Files
Paradise/code/game/machinery/atmoalter/canister.dm
Fox-McCloud 54f59b9899 Pass II
2015-07-09 19:51:40 -04:00

636 lines
20 KiB
Plaintext

/datum/canister_icons
var
possiblemaincolor = list( //these lists contain the possible colors of a canister
list("name" = "\[N2O\]", "icon" = "redws"),
list("name" = "\[N2\]", "icon" = "red"),
list("name" = "\[O2\]", "icon" = "blue"),
list("name" = "\[Toxin (Bio)\]", "icon" = "orange"),
list("name" = "\[CO2\]", "icon" = "black"),
list("name" = "\[Air\]", "icon" = "grey"),
list("name" = "\[CAUTION\]", "icon" = "yellow"),
list("name" = "\[SPECIAL\]", "icon" = "whiters")
)
possibleseccolor = list( // no point in having the N2O and "whiters" ones in these lists
list("name" = "\[N2\]", "icon" = "red-c"),
list("name" = "\[O2\]", "icon" = "blue-c"),
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c"),
list("name" = "\[CO2\]", "icon" = "black-c"),
list("name" = "\[Air\]", "icon" = "grey-c"),
list("name" = "\[CAUTION\]", "icon" = "yellow-c")
)
possibletertcolor = list(
list("name" = "\[N2\]", "icon" = "red-c-1"),
list("name" = "\[O2\]", "icon" = "blue-c-1"),
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-1"),
list("name" = "\[CO2\]", "icon" = "black-c-1"),
list("name" = "\[Air\]", "icon" = "grey-c-1"),
list("name" = "\[CAUTION\]", "icon" = "yellow-c-1")
)
possiblequartcolor = list(
list("name" = "\[N2\]", "icon" = "red-c-2"),
list("name" = "\[O2\]", "icon" = "blue-c-2"),
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-2"),
list("name" = "\[CO2\]", "icon" = "black-c-2"),
list("name" = "\[Air\]", "icon" = "grey-c-2"),
list("name" = "\[CAUTION\]", "icon" = "yellow-c-2")
)
possibledecals = list( //var that stores all possible decals, used by ui
list("name" = "Low temperature canister", "icon" = "cold"),
list("name" = "High temperature canister", "icon" = "hot"),
list("name" = "Plasma containing canister", "icon" = "plasma")
)
var/datum/canister_icons/canister_icon_container = new()
/obj/machinery/portable_atmospherics/canister
name = "canister"
icon = 'icons/obj/atmos.dmi'
icon_state = "yellow"
density = 1
var/health = 100.0
flags = CONDUCT
var/menu = 0
//used by nanoui: 0 = main menu, 1 = relabel
var/valve_open = 0
var/release_pressure = ONE_ATMOSPHERE
var/list/_color //variable that stores colours
var/list/decals //list that stores the decals
//lists for check_change()
var/list/oldcolor
var/list/olddecals
//passed to the ui to render the color lists
var/list/colorcontainer
var/list/possibledecals
var/can_label = 1
var/filled = 0.5
pressure_resistance = 7*ONE_ATMOSPHERE
var/temperature_resistance = 1000 + T0C
volume = 1000
use_power = 0
var/release_log = ""
var/busy = 0
var/update_flag = 0
New()
..()
_color = list(
"prim" = "yellow",
"sec" = "none",
"ter" = "none",
"quart" = "none")
oldcolor = new /list()
decals = list("cold" = 0, "hot" = 0, "plasma" = 0)
colorcontainer = new /list(4)
possibledecals = new /list(3)
update_icon()
/obj/machinery/portable_atmospherics/canister/proc/init_data_vars()
//passed to the ui to render the color lists
colorcontainer = list(
"prim" = list(
"options" = canister_icon_container.possiblemaincolor,
"name" = "Primary color",
),
"sec" = list(
"options" = canister_icon_container.possibleseccolor,
"name" = "Secondary color",
),
"ter" = list(
"options" = canister_icon_container.possibletertcolor,
"name" = "Tertiary color",
),
"quart" = list(
"options" = canister_icon_container.possiblequartcolor,
"name" = "Quaternary color",
)
)
//var/anycolor used by the nanoUI, 0: no color applied. 1: color applied
for(var/C in colorcontainer)
if(C == "prim") continue
var/list/L = colorcontainer[C]
if(!(_color[C]) || (_color[C] == "none"))
L.Add(list("anycolor" = 0))
else
L.Add(list("anycolor" = 1))
colorcontainer[C] = L
possibledecals = new /list(3)
var/i
var/list/L = canister_icon_container.possibledecals
for(i=1;i<=L.len;i++)
var/list/LL = L[i]
LL = LL.Copy() //make sure we don't edit the datum list
LL.Add(list("active" = decals[LL["icon"]])) //"active" used by nanoUI
possibledecals[i] = LL
/obj/machinery/portable_atmospherics/canister/proc/check_change()
var/old_flag = update_flag
update_flag = 0
if(holding)
update_flag |= 1
if(connected_port)
update_flag |= 2
var/tank_pressure = air_contents.return_pressure()
if(tank_pressure < 10)
update_flag |= 4
else if(tank_pressure < ONE_ATMOSPHERE)
update_flag |= 8
