Files
Paradise/code/game/objects/effects/alien_acid.dm
GDN 5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00

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/obj/effect/acid
gender = PLURAL
name = "acid"
desc = "Burbling corrosive stuff."
icon_state = "acid"
density = FALSE
opacity = FALSE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = ABOVE_NORMAL_TURF_LAYER
var/turf/target
/obj/effect/acid/Initialize(mapload, acid_pwr, acid_amt)
. = ..()
target = get_turf(src)
if(acid_amt)
acid_level = min(acid_amt * acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
//handle APCs and newscasters and stuff nicely
pixel_x = target.pixel_x + rand(-4,4)
pixel_y = target.pixel_y + rand(-4,4)
START_PROCESSING(SSobj, src)
/obj/effect/acid/Destroy()
STOP_PROCESSING(SSobj, src)
target = null
return ..()
/obj/effect/acid/process()
. = 1
if(!target)
qdel(src)
return 0
if(prob(5))
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
for(var/obj/O in target)
if(prob(20) && !(resistance_flags & UNACIDABLE))
if(O.acid_level < acid_level * 0.3)
var/acid_used = min(acid_level * 0.05, 20)
O.acid_act(10, acid_used)
acid_level = max(0, acid_level - acid_used * 10)
acid_level = max(acid_level - (5 + 2 * round(sqrt(acid_level))), 0)
if(acid_level <= 0)
qdel(src)
return 0
/obj/effect/acid/Crossed(AM as mob|obj)
if(isliving(AM))
var/mob/living/L = AM
if(L.flying)
return
if(L.m_intent != MOVE_INTENT_WALK && prob(40))
var/acid_used = min(acid_level * 0.05, 20)
if(L.acid_act(10, acid_used, "feet"))
acid_level = max(0, acid_level - acid_used * 10)
playsound(L, 'sound/weapons/sear.ogg', 50, TRUE)
to_chat(L, "<span class='userdanger'>[src] burns you!</span>")
//xenomorph corrosive acid
/obj/effect/acid/alien
var/target_strength = 30
/obj/effect/acid/alien/Initialize(mapload, acid_pwr, acid_amt)
. = ..()
var/turf/cleanable_turf = get_turf(src)
RegisterSignal(cleanable_turf, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(remove_acid))
/obj/effect/acid/alien/proc/remove_acid(datum/source)
SIGNAL_HANDLER
qdel(src)
/obj/effect/acid/alien/process()
. = ..()
if(.)
if(prob(45))
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
target_strength--
if(target_strength <= 0)
target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
target.acid_melt()
qdel(src)
else
switch(target_strength)
if(24)
visible_message("<span class='warning'>[target] is holding up against the acid!</span>")
if(16)
visible_message("<span class='warning'>[target] is being melted by the acid!</span>")
if(8)
visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
if(4)
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")