Files
Paradise/code/game/gamemodes/steal_items.dm
2015-06-18 02:04:44 -04:00

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// Theft objectives.
//
// Separated into datums so we can prevent roles from getting certain objectives.
#define THEFT_FLAG_SPECIAL 1
#define THEFT_FLAG_UNIQUE 2
/datum/theft_objective
var/name=""
var/typepath=/atom
var/list/protected_jobs=list()
var/flags=0
/datum/theft_objective/proc/check_completion(var/datum/mind/owner)
if(!owner.current)
return 0
if(!isliving(owner.current))
return 0
var/list/all_items = owner.current.get_contents()
for(var/obj/I in all_items) //Check for items
if(istype(I, typepath) && check_special_completion(I))
//Stealing the cheap autoinjector doesn't count
if(istype(I, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
continue
return 1
return 0
/datum/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
return 1
/datum/theft_objective/antique_laser_gun
name = "the captain's antique laser gun"
typepath = /obj/item/weapon/gun/energy/laser/captain
protected_jobs = list("Captain")
/datum/theft_objective/hoslaser
name = "the head of security's recreated antique laser gun"
typepath = /obj/item/weapon/gun/energy/hos
protected_jobs = list("Head Of Security")
/datum/theft_objective/hand_tele
name = "a hand teleporter"
typepath = /obj/item/weapon/hand_tele
protected_jobs = list("Captain", "Research Director")
/datum/theft_objective/rcd
name = "a rapid-construction-device"
typepath = /obj/item/weapon/rcd
protected_jobs = list("Chief Engineer", "Quartermaster", "Cargo Technician", "Research Director", "Scientist", "Roboticist")
/datum/theft_objective/jetpack
name = "a jetpack"
typepath = /obj/item/weapon/tank/jetpack
protected_jobs = list("Chief Engineer")
/datum/theft_objective/ai
name = "a functional AI"
typepath = /obj/item/device/aicard
datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
if(..())
for(var/mob/living/silicon/ai/A in C)
if(istype(A, /mob/living/silicon/ai) && A.stat != 2) //See if any AI's are alive inside that card.
return 1
return 0
/datum/theft_objective/defib
name = "a compact defibrillator"
typepath = /obj/item/weapon/defibrillator/compact
protected_jobs = list("Chief Medical Officer")
/datum/theft_objective/magboots
name = "the chief engineer's advanced magnetic boots"
typepath = /obj/item/clothing/shoes/magboots/advance
protected_jobs = list("Chief Engineer")
/datum/theft_objective/blueprints
name = "the station blueprints"
typepath = /obj/item/areaeditor/blueprints
protected_jobs = list("Chief Engineer")
/datum/theft_objective/voidsuit
name = "a nasa voidsuit"
typepath = /obj/item/clothing/suit/space/nasavoid
protected_jobs = list("Research Director")
/datum/theft_objective/slime_extract
name = "a sample of unused slime extract"
typepath = /obj/item/slime_extract
protected_jobs = list("Research Director","Scientist")
/datum/theft_objective/slime_extract/check_special_completion(var/obj/item/slime_extract/E)
if(..())
if(E.Uses > 0)
return 1
return 0
/datum/theft_objective/capmedal
name = "the medal of captaincy"
typepath = /obj/item/clothing/accessory/medal/gold/captain
protected_jobs = list("Captain")
/datum/theft_objective/nukedisc
name = "the nuclear authentication disk"
typepath = /obj/item/weapon/disk/nuclear
protected_jobs = list("Captain")
/datum/theft_objective/reactive
name = "the reactive teleport armor"
typepath = /obj/item/clothing/suit/armor/reactive
protected_jobs = list("Research Director")
/datum/theft_objective/steal/documents
name = "any set of secret documents of any organization"
typepath = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
/datum/theft_objective/hypospray
name = "a hypospray"
typepath = /obj/item/weapon/reagent_containers/hypospray
protected_jobs = list("Chief Medical Officer")
/datum/theft_objective/ablative
name = "an ablative armor vest"
typepath = /obj/item/clothing/suit/armor/laserproof
protected_jobs = list("Head of Security", "Warden")
/datum/theft_objective/number
var/min=0
var/max=0
var/step=1
var/required_amount=0
/datum/theft_objective/number/New()
if(min==max)
required_amount=min
else
var/lower=min/step
var/upper=min/step
required_amount=rand(lower,upper)*step
name = "[required_amount] [name]"
/datum/theft_objective/number/check_completion(var/datum/mind/owner)
if(!owner.current)
return 0
if(!isliving(owner.current))
return 0
var/list/all_items = owner.current.get_contents()
var/found_amount=0.0
for(var/obj/item/I in all_items)
if(istype(I, typepath))
found_amount += getAmountStolen(I)
return found_amount >= required_amount
/datum/theft_objective/number/proc/getAmountStolen(var/obj/item/I)
return I:amount
/datum/theft_objective/number/plasma_gas
name = "moles of plasma (full tank)"
typepath = /obj/item/weapon/tank
min=28
max=28
protected_jobs = list("Chief Engineer", "Station Engineer", "Scientist", "Research Director", "Life Support Specialist")
/datum/theft_objective/number/plasma_gas/getAmountStolen(var/obj/item/I)
return I:air_contents:toxins
/datum/theft_objective/number/coins
name = "credits of coins (in bag)"
min=1000
max=5000
step=500
/datum/theft_objective/number/coins/check_completion(var/datum/mind/owner)
if(!owner.current)
return 0
if(!isliving(owner.current))
return 0
var/list/all_items = owner.current.get_contents()
var/found_amount=0.0
for(var/obj/item/weapon/moneybag/B in all_items)
if(B)
for(var/obj/item/weapon/coin/C in B)
found_amount += C.credits
return found_amount >= required_amount
////////////////////////////////
// SPECIAL OBJECTIVES
////////////////////////////////
/datum/theft_objective/special
flags = THEFT_FLAG_SPECIAL
/datum/theft_objective/unique
flags = THEFT_FLAG_UNIQUE
/datum/theft_objective/unique/docs_red
name = "the \"Red\" secret documents"
typepath = /obj/item/documents/syndicate/red
/datum/theft_objective/unique/docs_blue
name = "the \"Blue\" secret documents"
typepath = /obj/item/documents/syndicate/blue
/datum/theft_objective/special/pinpointer
name = "the captain's pinpointer"
typepath = /obj/item/weapon/pinpointer
/datum/theft_objective/special/nuke_gun
name = "advanced energy gun"
typepath = /obj/item/weapon/gun/energy/gun/nuclear
/datum/theft_objective/special/diamond_drill
name = "diamond drill"
typepath = /obj/item/weapon/pickaxe/diamonddrill
/datum/theft_objective/special/boh
name = "bag of holding"
typepath = /obj/item/weapon/storage/backpack/holding
/datum/theft_objective/special/hyper_cell
name = "hyper-capacity cell"
typepath = /obj/item/weapon/stock_parts/cell/hyper
/datum/theft_objective/number/special
flags = THEFT_FLAG_SPECIAL
/datum/theft_objective/number/special/diamonds
name = "diamonds"
typepath = /obj/item/stack/sheet/mineral/diamond
min=5
max=10
step=5
/datum/theft_objective/number/special/gold
name = "gold bars"
typepath = /obj/item/stack/sheet/mineral/gold
min=10
max=50
step=10
/datum/theft_objective/number/special/uranium
name = "refined uranium bars"
typepath = /obj/item/stack/sheet/mineral/uranium
min=10
max=30
step=5