mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
460 lines
14 KiB
Plaintext
460 lines
14 KiB
Plaintext
// TO DO:
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/*
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epilepsy flash on lights
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delay round message
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microwave makes robots
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dampen radios
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reactivate cameras - done
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eject engine
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core sheild
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cable stun
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rcd light flash thingy on matter drain
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*/
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/datum/AI_Module
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var/uses = 0
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var/module_name
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var/mod_pick_name
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var/description = ""
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var/engaged = 0
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var/cost = 5
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var/one_time = 0
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var/power_type
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/datum/AI_Module/large/
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uses = 1
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/datum/AI_Module/small/
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uses = 5
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/datum/AI_Module/large/fireproof_core
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module_name = "Core upgrade"
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mod_pick_name = "coreup"
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description = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent."
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cost = 50
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one_time = 1
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power_type = /mob/living/silicon/ai/proc/fireproof_core
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/mob/living/silicon/ai/proc/fireproof_core()
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set category = "Malfunction"
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set name = "Fireproof Core"
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for(var/mob/living/silicon/ai/ai in player_list)
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ai.fire_res_on_core = 1
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src.verbs -= /mob/living/silicon/ai/proc/fireproof_core
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src << "<span class='notice'>Core fireproofed.</span>"
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/datum/AI_Module/large/upgrade_turrets
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module_name = "AI Turret upgrade"
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mod_pick_name = "turret"
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description = "Improves the firing speed and health of all AI turrets. This effect is permanent."
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cost = 50
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one_time = 1
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power_type = /mob/living/silicon/ai/proc/upgrade_turrets
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/mob/living/silicon/ai/proc/upgrade_turrets()
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set category = "Malfunction"
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set name = "Upgrade Turrets"
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src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
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for(var/obj/machinery/turret/turret in machines)
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var/turf/T = get_turf(turret)
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if(T.z in config.station_levels)
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turret.health += 30
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turret.shot_delay = 20
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for(var/obj/machinery/porta_turret/turret in machines)
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var/turf/T = get_turf(turret)
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if(T.z in config.station_levels)
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// Increase health by 37.5% of original max, decrease delays between shots to 66%
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turret.health += initial(turret.health) * 3 / 8
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turret.shot_delay = initial(turret.shot_delay) * 2 / 3
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src << "<span class='notice'>Turrets upgraded.</span>"
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/datum/AI_Module/large/lockdown
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module_name = "Hostile Station Lockdown"
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mod_pick_name = "lockdown"
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description = "Take control of the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks."
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cost = 20
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one_time = 1
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power_type = /mob/living/silicon/ai/proc/lockdown
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/mob/living/silicon/ai/proc/lockdown()
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set category = "Malfunction"
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set name = "Initiate Hostile Lockdown"
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if(src.stat == 2)
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src <<"You cannot begin a lockdown because you are dead!"
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return
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if(malf_cooldown)
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return
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var/obj/machinery/door/airlock/AL
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for(var/obj/machinery/door/D in airlocks)
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if(!(D.z in config.contact_levels))
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continue
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spawn()
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if(istype(D, /obj/machinery/door/airlock))
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AL = D
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if(AL.canAIControl() && !AL.stat) //Must be powered and have working AI wire.
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AL.locked = 0 //For airlocks that were bolted open.
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AL.safe = 0 //DOOR CRUSH
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AL.close()
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AL.locked = 1 //Bolt it!
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AL.lights = 0 //Stealth bolt for a classic AI door trap.
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AL.electrified_until = -1 //Shock it!
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else if(!D.stat) //So that only powered doors are closed.
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D.close() //Close ALL the doors!
