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https://github.com/ParadiseSS13/Paradise.git
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76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
/obj/effect/proc_holder/changeling/revive
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name = "Regenerate"
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desc = "We regenerate, healing all damage from our form."
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req_stat = DEAD
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//Revive from regenerative stasis
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/obj/effect/proc_holder/changeling/revive/sting_action(var/mob/living/carbon/user)
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if(user.stat == DEAD)
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dead_mob_list -= user
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living_mob_list += user
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user.stat = CONSCIOUS
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user.tod = null
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user.setToxLoss(0)
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user.setOxyLoss(0)
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user.setCloneLoss(0)
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user.setBrainLoss(0)
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user.SetParalysis(0)
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user.SetStunned(0)
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user.SetWeakened(0)
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user.radiation = 0
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user.eye_blind = 0
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user.eye_blurry = 0
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user.ear_deaf = 0
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user.ear_damage = 0
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user.heal_overall_damage(user.getBruteLoss(), user.getFireLoss())
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user.reagents.clear_reagents()
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user.germ_level = 0
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user.next_pain_time = 0
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user.traumatic_shock = 0
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.restore_blood()
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H.shock_stage = 0
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spawn(1)
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H.fixblood()
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H.species.create_organs(H)
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// Now that recreating all organs is necessary, the rest of this organ stuff probably
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// isn't, but I don't want to remove it, just in case.
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for(var/organ_name in H.organs_by_name)
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var/obj/item/organ/external/O = H.organs_by_name[organ_name]
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if(!O) continue
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for(var/obj/item/weapon/shard/shrapnel/s in O.implants)
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if(istype(s))
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O.implants -= s
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H.contents -= s
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qdel(s)
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O.brute_dam = 0
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O.burn_dam = 0
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O.damage_state = "00"
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O.germ_level = 0
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O.hidden = null
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O.number_wounds = 0
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O.open = 0
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O.perma_injury = 0
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O.stage = 0
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O.status = 0
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O.trace_chemicals = list()
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O.wounds = list()
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O.wound_update_accuracy = 1
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for(var/obj/item/organ/IO in H.internal_organs)
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IO.damage = 0
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IO.trace_chemicals = list()
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H.updatehealth()
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user << "<span class='notice'>We have regenerated.</span>"
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user.regenerate_icons()
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user.hud_updateflag |= 1 << HEALTH_HUD
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user.hud_updateflag |= 1 << STATUS_HUD
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user.status_flags &= ~(FAKEDEATH)
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user.update_canmove()
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user.mind.changeling.purchasedpowers -= src
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feedback_add_details("changeling_powers","CR")
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return 1
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