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Paradise/code/game/gamemodes/objective.dm
2015-07-09 02:48:34 -04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
var/global/list/all_objectives = list()
var/list/potential_theft_objectives=typesof(/datum/theft_objective) \
- /datum/theft_objective \
- /datum/theft_objective/special \
- /datum/theft_objective/number \
- /datum/theft_objective/number/special \
- /datum/theft_objective/number/coins
datum/objective
var/datum/mind/owner = null //Who owns the objective.
var/explanation_text = "Nothing" //What that person is supposed to do.
var/datum/mind/target = null //If they are focused on a particular person.
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = 0 //currently only used for custom objectives.
New(var/text)
all_objectives |= src
if(text)
explanation_text = text
Destroy()
all_objectives -= src
return ..()
proc/check_completion()
return completed
proc/find_target()
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD))
possible_targets += possible_target
if(possible_targets.len > 0)
target = pick(possible_targets)
proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) && (possible_target.current.stat != DEAD) )
possible_targets += possible_target
if(possible_targets.len > 0)
target = pick(possible_targets)
//Selects someone with a specific special role if role is != null. Or just anyone with a special role
proc/find_target_with_special_role(role)
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if((possible_target != owner) && ishuman(possible_target.current) && (role && possible_target.special_role == role || !role && possible_target.special_role) && (possible_target.current.stat != DEAD) )
possible_targets += possible_target
if(possible_targets.len > 0)
target = pick(possible_targets)
datum/objective/assassinate
find_target()
..()
if(target && target.current)
explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
return 1
return 0
return 1
datum/objective/mutiny
find_target()
..()
if(target && target.current)
explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Assassinate or exile [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey || !target.current.client)
return 1
var/turf/T = get_turf(target.current)
if(T && !(T.z in config.station_levels)) //If they leave the station they count as dead for this
return 2
return 0
return 1
datum/objective/mutiny/rp
find_target()
..()
if(target && target.current)
explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
// less violent rev objectives
check_completion()
var/rval = 1
if(target && target.current)
//assume that only carbon mobs can become rev heads for now
if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current))
return 1
// Check if they're converted
if(istype(ticker.mode, /datum/game_mode/revolution))
if(target in ticker.mode:head_revolutionaries)
return 1
var/turf/T = get_turf(target.current)
if(T && !(T.z in config.station_levels)) //If they leave the station they count as dead for this
rval = 2
return 0
return rval
datum/objective/anti_revolution/execute
find_target()
..()
if(target && target.current)
explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if(target.current.stat == DEAD || !ishuman(target.current))
return 1
return 0
return 1
datum/objective/anti_revolution/brig
var/already_completed = 0
find_target()
..()
if(target && target.current)
explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example."
else
explanation_text = "Free Objective"
return target
check_completion()
if(already_completed)
return 1
if(target && target.current)
if(target.current.stat == DEAD)
return 0
if(target.is_brigged(10 * 60 * 10))
already_completed = 1
return 1
return 0
return 0
datum/objective/anti_revolution/demote
find_target()
..()
if(target && target.current)
explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to Nanotrasen's goals. Demote \him[target.current] to assistant."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to Nanotrasen's goals. Demote \him[target.current] to assistant."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current && istype(target,/mob/living/carbon/human))
var/obj/item/weapon/card/id/I = target.current:wear_id
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
I = P.id
if(!istype(I)) return 1
if(I.assignment == "Civilian")
return 1
else
return 0
return 1
datum/objective/maroon
find_target()
..()
if(target && target.current)
explanation_text = "Prevent [target.current.real_name], the [target.assigned_role] from escaping alive."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Prevent [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] from escaping alive."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
return 1
if((target.current.z in config.admin_levels))
return 0
return 1
datum/objective/debrain//I want braaaainssss
find_target()
..()
if(target && target.current)
explanation_text = "Steal the brain of [target.current.real_name] the [target.assigned_role]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
check_completion()
if(!target)//If it's a free objective.
return 1
if( !owner.current || owner.current.stat==DEAD )//If you're otherwise dead.
