mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-28 11:11:52 +00:00
Rightandwrong will no longer have a 25% chance to make people antags, since the spellbook overhaul makes it give a spellslot.
125 lines
5.5 KiB
Plaintext
125 lines
5.5 KiB
Plaintext
|
|
|
|
/mob/proc/rightandwrong(var/summon_type) //0 = Summon Guns, 1 = Summon Magic
|
|
var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car","boltaction")
|
|
var/list/magiclist = list("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge", "summonitem", "wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffhealing", "armor", "scrying", "staffdoor", "special")
|
|
var/list/magicspeciallist = list("staffchange","staffanimation", "wandbelt", "contract", "staffchaos")
|
|
usr << "<B>You summoned [summon_type ? "magic" : "guns"]!</B>"
|
|
message_admins("[key_name_admin(usr, 1)] summoned [summon_type ? "magic" : "guns"]!")
|
|
for(var/mob/living/carbon/human/H in player_list)
|
|
if(H.stat == 2 || !(H.client)) continue
|
|
if(H.mind)
|
|
if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice") continue
|
|
var/randomizeguns = pick(gunslist)
|
|
var/randomizemagic = pick(magiclist)
|
|
var/randomizemagicspecial = pick(magicspeciallist)
|
|
if(!summon_type)
|
|
switch (randomizeguns)
|
|
if("taser")
|
|
new /obj/item/weapon/gun/energy/advtaser(get_turf(H))
|
|
if("egun")
|
|
new /obj/item/weapon/gun/energy/gun(get_turf(H))
|
|
if("laser")
|
|
new /obj/item/weapon/gun/energy/laser(get_turf(H))
|
|
if("revolver")
|
|
new /obj/item/weapon/gun/projectile/revolver(get_turf(H))
|
|
if("detective")
|
|
new /obj/item/weapon/gun/projectile/revolver/detective(get_turf(H))
|
|
if("c20r")
|
|
new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
|
|
if("nuclear")
|
|
new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
|
|
if("deagle")
|
|
new /obj/item/weapon/gun/projectile/automatic/deagle/camo(get_turf(H))
|
|
if("gyrojet")
|
|
new /obj/item/weapon/gun/projectile/automatic/gyropistol(get_turf(H))
|
|
if("pulse")
|
|
new /obj/item/weapon/gun/energy/pulse_rifle(get_turf(H))
|
|
if("silenced")
|
|
new /obj/item/weapon/gun/projectile/automatic/pistol(get_turf(H))
|
|
new /obj/item/weapon/suppressor(get_turf(H))
|
|
if("cannon")
|
|
new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
|
|
if("doublebarrel")
|
|
new /obj/item/weapon/gun/projectile/revolver/doublebarrel(get_turf(H))
|
|
if("shotgun")
|
|
new /obj/item/weapon/gun/projectile/shotgun/(get_turf(H))
|
|
if("combatshotgun")
|
|
new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H))
|
|
if("bulldog")
|
|
new /obj/item/weapon/gun/projectile/automatic/bulldog(get_turf(H))
|
|
if("mateba")
|
|
new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(H))
|
|
if("sabr")
|
|
new /obj/item/weapon/gun/projectile/automatic(get_turf(H))
|
|
if("crossbow")
|
|
new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(get_turf(H))
|
|
if("saw")
|
|
new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H))
|
|
if("car")
|
|
new /obj/item/weapon/gun/projectile/automatic/c90gl(get_turf(H))
|
|
if("boltaction")
|
|
new /obj/item/weapon/gun/projectile/shotgun/boltaction(get_turf(H))
|
|
else
|
|
switch (randomizemagic)
|
|
if("fireball")
|
|
new /obj/item/weapon/spellbook/oneuse/fireball(get_turf(H))
|
|
if("smoke")
|
|
new /obj/item/weapon/spellbook/oneuse/smoke(get_turf(H))
|
|
if("blind")
|
|
new /obj/item/weapon/spellbook/oneuse/blind(get_turf(H))
|
|
if("mindswap")
|
|
new /obj/item/weapon/spellbook/oneuse/mindswap(get_turf(H))
|
|
if("forcewall")
|
|
new /obj/item/weapon/spellbook/oneuse/forcewall(get_turf(H))
|
|
if("knock")
|
|
new /obj/item/weapon/spellbook/oneuse/knock(get_turf(H))
|
|
if("horsemask")
|
|
new /obj/item/weapon/spellbook/oneuse/horsemask(get_turf(H))
|
|
if("charge")
|
|
new /obj/item/weapon/spellbook/oneuse/charge(get_turf(H))
|
|
if("wandnothing")
|
|
new /obj/item/weapon/gun/magic/wand(get_turf(H))
|
|
if("wanddeath")
|
|
new /obj/item/weapon/gun/magic/wand/death(get_turf(H))
|
|
if("wandresurrection")
|
|
new /obj/item/weapon/gun/magic/wand/resurrection(get_turf(H))
|
|
if("wandpolymorph")
|
|
new /obj/item/weapon/gun/magic/wand/polymorph(get_turf(H))
|
|
if("wandteleport")
|
|
new /obj/item/weapon/gun/magic/wand/teleport(get_turf(H))
|
|
if("wanddoor")
|
|
new /obj/item/weapon/gun/magic/wand/door(get_turf(H))
|
|
if("wandfireball")
|
|
new /obj/item/weapon/gun/magic/wand/fireball(get_turf(H))
|
|
if("staffhealing")
|
|
new /obj/item/weapon/gun/magic/staff/healing(get_turf(H))
|
|
if("staffdoor")
|
|
new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
|
|
if("armor")
|
|
new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
|
|
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
|
|
if("scrying")
|
|
new /obj/item/weapon/scrying(get_turf(H))
|
|
if (!(XRAY in H.mutations))
|
|
H.mutations.Add(XRAY)
|
|
H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
|
H.see_in_dark = 8
|
|
H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
|
H << "<span class='notice'>The walls suddenly disappear.</span>"
|
|
|
|
if("special")
|
|
magiclist -= "special" //only one super OP item per summoning max
|
|
switch (randomizemagicspecial)
|
|
if("staffchange")
|
|
new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
|
|
if("staffanimation")
|
|
new /obj/item/weapon/gun/magic/staff/animate(get_turf(H))
|
|
if("wandbelt")
|
|
new /obj/item/weapon/storage/belt/wands/full(get_turf(H))
|
|
if("contract")
|
|
new /obj/item/weapon/contract(get_turf(H))
|
|
if("staffchaos")
|
|
new /obj/item/weapon/gun/magic/staff/chaos(get_turf(H))
|
|
H << "<span class='notice'>You suddenly feel lucky.</span>"
|