else if(tank_pressure < 15*ONE_ATMOSPHERE)
update_flag |= 16
else
update_flag |= 32
if(list2params(oldcolor) != list2params(_color))
update_flag |= 64
oldcolor = _color.Copy()
if(list2params(olddecals) != list2params(decals))
update_flag |= 128
olddecals = decals.Copy()
if(update_flag == old_flag)
return 1
else
return 0
/obj/machinery/portable_atmospherics/canister/update_icon()
/*
update_flag
1 = holding
2 = connected_port
4 = tank_pressure < 10
8 = tank_pressure < ONE_ATMOS
16 = tank_pressure < 15*ONE_ATMOS
32 = tank_pressure go boom.
64 = colors
128 = decals
(note: colors and decals has to be applied every icon update)
*/
if (src.destroyed)
src.overlays = 0
src.icon_state = text("[]-1", src._color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever.
if(icon_state != src._color["prim"])
icon_state = src._color["prim"]
if(check_change()) //Returns 1 if no change needed to icons.
return
overlays.Cut()
for(var/C in _color)
if(C == "prim") continue
if(_color[C] == "none") continue
overlays.Add(_color[C])
for(var/D in decals)
if(decals[D])
overlays.Add("decal-" + D)
if(update_flag & 1)
overlays += "can-open"
if(update_flag & 2)
overlays += "can-connector"
if(update_flag & 4)
overlays += "can-o0"
if(update_flag & 8)
overlays += "can-o1"
else if(update_flag & 16)
overlays += "can-o2"
else if(update_flag & 32)
overlays += "can-o3"
update_flag &= ~196 //the flags 128 and 64 represent change, not states. As such, we have to reset them to be able to detect a change on the next go.
return
//template modification exploit prevention, used in Topic()
/obj/machinery/portable_atmospherics/canister/proc/is_a_color(var/inputVar, var/checkColor = "all")
if (checkColor == "prim" || checkColor == "all")
for(var/list/L in canister_icon_container.possiblemaincolor)
if (L["icon"] == inputVar)
return 1
if (checkColor == "sec" || checkColor == "all")
for(var/list/L in canister_icon_container.possibleseccolor)
if (L["icon"] == inputVar)
return 1
if (checkColor == "ter" || checkColor == "all")
for(var/list/L in canister_icon_container.possibletertcolor)
if (L["icon"] == inputVar)
return 1
if (checkColor == "quart" || checkColor == "all")
for(var/list/L in canister_icon_container.possiblequartcolor)
if (L["icon"] == inputVar)
return 1
return 0
/obj/machinery/portable_atmospherics/canister/proc/is_a_decal(var/inputVar)
for(var/list/L in canister_icon_container.possibledecals)
if (L["icon"] == inputVar)
return 1
return 0
/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > temperature_resistance)
health -= 5
healthcheck()
/obj/machinery/portable_atmospherics/canister/proc/healthcheck()
if(destroyed)
return 1
if (src.health <= 10)
var/atom/location = src.loc
location.assume_air(air_contents)
air_update_turf()
src.destroyed = 1
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
src.density = 0
update_icon()
if (src.holding)
src.holding.loc = src.loc
src.holding = null
return 1
else
return 1
/obj/machinery/portable_atmospherics/canister/process()
if (destroyed)
return
..()
if(valve_open)
var/datum/gas_mixture/environment
if(holding)
environment = holding.air_contents
else
environment = loc.return_air()
var/env_pressure = environment.return_pressure()
var/pressure_delta = min(release_pressure - env_pressure, (air_contents.return_pressure() - env_pressure)/2)
//Can not have a pressure delta that would cause environment pressure > tank pressure
var/transfer_moles = 0
if((air_contents.temperature > 0) && (pressure_delta > 0))
transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
if(holding)
environment.merge(removed)
else
loc.assume_air(removed)
air_update_turf()
src.update_icon()
if(air_contents.return_pressure() < 1)
can_label = 1
else
can_label = 0
src.updateDialog()
return
/obj/machinery/portable_atmospherics/canister/return_air()
return air_contents
/obj/machinery/portable_atmospherics/canister/proc/return_temperature()
var/datum/gas_mixture/GM = src.return_air()
if(GM && GM.volume>0)
return GM.temperature
return 0
/obj/machinery/portable_atmospherics/canister/proc/return_pressure()
var/datum/gas_mixture/GM = src.return_air()
if(GM && GM.volume>0)
return GM.return_pressure()
return 0
/obj/machinery/portable_atmospherics/canister/blob_act()
src.health -= 200
healthcheck()
return
/obj/machinery/portable_atmospherics/canister/bullet_act(var/obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
if(Proj.damage)