return 0
if( !target.current || !isbrain(target.current) )
return 0
var/atom/A = target.current
while(A.loc) //check to see if the brainmob is on our person
A = A.loc
if(A == owner.current)
return 1
return 0
datum/objective/protect//The opposite of killing a dude.
find_target()
..()
if(target && target.current)
explanation_text = "Protect [target.current.real_name], the [target.assigned_role]."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
find_target_with_special_role(role,role_type=0)
..(role)
if(target && target.current)
explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
return target
check_completion()
if(!target) //If it's a free objective.
return 1
if(target.current)
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current))
return 0
return 1
return 0
datum/objective/hijack
explanation_text = "Hijack the emergency shuttle by escaping alone."
check_completion()
if(!owner.current || owner.current.stat)
return 0
if(!emergency_shuttle.returned())
return 0
if(issilicon(owner.current))
return 0
var/area/shuttle = locate(/area/shuttle/escape/centcom)
var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai)
for(var/mob/living/player in player_list)
if(player.type in protected_mobs) continue
if (player.mind && (player.mind != owner))
if(player.stat != DEAD) //they're not dead!
if(get_turf(player) in shuttle)
return 0
return 1
datum/objective/block
explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
check_completion()
if(!istype(owner.current, /mob/living/silicon))
return 0
if(!emergency_shuttle.returned())
return 0
if(!owner.current)
return 0
var/area/shuttle = locate(/area/shuttle/escape/centcom)
var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot)
for(var/mob/living/player in player_list)
if(player.type in protected_mobs) continue
if (player.mind)
if (player.stat != DEAD)
if (get_turf(player) in shuttle)
return 0
return 1
datum/objective/silence
explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left."
check_completion()
if(!emergency_shuttle.returned())
return 0
for(var/mob/living/player in player_list)
if(player == owner.current)
continue
if(player.mind)
if(player.stat != DEAD)
var/turf/T = get_turf(player)
if(!T) continue
switch(T.loc.type)
if(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom)
return 0
return 1
datum/objective/escape
explanation_text = "Escape on the shuttle or an escape pod alive and free."
var/escape_areas = list(/area/shuttle/escape/centcom,
/area/shuttle/escape_pod1/centcom,
/area/shuttle/escape_pod1/transit,
/area/shuttle/escape_pod2/centcom,
/area/shuttle/escape_pod2/transit,
/area/shuttle/escape_pod3/centcom,
/area/shuttle/escape_pod3/transit,
/area/shuttle/escape_pod5/centcom,
/area/shuttle/escape_pod5/transit,
/area/centcom/evac)
check_completion()
if(issilicon(owner.current))
return 0
if(isbrain(owner.current))
return 0
if(!emergency_shuttle.returned())
return 0
if(!owner.current || owner.current.stat == DEAD)
return 0
if(owner.current.restrained())
return 0
var/turf/location = get_turf(owner.current.loc)
if(!location)
return 0
var/area/check_area = get_area(location)
if(check_area && check_area.type in escape_areas)
return 1
else
return 0
datum/objective/escape/escape_with_identity
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
find_target()
var/list/possible_targets = list() //Copypasta because NO_SCAN races, yay for snowflakes.
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD))
var/mob/living/carbon/human/H = possible_target.current
if(!(H.species.flags & NO_SCAN))
possible_targets += possible_target
if(possible_targets.len > 0)
target = pick(possible_targets)
if(target && target.current)
target_real_name = target.current.real_name
explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role] while wearing their identification card."
else
explanation_text = "Free Objective."
check_completion()
if(!target_real_name)
return 1
if(!ishuman(owner.current))
return 0
var/mob/living/carbon/human/H = owner.current
if(..())
if(H.dna.real_name == target_real_name)
if(H.get_id_name()== target_real_name)
return 1
return 0
datum/objective/die
explanation_text = "Die a glorious death."
check_completion()
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
return 1 //Brains no longer win survive objectives. --NEO
if(issilicon(owner.current) && owner.current != owner.original)
return 1
return 0
datum/objective/survive
explanation_text = "Stay alive until the end."