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var/obj/machinery/computer/communications/C = locate() in machines
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if(C)
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C.post_status("alert", "lockdown")
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src.verbs += /mob/living/silicon/ai/proc/disablelockdown
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src << "<span class = 'warning'>Lockdown Initiated.</span>"
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malf_cooldown = 1
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spawn(30)
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malf_cooldown = 0
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/mob/living/silicon/ai/proc/disablelockdown()
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set category = "Malfunction"
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set name = "Disable Lockdown"
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if(src.stat == 2)
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src <<"You cannot disable lockdown because you are dead!"
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return
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if(malf_cooldown)
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return
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var/obj/machinery/door/airlock/AL
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for(var/obj/machinery/door/D in airlocks)
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spawn()
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if(istype(D, /obj/machinery/door/airlock))
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AL = D
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if(AL.canAIControl() && !AL.stat) //Must be powered and have working AI wire.
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AL.locked = 0
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AL.electrified_until = 0
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AL.open()
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AL.safe = 1
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AL.lights = 1 //Essentially reset the airlock to normal.
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else if(!D.stat) //Opens only powered doors.
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D.open() //Open everything!
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src << "<span class = 'notice'>Lockdown Lifted.</span>"
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malf_cooldown = 1
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spawn(30)
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malf_cooldown = 0
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/datum/AI_Module/large/disable_rcd
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module_name = "RCD disable"
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mod_pick_name = "rcd"
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description = "Send a specialised pulse to break all RCD devices on the station."
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cost = 50
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power_type = /mob/living/silicon/ai/proc/disable_rcd
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/mob/living/silicon/ai/proc/disable_rcd()
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set category = "Malfunction"
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set name = "Disable RCDs"
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for(var/datum/AI_Module/large/disable_rcd/rcdmod in current_modules)
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if(rcdmod.uses > 0)
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rcdmod.uses --
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for(var/obj/item/weapon/rcd/rcd in world)
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rcd.disabled = 1
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for(var/obj/item/mecha_parts/mecha_equipment/tool/rcd/rcd in world)
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rcd.disabled = 1
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src << "<span class='warning>RCD-disabling pulse emitted.</span>"
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else src << "<span class='notice'>Out of uses.</span>"
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/datum/AI_Module/small/overload_machine
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module_name = "Machine overload"
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mod_pick_name = "overload"
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description = "Overloads an electrical machine, causing a small explosion. 2 uses."
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uses = 2
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cost = 15
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power_type = /mob/living/silicon/ai/proc/overload_machine
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/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M as obj in world)
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set name = "Overload Machine"
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set category = "Malfunction"
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if (istype(M, /obj/machinery))
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if(istype(M,/obj/machinery/field_generator))
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src << "This machine can not be overloaded due to a firewall."
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return
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for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
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if(overload.uses > 0)
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overload.uses --
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for(var/mob/V in hearers(M, null))
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V.show_message("<span class='notice'>You hear a loud electrical buzzing sound!</span>", 2)
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spawn(50)
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explosion(get_turf(M), 0,1,1,0)
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qdel(M)
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else src << "<span class='notice'>Out of uses.</span>"
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else src << "<span class='notice'>That's not a machine.</span>"
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/datum/AI_Module/small/override_machine
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module_name = "Machine override"
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mod_pick_name = "override"
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description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. 4 uses."
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uses = 4
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cost = 15
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power_type = /mob/living/silicon/ai/proc/override_machine
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/mob/living/silicon/ai/proc/override_machine(obj/machinery/M as obj in world)
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set name = "Override Machine"
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set category = "Malfunction"
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if (istype(M, /obj/machinery))
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if(istype(M,/obj/machinery/field_generator))
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src << "This machine can not be overloaded due to a firewall."