src.health -= round(Proj.damage / 2)
healthcheck()
..()
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params)
if(iswelder(W) && src.destroyed)
if(weld(W, user))
user << "\blue You salvage whats left of \the [src]"
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(src.loc)
M.amount = 3
qdel(src)
return
if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda))
visible_message("\red [user] hits the [src] with a [W]!")
src.health -= W.force
src.add_fingerprint(user)
healthcheck()
if(istype(user, /mob/living/silicon/robot) && istype(W, /obj/item/weapon/tank/jetpack))
var/datum/gas_mixture/thejetpack = W:air_contents
var/env_pressure = thejetpack.return_pressure()
var/pressure_delta = min(10*ONE_ATMOSPHERE - env_pressure, (air_contents.return_pressure() - env_pressure)/2)
//Can not have a pressure delta that would cause environment pressure > tank pressure
var/transfer_moles = 0
if((air_contents.temperature > 0) && (pressure_delta > 0))
transfer_moles = pressure_delta*thejetpack.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)//Actually transfer the gas
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
thejetpack.merge(removed)
user << "You pulse-pressurize your jetpack from the tank."
return
..()
nanomanager.update_uis(src) // Update all NanoUIs attached to src
/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/portable_atmospherics/canister/attack_alien(mob/living/carbon/alien/humanoid/user)
return
/obj/machinery/portable_atmospherics/canister/attack_hand(var/mob/user as mob)
return src.ui_interact(user)
/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if (src.destroyed)
return
init_data_vars() //set up var/colorcontainer and var/possibledecals
// this is the data which will be sent to the ui
var/data[0]
data["name"] = name
data["menu"] = menu ? 1 : 0
data["canLabel"] = can_label ? 1 : 0
data["_color"] = _color
data["colorContainer"] = colorcontainer
data["possibleDecals"] = possibledecals
data["portConnected"] = connected_port ? 1 : 0
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["releasePressure"] = round(release_pressure ? release_pressure : 0)
data["minReleasePressure"] = round(ONE_ATMOSPHERE/10)
data["maxReleasePressure"] = round(10*ONE_ATMOSPHERE)
data["valveOpen"] = valve_open ? 1 : 0
data["hasHoldingTank"] = holding ? 1 : 0
if (holding)
data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure()))
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "canister.tmpl", "Canister", 480, 400)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
//Disregard these, avoid cluttering up the VV window
colorcontainer = new /list(4)
possibledecals = new /list(3)
/obj/machinery/portable_atmospherics/canister/Topic(href, href_list)
//Do not use "if(..()) return" here, canisters will stop working in unpowered areas like space or on the derelict. // yeah but without SOME sort of Topic check any dick can mess with them via exploits as he pleases -walter0o
if (!istype(src.loc, /turf))
return 0
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) // exploit protection -walter0o
usr << browse(null, "window=canister")
onclose(usr, "canister")
return
if (href_list["choice"] == "menu")
menu = text2num(href_list["mode_target"])
if(href_list["toggle"])
if (valve_open)
if (holding)
release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the [holding]<br>"
else
release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the <font color='red'><b>air</b></font><br>"
else
if (holding)
release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the [holding]<br>"
else
release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the <font color='red'><b>air</b></font><br>"
valve_open = !valve_open
if (href_list["remove_tank"])
if(holding)
if (valve_open)
valve_open = 0
release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the [holding]<br>"
holding.loc = loc
holding = null
if (href_list["pressure_adj"])
var/diff = text2num(href_list["pressure_adj"])
if(diff > 0)
release_pressure = min(10*ONE_ATMOSPHERE, release_pressure+diff)
else
release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff)
if (href_list["rename"])
if (can_label)
var/T = sanitize(copytext(input("Choose canister label", "Name", name) as text|null,1,MAX_NAME_LEN))
if (can_label) //Exploit prevention
if (T)
name = T
else
name = "canister"
else
usr << "\red As you attempted to rename it the pressure rose!"
