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Paradise/code/__DEFINES/mob.dm
2015-06-23 04:17:01 -04:00

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// Vampire power defines
#define VAMP_REJUV 1
#define VAMP_GLARE 2
#define VAMP_HYPNO 3
#define VAMP_SHAPE 4
#define VAMP_VISION 5
#define VAMP_DISEASE 6
#define VAMP_CLOAK 7
#define VAMP_BATS 8
#define VAMP_SCREAM 9
#define VAMP_JAUNT 10
#define VAMP_SLAVE 11
#define VAMP_BLINK 12
#define VAMP_FULL 13
///////////////////ORGAN DEFINES///////////////////
// Organ defines.
#define ORGAN_CUT_AWAY 1
#define ORGAN_GAUZED 2
#define ORGAN_ATTACHABLE 4
#define ORGAN_BLEEDING 8
#define ORGAN_BROKEN 32
#define ORGAN_DESTROYED 64
#define ORGAN_ROBOT 128
#define ORGAN_SPLINTED 256
#define SALVED 512
#define ORGAN_DEAD 1024
#define ORGAN_MUTATED 2048
#define ORGAN_ASSISTED 4096
#define DROPLIMB_EDGE 0
#define DROPLIMB_BLUNT 1
#define DROPLIMB_BURN 2
#define AGE_MIN 17 //youngest a character can be
#define AGE_MAX 85 //oldest a character can be
#define LEFT 1
#define RIGHT 2
//Pulse levels, very simplified
#define PULSE_NONE 0 //so !M.pulse checks would be possible
#define PULSE_SLOW 1 //<60 bpm
#define PULSE_NORM 2 //60-90 bpm
#define PULSE_FAST 3 //90-120 bpm
#define PULSE_2FAST 4 //>120 bpm
#define PULSE_THREADY 5 //occurs during hypovolemic shock
//feel free to add shit to lists below
//proc/get_pulse methods
#define GETPULSE_HAND 0 //less accurate (hand)
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)
//Reagent Metabolization flags, defines the type of reagents that affect this mob
#define PROCESS_ORG 1 //Only processes reagents with "ORGANIC" or "ORGANIC | SYNTHETIC"
#define PROCESS_SYN 2 //Only processes reagents with "SYNTHETIC" or "ORGANIC | SYNTHETIC"
#define PROCESS_DUO 4 //Only processes reagents with "ORGANIC | SYNTHETIC"
#define HUMAN_STRIP_DELAY 40 //takes 40ds = 4s to strip someone.
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up
////////REAGENT STUFF////////
// How many units of reagent are consumed per tick, by default.
#define REAGENTS_METABOLISM 0.4
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism
#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.1
// Reagent type flags, defines the types of mobs this reagent will affect
#define ORGANIC 1
#define SYNTHETIC 2