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return
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for(var/datum/AI_Module/small/override_machine/override in current_modules)
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if(override.uses > 0)
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override.uses --
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for(var/mob/V in hearers(M, null))
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V.show_message("<span class='notice'>You hear a loud electrical buzzing sound!</span>", 2)
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src << "<span class='warning'>Reprogramming machine behaviour...</span>"
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spawn(50)
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if(M)
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new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
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else src << "<span class='notice'>Out of uses.</span>"
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else src << "<span class='notice'>That's not a machine.</span>"
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/datum/AI_Module/large/place_cyborg_transformer
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module_name = "Robotic Factory (Removes Shunting)"
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mod_pick_name = "cyborgtransformer"
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description = "Build a machine anywhere, using expensive nanomachines, that can convert a living human into a loyal cyborg slave when placed inside."
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cost = 100
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power_type = /mob/living/silicon/ai/proc/place_transformer
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var/list/turfOverlays = list()
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/datum/AI_Module/large/place_cyborg_transformer/New()
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for(var/i=0;i<3;i++)
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var/image/I = image("icon"='icons/turf/overlays.dmi')
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turfOverlays += I
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..()
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/mob/living/silicon/ai/proc/place_transformer()
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set name = "Place Robotic Factory"
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set category = "Malfunction"
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if(!canPlaceTransformer())
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return
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var/sure = alert(src, "Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No")
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if(sure == "Yes")
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if(!canPlaceTransformer())
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return
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var/turf/T = get_turf(eyeobj)
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new /obj/machinery/transformer/conveyor(T)
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playsound(T, 'sound/effects/phasein.ogg', 100, 1)
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var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in current_modules
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PCT.uses --
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can_shunt = 0
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src << "<span class='warning'>You cannot shunt anymore.</span>"
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/mob/living/silicon/ai/proc/canPlaceTransformer()
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if(!eyeobj || !isturf(src.loc))
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return
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var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in current_modules
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if(!PCT || PCT.uses < 1)
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alert(src, "Out of uses.")
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return
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var/turf/middle = get_turf(eyeobj)
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var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
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var/alert_msg = "There isn't enough room. Make sure you are placing the machine in a clear area and on a floor."
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var/success = 1
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if(turfs.len == 3)
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for(var/n=1;n<4,n++)
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var/fail
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var/turf/T = turfs[n]
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if(!istype(T, /turf/simulated/floor))
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fail = 1
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var/datum/camerachunk/C = cameranet.getCameraChunk(T.x, T.y, T.z)
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if(!C.visibleTurfs[T])
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alert_msg = "We cannot get camera vision of this location."
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fail = 1
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for(var/atom/movable/AM in T.contents)
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if(AM.density)
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fail = 1
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var/image/I = PCT.turfOverlays[n]
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I.loc = T
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client.images += I
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if(fail)
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success = 0
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I.icon_state = "redOverlay"
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else
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I.icon_state = "greenOverlay"
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spawn(30)
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if(client && (I.loc == T))
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client.images -= I
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if(success)
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return 1
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alert(src, alert_msg)
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return
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/datum/AI_Module/small/blackout
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module_name = "Blackout"
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mod_pick_name = "blackout"
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description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses."
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uses = 3
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cost = 15
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power_type = /mob/living/silicon/ai/proc/blackout
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/mob/living/silicon/ai/proc/blackout()
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set category = "Malfunction"
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set name = "Blackout"
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for(var/datum/AI_Module/small/blackout/blackout in current_modules)
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if(blackout.uses > 0)
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blackout.uses --
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for(var/obj/machinery/power/apc/apc in world)
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if(prob(30*apc.overload))
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apc.overload_lighting()
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else apc.overload++
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src << "<span class='notice'>Overcurrent applied to the powernet.</span>"
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else src << "<span class='notice'>Out of uses.</span>"
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/datum/AI_Module/small/reactivate_camera
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module_name = "Reactivate camera"
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mod_pick_name = "recam"
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description = "Reactivates a currently disabled camera. 5 uses."