check_completion()
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
return 0 //Brains no longer win survive objectives. --NEO
if(issilicon(owner.current) && owner.current != owner.original)
return 0
return 1
// Similar to the anti-rev objective, but for traitors
datum/objective/brig
var/already_completed = 0
find_target()
..()
if(target && target.current)
explanation_text = "Have [target.current.real_name], the [target.assigned_role] brigged for 10 minutes."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Have [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] brigged for 10 minutes."
else
explanation_text = "Free Objective"
return target
check_completion()
if(already_completed)
return 1
if(target && target.current)
if(target.current.stat == DEAD)
return 0
// Make the actual required time a bit shorter than the official time
if(target.is_brigged(10 * 60 * 5))
already_completed = 1
return 1
return 0
return 0
// Harm a crew member, making an example of them
datum/objective/harm
var/already_completed = 0
find_target()
..()
if(target && target.current)
explanation_text = "Make an example of [target.current.real_name], the [target.assigned_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it."
else
explanation_text = "Free Objective"
return target
find_target_by_role(role, role_type=0)
..(role, role_type)
if(target && target.current)
explanation_text = "Make an example of [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it."
else
explanation_text = "Free Objective"
return target
check_completion()
if(already_completed)
return 1
if(target && target.current && istype(target.current, /mob/living/carbon/human))
if(target.current.stat == DEAD)
return 0
var/mob/living/carbon/human/H = target.current
for(var/obj/item/organ/external/E in H.organs)
if(E.status & ORGAN_BROKEN)
return 1
for(var/limb_tag in H.species.has_limbs) //todo check prefs for robotic limbs and amputations.
var/list/organ_data = H.species.has_limbs[limb_tag]
var/limb_type = organ_data["path"]
var/found
for(var/obj/item/organ/external/E in H.organs)
if(limb_type == E.type)
found = 1
break
if(!found)
return 1
var/obj/item/organ/external/head/head = H.get_organ("head")
if(head.disfigured)
return 1
return 0
datum/objective/nuclear
explanation_text = "Destroy the station with a nuclear device."
datum/objective/steal
var/datum/theft_objective/steal_target
find_target(var/special_only=0)
var/loop=50
while(!steal_target && loop > 0)
loop--
var/thefttype = pick(potential_theft_objectives)
var/datum/theft_objective/O = new thefttype
if(owner.assigned_role in O.protected_jobs)
continue
if(special_only)
if(!(O.flags & 1)) // THEFT_FLAG_SPECIAL
continue
else
if(O.flags & 1) // THEFT_FLAG_SPECIAL
continue
if(O.flags & 2)
continue
steal_target=O
explanation_text = "Steal [O]."
return
explanation_text = "Free Objective."
proc/select_target()
var/list/possible_items_all = potential_theft_objectives+"custom"
var/new_target = input("Select target:", "Objective target", null) as null|anything in possible_items_all
if (!new_target) return
if (new_target == "custom")
var/datum/theft_objective/O=new
O.typepath = input("Select type:","Type") as null|anything in typesof(/obj/item)
if (!O.typepath) return
var/tmp_obj = new O.typepath
var/custom_name = tmp_obj:name
qdel(tmp_obj)
O.name = sanitize(copytext(input("Enter target name:", "Objective target", custom_name) as text|null,1,MAX_NAME_LEN))
if (!O.name) return
steal_target = O
explanation_text = "Steal [O.name]."
else
steal_target = new new_target
explanation_text = "Steal [steal_target.name]."
return steal_target
check_completion()
if(!steal_target) return 1 // Free Objective
return steal_target.check_completion(owner)
datum/objective/steal/exchange
proc/set_faction(var/faction,var/otheragent)
target = otheragent
var/datum/theft_objective/unique/targetinfo
if(faction == "red")
targetinfo = new /datum/theft_objective/unique/docs_blue
else if(faction == "blue")
targetinfo = new /datum/theft_objective/unique/docs_red
explanation_text = "Acquire [targetinfo.name] held by [target.current.real_name], the [target.assigned_role] and syndicate agent"
steal_target = targetinfo
datum/objective/steal/exchange/backstab
set_faction(var/faction)
var/datum/theft_objective/unique/targetinfo
if(faction == "red")
targetinfo = new /datum/theft_objective/unique/docs_red
else if(faction == "blue")
targetinfo = new /datum/theft_objective/unique/docs_blue
explanation_text = "Do not give up or lose [targetinfo.name]."
