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This commit overhauls the lighting system to Bay12 standards. It is better in pretty much every way.
58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
/obj/structure/cult
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density = 1
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anchored = 1
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icon = 'icons/obj/cult.dmi'
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/obj/structure/cult/talisman
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name = "Altar"
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desc = "A bloodstained altar dedicated to Nar-Sie"
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icon_state = "talismanaltar"
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/obj/structure/cult/forge
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name = "Daemon forge"
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desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie"
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icon_state = "forge"
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/obj/structure/cult/pylon
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name = "Pylon"
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desc = "A floating crystal that hums with an unearthly energy"
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icon_state = "pylon"
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light_range = 5
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light_color = "#3e0000"
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/obj/structure/cult/tome
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name = "Desk"
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desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl"
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icon_state = "tomealtar"
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// luminosity = 5
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//sprites for this no longer exist -Pete
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//(they were stolen from another game anyway)
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/*
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/obj/structure/cult/pillar
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name = "Pillar"
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desc = "This should not exist"
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icon_state = "pillar"
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icon = 'magic_pillar.dmi'
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*/
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/obj/effect/gateway
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name = "gateway"
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desc = "You're pretty sure that abyss is staring back"
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icon = 'icons/obj/cult.dmi'
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icon_state = "hole"
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density = 1
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unacidable = 1
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anchored = 1.0
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/obj/effect/gateway/Bumped(mob/M as mob|obj)
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spawn(0)
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return
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return
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/obj/effect/gateway/Crossed(AM as mob|obj)
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spawn(0)
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return
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return |