Files
Paradise/code/game/gamemodes/cult/cult_structures.dm
Tigercat2000 e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00

58 lines
1.3 KiB
Plaintext

/obj/structure/cult
density = 1
anchored = 1
icon = 'icons/obj/cult.dmi'
/obj/structure/cult/talisman
name = "Altar"
desc = "A bloodstained altar dedicated to Nar-Sie"
icon_state = "talismanaltar"
/obj/structure/cult/forge
name = "Daemon forge"
desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie"
icon_state = "forge"
/obj/structure/cult/pylon
name = "Pylon"
desc = "A floating crystal that hums with an unearthly energy"
icon_state = "pylon"
light_range = 5
light_color = "#3e0000"
/obj/structure/cult/tome
name = "Desk"
desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl"
icon_state = "tomealtar"
// luminosity = 5
//sprites for this no longer exist -Pete
//(they were stolen from another game anyway)
/*
/obj/structure/cult/pillar
name = "Pillar"
desc = "This should not exist"
icon_state = "pillar"
icon = 'magic_pillar.dmi'
*/
/obj/effect/gateway
name = "gateway"
desc = "You're pretty sure that abyss is staring back"
icon = 'icons/obj/cult.dmi'
icon_state = "hole"
density = 1
unacidable = 1
anchored = 1.0
/obj/effect/gateway/Bumped(mob/M as mob|obj)
spawn(0)
return
return
/obj/effect/gateway/Crossed(AM as mob|obj)
spawn(0)
return
return