Files
Paradise/code/game/objects/items/stacks/rods.dm
DGamerL c4412be390 Makes borgs require to refill their metal, glass and reinforced glass manually instead of automatically from a cyborg recharger (#23944)
* Makes some borg sheet types require manual refilling

* Oopsie

* Fixes ORM deductions + Reverts changes for drones

* Contra review

* Fixes module logic

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

* Farie review

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Farie review

* I am an idiot

* Fixes a comment

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Farie Review

---------

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2024-03-14 18:46:30 +00:00

115 lines
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GLOBAL_LIST_INIT(rod_recipes, list (
new /datum/stack_recipe("grille", /obj/structure/grille, 2, time = 1 SECONDS, one_per_turf = TRUE, on_floor_or_lattice = TRUE),
new /datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("catwalk tile", /obj/item/stack/tile/catwalk, 2, 4, 20),
null,
new /datum/stack_recipe_list("railings...", list(
new /datum/stack_recipe("railing", /obj/structure/railing, 3, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("railing corner", /obj/structure/railing/corner, 3, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("railing cap (left)", /obj/structure/railing/cap/normal, 3, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("railing cap (right)", /obj/structure/railing/cap/reversed, 3, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
)),
new /datum/stack_recipe_list("chainlink fence...", list(
new /datum/stack_recipe("chainlink fence", /obj/structure/fence, 5, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("chainlink fence post", /obj/structure/fence/post, 5, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("chainlink fence corner", /obj/structure/fence/corner, 5, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("chainlink fence door", /obj/structure/fence/door, 10, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
new /datum/stack_recipe("chainlink fence end", /obj/structure/fence/end, 3, time = 1 SECONDS, one_per_turf = TRUE, on_floor = TRUE),
)),
))
/obj/item/stack/rods
name = "metal rod"
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon = 'icons/obj/stacks/minerals.dmi'
icon_state = "rods-5"
item_state = "rods"
flags = CONDUCT
w_class = WEIGHT_CLASS_NORMAL
force = 9.0
throwforce = 10.0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=1000)
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
merge_type = /obj/item/stack/rods
/obj/item/stack/rods/examine(mob/user)
. = ..()
. += "<span class='notice'>Using rods on a floor plating will install a reinforced floor. You can make reinforced glass by combining rods and normal glass sheets.</span>"
/obj/item/stack/rods/cyborg
energy_type = /datum/robot_storage/energy/rods
is_cyborg = TRUE
materials = list()
/obj/item/stack/rods/cyborg/update_icon_state()
return // icon_state should always be a full stack of rods.
/obj/item/stack/rods/ten
amount = 10
/obj/item/stack/rods/twentyfive
amount = 25
/obj/item/stack/rods/fifty
amount = 50
/obj/item/stack/rods/New(loc, amount=null)
..()
recipes = GLOB.rod_recipes
update_icon(UPDATE_ICON_STATE)
/obj/item/stack/rods/update_icon_state()
var/amount = get_amount()
icon_state = "rods-[clamp(amount, 1, 5)]"
/obj/item/stack/rods/welder_act(mob/user, obj/item/I)
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
var/obj/item/stack/sheet/metal/new_item = new(drop_location())
if(new_item.get_amount() <= 0)
// stack was moved into another one on the pile
new_item = locate() in user.loc
visible_message("<span class='notice'>[user.name] shapes [src] into metal with [I]!</span>", \
"<span class='notice'>You shape [src] into metal with [I]!</span>", \
"<span class='warning'>You hear welding.</span>")
var/replace = user.is_in_inactive_hand(src)
use(2)
if(get_amount() <= 0 && replace)
user.unEquip(src, 1)
if(new_item)
user.put_in_hands(new_item)
/obj/item/stack/rods/lava
name = "heat resistant rod"
desc = "Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids."
singular_name = "heat resistant rod"
icon_state = "rods"
item_state = "rods"
color = "#5286b9ff"
flags = CONDUCT
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 1000, MAT_TITANIUM = 1000, MAT_PLASMA = 1000)
max_amount = 50
resistance_flags = FIRE_PROOF | LAVA_PROOF
merge_type = /obj/item/stack/rods/lava
/obj/item/stack/rods/lava/ten
amount = 10
/obj/item/stack/rods/lava/fifty
amount = 50