if (href_list["choice"] == "Primary color")
if (is_a_color(href_list["icon"],"prim"))
_color["prim"] = href_list["icon"]
if (href_list["choice"] == "Secondary color")
if (href_list["icon"] == "none")
_color["sec"] = "none"
else if (is_a_color(href_list["icon"],"sec"))
_color["sec"] = href_list["icon"]
if (href_list["choice"] == "Tertiary color")
if (href_list["icon"] == "none")
_color["ter"] = "none"
else if (is_a_color(href_list["icon"],"ter"))
_color["ter"] = href_list["icon"]
if (href_list["choice"] == "Quaternary color")
if (href_list["icon"] == "none")
_color["quart"] = "none"
else if (is_a_color(href_list["icon"],"quart"))
_color["quart"] = href_list["icon"]
if (href_list["choice"] == "decals")
if (is_a_decal(href_list["icon"]))
decals[href_list["icon"]] = (decals[href_list["icon"]] == 0)
src.add_fingerprint(usr)
update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/toxins
name = "Canister \[Toxin (Plasma)\]"
icon_state = "orange" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/oxygen
name = "Canister: \[O2\]"
icon_state = "blue" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/sleeping_agent
name = "Canister: \[N2O\]"
icon_state = "redws" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/nitrogen
name = "Canister: \[N2\]"
icon_state = "red" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/carbon_dioxide
name = "Canister \[CO2\]"
icon_state = "black" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/air
name = "Canister \[Air\]"
icon_state = "grey" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/custom_mix
name = "Canister \[Custom\]"
icon_state = "whiters" //See New()
can_label = 0
/obj/machinery/portable_atmospherics/canister/toxins/New()
..()
_color["prim"] = "orange"
decals["plasma"] = 1
src.air_contents.toxins = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/oxygen/New()
..()
_color["prim"] = "blue"
src.air_contents.oxygen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/sleeping_agent/New()
..()
_color["prim"] = "redws"
var/datum/gas/sleeping_agent/trace_gas = new
air_contents.trace_gases += trace_gas
trace_gas.moles = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
//Dirty way to fill room with gas. However it is a bit easier to do than creating some floor/engine/n2o -rastaf0
/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller/New()
..()
var/datum/gas/sleeping_agent/trace_gas = air_contents.trace_gases[1]
trace_gas.moles = 9*4000
spawn(100)
var/turf/simulated/location = src.loc
if (istype(src.loc))
while (!location.air)
sleep(1000)
location.assume_air(air_contents)
air_contents = new
return 1
/obj/machinery/portable_atmospherics/canister/nitrogen/New()
..()
_color["prim"] = "red"
src.air_contents.nitrogen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/carbon_dioxide/New()
..()
_color["prim"] = "black"
src.air_contents.carbon_dioxide = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/air/New()
..()
_color["prim"] = "grey"
src.air_contents.oxygen = (O2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.air_contents.nitrogen = (N2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
src.update_icon()
return 1
/obj/machinery/portable_atmospherics/canister/custom_mix/New()
..()
_color["prim"] = "whiters"
src.update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD
return 1
/obj/machinery/portable_atmospherics/canister/proc/weld(var/obj/item/weapon/weldingtool/WT, var/mob/user)
if(busy)
return 0
if(!WT.isOn())
return 0
// Do after stuff here
user << "<span class='notice'>You start to slice away at \the [src]...</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
WT.eyecheck(user)
busy = 1
if(do_after(user, 50))
busy = 0
if(!WT.isOn())
return 0
return 1
busy = 0
return 0