] fire-axed by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(A.loc)]!")
|
|
log_admin("[A] with pdiff [pdiff] fire-axed by [user.real_name] ([user.ckey]) at [A.loc]!")
|
|
var/obj/structure/window/W = A
|
|
W.destroy()
|
|
else
|
|
del(A)
|
|
|
|
|
|
/*
|
|
* Double-Bladed Energy Swords - Cheridan
|
|
*/
|
|
/obj/item/weapon/twohanded/dualsaber
|
|
icon_state = "dualsaber0"
|
|
name = "double-bladed energy sword"
|
|
desc = "Handle with care."
|
|
force = 3
|
|
throwforce = 5.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
force_unwielded = 3
|
|
force_wielded = 30
|
|
wieldsound = 'sound/weapons/saberon.ogg'
|
|
unwieldsound = 'sound/weapons/saberoff.ogg'
|
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
|
origin_tech = "magnets=3;syndicate=4"
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
|
|
|
/obj/item/weapon/twohanded/dualsaber/update_icon()
|
|
icon_state = "dualsaber[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
|
..()
|
|
if((M_CLUMSY in user.mutations) && (wielded) &&prob(40))
|
|
user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
|
|
user.take_organ_damage(20,25)
|
|
return
|
|
if((wielded) && prob(50))
|
|
spawn(0)
|
|
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
|
|
user.dir = i
|
|
sleep(1)
|
|
|
|
/obj/item/weapon/twohanded/dualsaber/IsShield()
|
|
if(wielded)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/item/weapon/twohanded/dualsaber/green
|
|
New()
|
|
color = "green"
|
|
|
|
/obj/item/weapon/twohanded/dualsaber/red
|
|
New()
|
|
color = "red"
|
|
|
|
|
|
//spears
|
|
/obj/item/weapon/twohanded/spear
|
|
icon_state = "spearglass0"
|
|
name = "spear"
|
|
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
|
force = 10
|
|
w_class = 4.0
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 10
|
|
force_wielded = 13
|
|
throwforce = 15
|
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
|
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
|
|
|
/obj/item/weapon/twohanded/spear/update_icon()
|
|
icon_state = "spearglass[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
|
return ..()
|