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This commit overhauls the global.dm file, global_lists.dm file, and defines.dm file into a tree system based on -tg-. All defines have been split and distributed in code/__DEFINES/ Everything from global.dm and global_lists.dm has been split and distributed in code/_globalvars The _compile_options.dm file contains anything that absolutely, 100%, must be initialized before world.dm. Name definitions have been moved to code/_globalvars/lists/names.dm. Other things to note - All instances of something.z == 2/1/3/5 have been replaced with easily configurable defines, labeled ZLEVEL_. The map include file can override these by defining custom ones in it's file, as it is at the top of the tree.
54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
#define Z_NORTH 1
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#define Z_EAST 2
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#define Z_SOUTH 3
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#define Z_WEST 4
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var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
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//(Exceptions: extended, sandbox and nuke) -Errorage
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//Was list("3" = 30, "4" = 70).
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//Spacing should be a reliable method of getting rid of a body -- Urist.
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//Go away Urist, I'm restoring this to the longer list. ~Errorage
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var/list/accessable_z_levels = list(1,3,4,5,6,7) //Keep this to six maps, repeating z-levels is okay if needed
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var/global/list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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var/shuttle_z = 2 //default
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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var/list/latejoin = list()
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var/list/latejoin_gateway = list()
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var/list/latejoin_cryo = list()
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var/list/latejoin_cyborg = list()
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var/list/prisonwarp = list() //prisoners go to these
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var/list/holdingfacility = list() //captured people go here
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var/list/xeno_spawn = list()//Aliens spawn at these.
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// list/mazewarp = list()
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/team_alpha = list()
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var/list/team_bravo = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/aroomwarp = list()
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var/list/prisonsecuritywarp = list() //prison security goes to these
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var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/carplist = list() //list of all carp-spawn landmarks
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to |