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* [s] blocks all teleport sources from infinite looping, reverts 24191 * defines it * renames * Update teleporter.dm * drops icon * Update code/game/machinery/teleporter.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/effects/portals.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/effects/portals.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/machinery/teleporter.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
208 lines
5.9 KiB
Plaintext
208 lines
5.9 KiB
Plaintext
#define EFFECT_COOLDOWN 0.5 SECONDS
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/obj/effect/portal
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name = "portal"
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desc = "Result of bluespace high tech development."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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var/obj/item/target = null
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/// The UID and `name` of the object that created this portal. For example, a wormhole jaunter.
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var/list/creation_obj_data
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/// The ckey of the mob which was responsible for the creation of the portal. For example, the mob who used a wormhole jaunter.
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var/creation_mob_ckey
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var/failchance = 0
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var/fail_icon = "portal1"
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/// How close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent
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var/precision = FALSE
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var/can_multitool_to_remove = FALSE
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var/ignore_tele_proof_area_setting = FALSE
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var/one_use = FALSE // Does this portal go away after one teleport?
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/// The time after which the effects should play again. Too many effects can lag the server
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var/effect_cooldown = 0
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///Whether or not portal use will cause sparks
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var/create_sparks = TRUE
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var/teleports_this_cycle = 0
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/obj/effect/portal/New(loc, turf/_target, obj/creation_object = null, lifespan = 300, mob/creation_mob = null, create_sparks = TRUE)
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..()
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GLOB.portals += src
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target = _target
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if(creation_object)
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creation_obj_data = list(creation_object.UID(), "[creation_object.name]") // Store the name incase the object is deleted.
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else
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creation_obj_data = list(null, null)
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creation_mob_ckey = creation_mob?.ckey
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START_PROCESSING(SSobj, src)
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if(lifespan > 0)
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QDEL_IN(src, lifespan)
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/obj/effect/portal/Destroy()
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GLOB.portals -= src
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var/obj/O = locateUID(creation_obj_data[1])
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if(!QDELETED(O))
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O.portal_destroyed(src)
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target = null
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if(create_sparks)
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do_sparks(5, 0, loc)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/portal/process()
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teleports_this_cycle = 0
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/obj/effect/portal/singularity_pull()
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return
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/obj/effect/portal/singularity_act()
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return
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/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
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if(isobserver(AM))
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return ..()
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if(target && (get_turf(oldloc) == get_turf(target)))
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return ..()
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if(!teleport(AM))
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return ..()
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/obj/effect/portal/attack_tk(mob/user)
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return
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/obj/effect/portal/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(get_turf(user) == get_turf(src))
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teleport(user)
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if(Adjacent(user))
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user.forceMove(get_turf(src))
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/obj/effect/portal/attack_ghost(mob/dead/observer/O)
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if(target)
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O.forceMove(target)
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/obj/effect/portal/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(can_multitool_to_remove)
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qdel(src)
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else
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user.forceMove(get_turf(src))
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/obj/effect/portal/proc/can_teleport(atom/movable/M)
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. = TRUE
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if(!istype(M))
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. = FALSE
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if(!M.simulated || iseffect(M))
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. = FALSE
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/obj/effect/portal/proc/teleport(atom/movable/M)
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if(!can_teleport(M))
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return FALSE
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if(!target)
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qdel(src)
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return FALSE
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if(ismegafauna(M))
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var/creator_string = ""
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var/obj_name = creation_obj_data[2]
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if(creation_mob_ckey)
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creator_string = " created by [key_name_admin(GLOB.directory[creation_mob_ckey])][obj_name ? " using \a [obj_name]" : ""]"
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else if(obj_name)
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creator_string = " created by \a [obj_name]"
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message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)][creator_string].")
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if(prob(failchance))
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icon_state = fail_icon
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var/list/target_z = levels_by_trait(SPAWN_RUINS)
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target_z -= M.z
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if(!attempt_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), pick(target_z)), 0, FALSE)) // Try to send them to deep space.
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return FALSE
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else
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if(!attempt_teleport(M, target, precision)) // Try to send them to a turf adjacent to target.
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return FALSE
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if(one_use)
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qdel(src)
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return TRUE
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/obj/effect/portal/proc/attempt_teleport(atom/movable/victim, turf/destination, variance = 0, force_teleport = TRUE)
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if(teleports_this_cycle >= MAX_ALLOWED_TELEPORTS_PER_PROCESS)
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return
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var/use_effects = world.time >= effect_cooldown
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var/effect = null // Will result in the default effect being used
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if(!use_effects)
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effect = NONE // No effect
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if(!do_teleport(victim, destination, variance, force_teleport, effect, effect, bypass_area_flag = ignore_tele_proof_area_setting))
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invalid_teleport()
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return FALSE
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effect_cooldown = world.time + EFFECT_COOLDOWN
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teleports_this_cycle++
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return TRUE
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/obj/effect/portal/proc/invalid_teleport()
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visible_message("<span class='warning'>[src] flickers and fails due to bluespace interference!</span>")
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if(create_sparks)
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do_sparks(5, 0, loc)
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qdel(src)
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#define UNSTABLE_TIME_DELAY 2 SECONDS
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/obj/effect/portal/hand_tele
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/// After you touch the portal, it will be unstable with high bad teleport chance, this variable contains time when it will be fine again
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var/unstable_time = 0
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/// If this is TRUE, you will not be able to teleport with that portal
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var/inactive = FALSE
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/obj/effect/portal/hand_tele/examine(mob/user, infix, suffix)
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. = ..()
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if(unstable_time > world.time)
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. += "<span class='warning'>[src] is shaking, it looks very unstable!</span>"
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/obj/effect/portal/hand_tele/can_teleport(atom/movable/M)
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if(inactive)
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return FALSE
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return ..()
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/obj/effect/portal/hand_tele/teleport(atom/movable/M)
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. = ..()
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adjust_unstable()
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/obj/effect/portal/hand_tele/proc/adjust_unstable()
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unstable_time = world.time + UNSTABLE_TIME_DELAY
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icon_state = fail_icon
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failchance = 33
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inactive = TRUE
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addtimer(CALLBACK(src, PROC_REF(check_unstable), unstable_time), UNSTABLE_TIME_DELAY)
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addtimer(VARSET_CALLBACK(src, inactive, FALSE), 0.5 SECONDS) // after unstable is setted you have 0.5 safe seconds to think if you want to use it
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/obj/effect/portal/hand_tele/proc/check_unstable(current_unstable_time)
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if(current_unstable_time != unstable_time)
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return
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icon_state = initial(icon_state)
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failchance = 0
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#undef UNSTABLE_TIME_DELAY
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/obj/effect/portal/advanced
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name = "advanced portal"
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desc = "A portal capable of bypassing bluespace interference."
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icon_state = "portal1"
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failchance = 0
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precision = 0
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ignore_tele_proof_area_setting = TRUE
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#undef EFFECT_COOLDOWN
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