mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
99 lines
2.6 KiB
Plaintext
99 lines
2.6 KiB
Plaintext
/obj/machinery/cell_charger
|
|
name = "cell charger"
|
|
desc = "It charges power cells."
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "ccharger0"
|
|
anchored = 1
|
|
use_power = 1
|
|
idle_power_usage = 5
|
|
active_power_usage = 60
|
|
power_channel = EQUIP
|
|
var/obj/item/weapon/stock_parts/cell/charging = null
|
|
var/chargelevel = -1
|
|
proc
|
|
updateicon()
|
|
icon_state = "ccharger[charging ? 1 : 0]"
|
|
|
|
if(charging && !(stat & (BROKEN|NOPOWER)) )
|
|
|
|
var/newlevel = round(charging.percent() * 4.0 / 99)
|
|
//world << "nl: [newlevel]"
|
|
|
|
if(chargelevel != newlevel)
|
|
|
|
overlays.Cut()
|
|
overlays += "ccharger-o[newlevel]"
|
|
|
|
chargelevel = newlevel
|
|
else
|
|
overlays.Cut()
|
|
examine()
|
|
set src in oview(5)
|
|
..()
|
|
usr << "There's [charging ? "a" : "no"] cell in the charger."
|
|
if(charging)
|
|
usr << "Current charge: [charging.charge]"
|
|
|
|
attackby(obj/item/weapon/W, mob/user, params)
|
|
if(stat & BROKEN)
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/stock_parts/cell) && anchored)
|
|
if(charging)
|
|
user << "\red There is already a cell in the charger."
|
|
return
|
|
else
|
|
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
|
|
if(!isarea(a))
|
|
return
|
|
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
|
|
user << "\red The [name] blinks red as you try to insert the cell!"
|
|
return
|
|
|
|
user.drop_item()
|
|
W.loc = src
|
|
charging = W
|
|
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
|
|
chargelevel = -1
|
|
updateicon()
|
|
else if(istype(W, /obj/item/weapon/wrench))
|
|
if(charging)
|
|
user << "\red Remove the cell first!"
|
|
return
|
|
|
|
anchored = !anchored
|
|
user << "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground"
|
|
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 75, 1)
|
|
|
|
attack_hand(mob/user)
|
|
if(charging)
|
|
usr.put_in_hands(charging)
|
|
charging.add_fingerprint(user)
|
|
charging.updateicon()
|
|
|
|
src.charging = null
|
|
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
|
|
chargelevel = -1
|
|
updateicon()
|
|
|
|
attack_ai(mob/user)
|
|
return
|
|
|
|
emp_act(severity)
|
|
if(stat & (BROKEN|NOPOWER))
|
|
return
|
|
if(charging)
|
|
charging.emp_act(severity)
|
|
..(severity)
|
|
|
|
|
|
process()
|
|
//world << "ccpt [charging] [stat]"
|
|
if(!charging || (stat & (BROKEN|NOPOWER)) || !anchored)
|
|
return
|
|
|
|
use_power(2000) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly!
|
|
charging.give(1750) //inefficiency.
|
|
|
|
updateicon()
|