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https://github.com/ParadiseSS13/Paradise.git
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59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
var/datum/configuration/config = null
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var/host = null
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var/join_motd = null
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var/station_name = "NSS Cyberiad"
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var/game_version = "Custom ParaCode"
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var/changelog_hash = ""
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var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
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var/aliens_allowed = 1
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var/ooc_allowed = 1
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var/dsay_allowed = 1
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var/dooc_allowed = 1
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var/traitor_scaling = 1
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//var/goonsay_allowed = 0
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var/dna_ident = 1
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var/abandon_allowed = 0
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var/enter_allowed = 1
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var/guests_allowed = 1
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var/shuttle_frozen = 0
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var/shuttle_left = 0
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var/tinted_weldhelh = 1
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var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
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// Debug is used exactly once (in living.dm) but is commented out in a lot of places. It is not set anywhere and only checked.
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// Debug2 is used in conjunction with a lot of admin verbs and therefore is actually legit.
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var/Debug = 0 // global debug switch
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var/Debug2 = 1 // enables detailed job debug file in secrets
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EX_DEVESTATION_RANGE = 3
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var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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var/MAX_EX_FLAME_RANGE = 14
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var/list/be_special_flags = list(
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"traitor" = BE_TRAITOR,
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"operative" = BE_OPERATIVE,
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"changeling" = BE_CHANGELING,
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"wizard" = BE_WIZARD,
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"malf AI" = BE_MALF,
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"revolutionary" = BE_REV,
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"alien" = BE_ALIEN,
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"pAI" = BE_PAI,
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"cultist" = BE_CULTIST,
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"ninja" = BE_NINJA,
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"raider" = BE_RAIDER,
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"vampire" = BE_VAMPIRE,
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"mutineer" = BE_MUTINEER,
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"blob" = BE_BLOB,
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"Revenant" = BE_REVENANT
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)
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//Random event stuff, apparently used
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var/eventchance = 10 //% per 5 mins
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var/event = 0
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var/hadevent = 0
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var/blobevent = 0 |