steal_target = targetinfo
datum/objective/download
proc/gen_amount_goal()
target_amount = rand(10,20)
explanation_text = "Download [target_amount] research levels."
return target_amount
check_completion()
return 0
datum/objective/capture
proc/gen_amount_goal()
target_amount = rand(5,10)
explanation_text = "Accumulate [target_amount] capture points."
return target_amount
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
return 0
datum/objective/absorb
proc/gen_amount_goal(var/lowbound = 4, var/highbound = 6)
target_amount = rand (lowbound,highbound)
if (ticker)
var/n_p = 1 //autowin
if (ticker.current_state == GAME_STATE_SETTING_UP)
for(var/mob/new_player/P in player_list)
if(P.client && P.ready && P.mind != owner)
if(P.client.prefs && (P.client.prefs.species == "Vox" || P.client.prefs.species == "Slime People" || P.client.prefs.species == "Machine")) // Special check for species that can't be absorbed. No better solution.
continue
n_p ++
else if (ticker.current_state == GAME_STATE_PLAYING)
for(var/mob/living/carbon/human/P in player_list)
if(P.species.flags & NO_SCAN)
continue
if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner)
n_p ++
target_amount = min(target_amount, n_p)
explanation_text = "Absorb [target_amount] compatible genomes."
return target_amount
check_completion()
if(owner && owner.changeling && owner.changeling.absorbed_dna && (owner.changeling.absorbedcount >= target_amount))
return 1
else
return 0
datum/objective/destroy
var/target_real_name
find_target()
var/list/possible_targets = active_ais(1)
var/mob/living/silicon/ai/target_ai = pick(possible_targets)
target = target_ai.mind
if(target && target.current)
target_real_name = target.current.real_name
explanation_text = "Destroy [target_real_name], the AI."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if(target.current.stat == DEAD || target.current.z > 6 || !target.current.ckey)
return 1
return 0
return 1
/* Isn't suited for global objectives
/*---------CULTIST----------*/
eldergod
explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it."
check_completion()
if(eldergod) //global var, defined in rune4.dm
return 1
return 0
survivecult
var/num_cult
explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station."
check_completion()
if(!emergency_shuttle.returned())
return 0
var/cultists_escaped = 0
var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom
for(var/turf/T in get_area_turfs(C.type))
for(var/mob/living/carbon/H in T)
if(iscultist(H))
cultists_escaped++
if(cultists_escaped>=5)
return 1
return 0
sacrifice //stolen from traitor target objective
proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm
var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)()
if(possible_targets.len > 0)
sacrifice_target = pick(possible_targets)
if(sacrifice_target && sacrifice_target.current)
explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so."
else
explanation_text = "Free Objective"
return sacrifice_target
check_completion() //again, calling on a global list defined in rune15.dm
if(sacrifice_target.current in sacrificed)
return 1
else
return 0
/*-------ENDOF CULTIST------*/
*/
datum/objective/blood
proc/gen_amount_goal(low = 150, high = 400)
target_amount = rand(low,high)
target_amount = round(round(target_amount/5)*5)
explanation_text = "Accumulate atleast [target_amount] units of blood in total."
return target_amount
check_completion()
if(owner && owner.vampire && owner.vampire.bloodtotal && owner.vampire.bloodtotal >= target_amount)
return 1
else
return 0
// /vg/; Vox Inviolate for humans :V
datum/objective/minimize_casualties
explanation_text = "Minimise casualties."
check_completion()
if(owner.kills.len>5) return 0
return 1
//Vox heist objectives.
datum/objective/heist
proc/choose_target()
return
datum/objective/heist/kidnap
choose_target()
var/list/roles = list("Chief Engineer","Research Director","Roboticist","Chemist","Station Engineer")
var/list/possible_targets = list()
var/list/priority_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && (possible_target.assigned_role != "MODE"))
possible_targets += possible_target
for(var/role in roles)
if(possible_target.assigned_role == role)
priority_targets += possible_target
continue
if(priority_targets.len > 0)
target = pick(priority_targets)
else if(possible_targets.len > 0)
target = pick(possible_targets)
if(target && target.current)
explanation_text = "The Shoal has a need for [target.current.real_name], the [target.assigned_role]. Take them alive."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if (target.current.stat == DEAD)
return 0 // They're dead. Fail.