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uses = 5
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cost = 5
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power_type = /client/proc/reactivate_camera
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/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras)
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set name = "Reactivate Camera"
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set category = "Malfunction"
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if (istype (C, /obj/machinery/camera))
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for(var/datum/AI_Module/small/reactivate_camera/camera in usr:current_modules)
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if(camera.uses > 0)
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if(!C.status)
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C.deactivate(src)
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camera.uses --
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src << "<span class='notice'>Camera reactivated.</span>"
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else
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src << "<span class='notice'>This camera is either active, or not repairable.</span>"
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else src << "<span class='notice'>Out of uses.</span>"
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else src << "<span class='notice'>That's not a camera.</span>"
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/datum/AI_Module/small/upgrade_camera
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module_name = "Upgrade Camera"
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mod_pick_name = "upgradecam"
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description = "Upgrades a camera to have X-Ray vision, Motion and be EMP-Proof. 5 uses."
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uses = 5
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cost = 5
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power_type = /client/proc/upgrade_camera
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/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras)
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set name = "Upgrade Camera"
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set category = "Malfunction"
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if(istype(C))
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var/datum/AI_Module/small/upgrade_camera/UC = locate(/datum/AI_Module/small/upgrade_camera) in usr:current_modules
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if(UC)
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if(UC.uses > 0)
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if(C.assembly)
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var/upgraded = 0
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if(!C.isXRay())
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C.upgradeXRay()
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upgraded = 1
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if(!C.isEmpProof())
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C.upgradeEmpProof()
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upgraded = 1
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if(!C.isMotion())
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C.upgradeMotion()
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upgraded = 1
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if(upgraded)
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UC.uses --
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C.visible_message("<span class='notice'>\icon[C] *beep*</span>")
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src << "<span class='notice'>Camera successully upgraded!</span>"
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else
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src << "<span class='notice'>This camera is already upgraded!</span>"
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else
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src << "<span class='notice'>Out of uses.</span>"
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/datum/module_picker
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var/temp = null
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var/processing_time = 100
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var/list/possible_modules = list()
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/datum/module_picker/New()
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for(var/type in typesof(/datum/AI_Module))
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var/datum/AI_Module/AM = new type
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if(AM.power_type != null)
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src.possible_modules += AM
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/datum/module_picker/proc/remove_verbs(var/mob/living/silicon/ai/A)
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for(var/datum/AI_Module/AM in possible_modules)
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A.verbs.Remove(AM.power_type)
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/datum/module_picker/proc/use(user as mob)
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var/dat
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dat += {"<B>Select use of processing time: (currently #[src.processing_time] left.)</B><BR>
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<HR>
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<B>Install Module:</B><BR>
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<I>The number afterwards is the amount of processing time it consumes.</I><BR>"}
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for(var/datum/AI_Module/large/module in src.possible_modules)
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dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> ([module.cost])<BR>"
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for(var/datum/AI_Module/small/module in src.possible_modules)
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dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> ([module.cost])<BR>"
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dat += "<HR>"
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if (src.temp)
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dat += "[src.temp]"
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var/datum/browser/popup = new(user, "modpicker", "Malf Module Menu")
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popup.set_content(dat)
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popup.open()
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return
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/datum/module_picker/Topic(href, href_list)
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..()
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if(!isAI(usr))
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return
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var/mob/living/silicon/ai/A = usr
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for(var/datum/AI_Module/AM in possible_modules)
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if (href_list[AM.mod_pick_name])
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// Cost check
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if(AM.cost > src.processing_time)
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temp = "You cannot afford this module."
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break
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// Add new uses if we can, and it is allowed.
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var/datum/AI_Module/already_AM = locate(AM.type) in A.current_modules
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if(already_AM)
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if(!AM.one_time)
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already_AM.uses += AM.uses
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src.processing_time -= AM.cost
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temp = "Additional use added to [already_AM.module_name]"
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break
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else
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temp = "This module is only needed once."
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break
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// Give the power and take away the money.
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A.verbs += AM.power_type
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A.current_modules += new AM.type
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temp = AM.description
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src.processing_time -= AM.cost
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src.use(usr)
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return
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