Files
Paradise/code/game/objects/effects/portals.dm
Qwertytoforty bc5f3de1cf [s] blocks all teleport sources from infinite looping, reverts 24191 (#24213)
* [s] blocks all teleport sources from infinite looping, reverts 24191

* defines it

* renames

* Update teleporter.dm

* drops icon

* Update code/game/machinery/teleporter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/portals.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/portals.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/machinery/teleporter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-02-17 21:54:25 -05:00

208 lines
5.9 KiB
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#define EFFECT_COOLDOWN 0.5 SECONDS
/obj/effect/portal
name = "portal"
desc = "Result of bluespace high tech development."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
var/obj/item/target = null
/// The UID and `name` of the object that created this portal. For example, a wormhole jaunter.
var/list/creation_obj_data
/// The ckey of the mob which was responsible for the creation of the portal. For example, the mob who used a wormhole jaunter.
var/creation_mob_ckey
var/failchance = 0
var/fail_icon = "portal1"
/// How close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent
var/precision = FALSE
var/can_multitool_to_remove = FALSE
var/ignore_tele_proof_area_setting = FALSE
var/one_use = FALSE // Does this portal go away after one teleport?
/// The time after which the effects should play again. Too many effects can lag the server
var/effect_cooldown = 0
///Whether or not portal use will cause sparks
var/create_sparks = TRUE
var/teleports_this_cycle = 0
/obj/effect/portal/New(loc, turf/_target, obj/creation_object = null, lifespan = 300, mob/creation_mob = null, create_sparks = TRUE)
..()
GLOB.portals += src
target = _target
if(creation_object)
creation_obj_data = list(creation_object.UID(), "[creation_object.name]") // Store the name incase the object is deleted.
else
creation_obj_data = list(null, null)
creation_mob_ckey = creation_mob?.ckey
START_PROCESSING(SSobj, src)
if(lifespan > 0)
QDEL_IN(src, lifespan)
/obj/effect/portal/Destroy()
GLOB.portals -= src
var/obj/O = locateUID(creation_obj_data[1])
if(!QDELETED(O))
O.portal_destroyed(src)
target = null
if(create_sparks)
do_sparks(5, 0, loc)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/portal/process()
teleports_this_cycle = 0
/obj/effect/portal/singularity_pull()
return
/obj/effect/portal/singularity_act()
return
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
if(isobserver(AM))
return ..()
if(target && (get_turf(oldloc) == get_turf(target)))
return ..()
if(!teleport(AM))
return ..()
/obj/effect/portal/attack_tk(mob/user)
return
/obj/effect/portal/attack_hand(mob/user)
. = ..()
if(.)
return
if(get_turf(user) == get_turf(src))
teleport(user)
if(Adjacent(user))
user.forceMove(get_turf(src))
/obj/effect/portal/attack_ghost(mob/dead/observer/O)
if(target)
O.forceMove(target)
/obj/effect/portal/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(can_multitool_to_remove)
qdel(src)
else
user.forceMove(get_turf(src))
/obj/effect/portal/proc/can_teleport(atom/movable/M)
. = TRUE
if(!istype(M))
. = FALSE
if(!M.simulated || iseffect(M))
. = FALSE
/obj/effect/portal/proc/teleport(atom/movable/M)
if(!can_teleport(M))
return FALSE
if(!target)
qdel(src)
return FALSE
if(ismegafauna(M))
var/creator_string = ""
var/obj_name = creation_obj_data[2]
if(creation_mob_ckey)
creator_string = " created by [key_name_admin(GLOB.directory[creation_mob_ckey])][obj_name ? " using \a [obj_name]" : ""]"
else if(obj_name)
creator_string = " created by \a [obj_name]"
message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)][creator_string].")
if(prob(failchance))
icon_state = fail_icon
var/list/target_z = levels_by_trait(SPAWN_RUINS)
target_z -= M.z
if(!attempt_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), pick(target_z)), 0, FALSE)) // Try to send them to deep space.
return FALSE
else
if(!attempt_teleport(M, target, precision)) // Try to send them to a turf adjacent to target.
return FALSE
if(one_use)
qdel(src)
return TRUE
/obj/effect/portal/proc/attempt_teleport(atom/movable/victim, turf/destination, variance = 0, force_teleport = TRUE)
if(teleports_this_cycle >= MAX_ALLOWED_TELEPORTS_PER_PROCESS)
return
var/use_effects = world.time >= effect_cooldown
var/effect = null // Will result in the default effect being used
if(!use_effects)
effect = NONE // No effect
if(!do_teleport(victim, destination, variance, force_teleport, effect, effect, bypass_area_flag = ignore_tele_proof_area_setting))
invalid_teleport()
return FALSE
effect_cooldown = world.time + EFFECT_COOLDOWN
teleports_this_cycle++
return TRUE
/obj/effect/portal/proc/invalid_teleport()
visible_message("<span class='warning'>[src] flickers and fails due to bluespace interference!</span>")
if(create_sparks)
do_sparks(5, 0, loc)
qdel(src)
#define UNSTABLE_TIME_DELAY 2 SECONDS
/obj/effect/portal/hand_tele
/// After you touch the portal, it will be unstable with high bad teleport chance, this variable contains time when it will be fine again
var/unstable_time = 0
/// If this is TRUE, you will not be able to teleport with that portal
var/inactive = FALSE
/obj/effect/portal/hand_tele/examine(mob/user, infix, suffix)
. = ..()
if(unstable_time > world.time)
. += "<span class='warning'>[src] is shaking, it looks very unstable!</span>"
/obj/effect/portal/hand_tele/can_teleport(atom/movable/M)
if(inactive)
return FALSE
return ..()
/obj/effect/portal/hand_tele/teleport(atom/movable/M)
. = ..()
adjust_unstable()
/obj/effect/portal/hand_tele/proc/adjust_unstable()
unstable_time = world.time + UNSTABLE_TIME_DELAY
icon_state = fail_icon
failchance = 33
inactive = TRUE
addtimer(CALLBACK(src, PROC_REF(check_unstable), unstable_time), UNSTABLE_TIME_DELAY)
addtimer(VARSET_CALLBACK(src, inactive, FALSE), 0.5 SECONDS) // after unstable is setted you have 0.5 safe seconds to think if you want to use it
/obj/effect/portal/hand_tele/proc/check_unstable(current_unstable_time)
if(current_unstable_time != unstable_time)
return
icon_state = initial(icon_state)
failchance = 0
#undef UNSTABLE_TIME_DELAY
/obj/effect/portal/advanced
name = "advanced portal"
desc = "A portal capable of bypassing bluespace interference."
icon_state = "portal1"
failchance = 0
precision = 0
ignore_tele_proof_area_setting = TRUE
#undef EFFECT_COOLDOWN