//if (!target.current.restrained())
// return 0 // They're loose. Close but no cigar.
var/area/shuttle/vox/station/A = locate()
for(var/mob/living/carbon/human/M in A)
if(target.current == M)
return 1 //They're restrained on the shuttle. Success.
else
return 0
datum/objective/heist/loot
choose_target()
var/loot = "an object"
switch(rand(1,8))
if(1)
target = /obj/structure/particle_accelerator
target_amount = 6
loot = "a complete particle accelerator"
if(2)
target = /obj/machinery/the_singularitygen
target_amount = 1
loot = "a gravitational singularity generator"
if(3)
target = /obj/machinery/power/emitter
target_amount = 4
loot = "four emitters"
if(4)
target = /obj/machinery/nuclearbomb
target_amount = 1
loot = "a nuclear bomb"
if(5)
target = /obj/item/weapon/gun
target_amount = 6
loot = "six guns"
if(6)
target = /obj/item/weapon/gun/energy
target_amount = 4
loot = "four energy guns"
if(7)
target = /obj/item/weapon/gun/energy/laser
target_amount = 2
loot = "two laser guns"
if(8)
target = /obj/item/weapon/gun/energy/ionrifle
target_amount = 1
loot = "an ion gun"
explanation_text = "We are lacking in hardware. Steal or trade [loot]."
check_completion()
var/total_amount = 0
for(var/obj/O in locate(/area/shuttle/vox/station))
if(istype(O,target)) total_amount++
for(var/obj/I in O.contents)
if(istype(I,target)) total_amount++
if(total_amount >= target_amount) return 1
var/datum/game_mode/heist/H = ticker.mode
for(var/datum/mind/raider in H.raiders)
if(raider.current)
for(var/obj/O in raider.current.get_contents())
if(istype(O,target)) total_amount++
if(total_amount >= target_amount) return 1
return 0
datum/objective/heist/salvage
choose_target()
switch(rand(1,8))
if(1)
target = "metal"
target_amount = 300
if(2)
target = "glass"
target_amount = 200
if(3)
target = "plasteel"
target_amount = 100
if(4)
target = "solid plasma"
target_amount = 100
if(5)
target = "silver"
target_amount = 50
if(6)
target = "gold"
target_amount = 20
if(7)
target = "uranium"
target_amount = 20
if(8)
target = "diamond"
target_amount = 20
explanation_text = "Ransack or trade with the station and escape with [target_amount] [target]."
check_completion()
var/total_amount = 0
for(var/obj/item/O in locate(/area/shuttle/vox/station))
var/obj/item/stack/sheet/S
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
S = O
total_amount += S.get_amount()
for(var/obj/I in O.contents)
if(istype(I,/obj/item/stack/sheet))
if(I.name == target)
S = I
total_amount += S.get_amount()
var/datum/game_mode/heist/H = ticker.mode
for(var/datum/mind/raider in H.raiders)
if(raider.current)
for(var/obj/item/O in raider.current.get_contents())
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
var/obj/item/stack/sheet/S = O
total_amount += S.get_amount()
if(total_amount >= target_amount) return 1
return 0
datum/objective/heist/inviolate_crew
explanation_text = "Do not leave any Vox behind, alive or dead."
check_completion()
var/datum/game_mode/heist/H = ticker.mode
if(H.is_raider_crew_safe()) return 1
return 0
#define MAX_VOX_KILLS 10 //Number of kills during the round before the Inviolate is broken.
//Would be nice to use vox-specific kills but is currently not feasible.
var/global/vox_kills = 0 //Used to check the Inviolate.
datum/objective/heist/inviolate_death
explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
check_completion()
if(vox_kills > MAX_VOX_KILLS) return 0
return 1