mirror of
https://github.com/ParadiseSS13/Paradise.git
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577 lines
20 KiB
Plaintext
577 lines
20 KiB
Plaintext
/obj/machinery/computer/arcade/
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name = "random arcade"
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desc = "random arcade machine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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icon_keyboard = null
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icon_screen = "invaders"
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light_color = "#00FF00"
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var/list/prizes = list( /obj/item/weapon/storage/box/snappops = 2,
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/obj/item/toy/AI = 2,
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/obj/item/clothing/under/syndicate/tacticool = 2,
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/obj/item/toy/blink = 2,
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/obj/item/weapon/storage/box/fakesyndiesuit = 2,
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/obj/item/toy/sword = 2,
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/obj/item/toy/gun = 2,
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/obj/item/toy/crossbow = 2,
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/obj/item/weapon/storage/fancy/crayons = 2,
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/obj/item/toy/spinningtoy = 2,
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/obj/item/toy/crossbow/tommygun = 2,
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/obj/item/toy/prize/ripley = 1,
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/obj/item/toy/prize/fireripley = 1,
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/obj/item/toy/prize/deathripley = 1,
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/obj/item/toy/prize/gygax = 1,
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/obj/item/toy/prize/durand = 1,
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/obj/item/toy/prize/honk = 1,
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/obj/item/toy/prize/marauder = 1,
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/obj/item/toy/prize/seraph = 1,
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/obj/item/toy/prize/mauler = 1,
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/obj/item/toy/prize/odysseus = 1,
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/obj/item/toy/prize/phazon = 1,
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/obj/item/toy/nuke = 2,
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/obj/item/toy/cards/deck = 2,
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/obj/item/toy/carpplushie = 2,
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/obj/item/toy/minimeteor = 2,
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/obj/item/toy/redbutton = 2,
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/obj/item/toy/owl = 2,
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/obj/item/toy/griffin = 2,
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/obj/item/clothing/head/blob = 2,
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/obj/item/weapon/id_decal/gold = 2,
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/obj/item/weapon/id_decal/silver = 2,
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/obj/item/weapon/id_decal/prisoner = 2,
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/obj/item/weapon/id_decal/centcom = 2,
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/obj/item/weapon/id_decal/emag = 2,
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/obj/item/weapon/spellbook/oneuse/fake_gib = 2,
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/obj/item/toy/foamblade = 2,
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/obj/item/toy/flash = 2,
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/obj/item/toy/minigibber = 2
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)
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/obj/machinery/computer/arcade/power_change()
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..()
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if(!(stat & (BROKEN|NOPOWER)))
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set_light(2)
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else
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set_light(0)
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/obj/machinery/computer/arcade/New()
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..()
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var/choice = pick(typesof(/obj/machinery/computer/arcade) - /obj/machinery/computer/arcade)
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new choice(loc)
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qdel(src)
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/obj/machinery/computer/arcade/proc/prizevend()
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if(!contents.len)
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var/prizeselect = pickweight(prizes)
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new prizeselect(src.loc)
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if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun
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new /obj/item/toy/ammo/gun(src.loc)
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else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
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new /obj/item/clothing/head/syndicatefake(src.loc)
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else
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var/atom/movable/prize = pick(contents)
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prize.loc = src.loc
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/obj/machinery/computer/arcade/emp_act(severity)
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if(stat & (NOPOWER|BROKEN))
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..(severity)
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return
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var/empprize = null
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var/num_of_prizes = 0
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switch(severity)
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if(1)
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num_of_prizes = rand(1,4)
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if(2)
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num_of_prizes = rand(0,2)
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for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
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empprize = pickweight(prizes)
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new empprize(src.loc)
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..(severity)
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/obj/machinery/computer/arcade/battle
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name = "arcade machine"
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desc = "Does not support Pinball."
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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circuit = /obj/item/weapon/circuitboard/arcade
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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var/turtle = 0
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/obj/machinery/computer/arcade/battle/New()
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var/name_action
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var/name_part1
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var/name_part2
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name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ")
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name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
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name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn")
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src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
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src.name = (name_action + name_part1 + name_part2)
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/obj/machinery/computer/arcade/battle/attack_hand(mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a>"
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dat += "<center><h4>[src.enemy_name]</h4></center>"
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dat += "<br><center><h3>[src.temp]</h3></center>"
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dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
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if (src.gameover)
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dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
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else
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dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
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dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
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dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
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dat += "</b></center>"
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//user << browse(dat, "window=arcade")
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//onclose(user, "arcade")
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var/datum/browser/popup = new(user, "arcade", "Space Villian 2000")
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/machinery/computer/arcade/battle/Topic(href, href_list)
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if(..())
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return 1
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if(usr.machine != src)
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return 0
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if (!src.blocked && !src.gameover)
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if (href_list["attack"])
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src.blocked = 1
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var/attackamt = rand(2,6)
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src.temp = "You attack for [attackamt] damage!"
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src.updateUsrDialog()
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if(turtle > 0)
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turtle--
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sleep(10)
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src.enemy_hp -= attackamt
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src.arcade_action()
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else if (href_list["heal"])
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src.blocked = 1
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var/pointamt = rand(1,3)
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var/healamt = rand(6,8)
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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src.updateUsrDialog()
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turtle++
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sleep(10)
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src.player_mp -= pointamt
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src.player_hp += healamt
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src.blocked = 1
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src.updateUsrDialog()
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src.arcade_action()
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else if (href_list["charge"])
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src.blocked = 1
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var/chargeamt = rand(4,7)
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src.temp = "You regain [chargeamt] points"
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src.player_mp += chargeamt
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if(turtle > 0)
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turtle--
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src.updateUsrDialog()
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sleep(10)
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src.arcade_action()
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if (href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=arcade")
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else if (href_list["newgame"]) //Reset everything
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temp = "New Round"
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player_hp = 30
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player_mp = 10
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enemy_hp = 45
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enemy_mp = 20
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gameover = 0
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turtle = 0
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if(emagged)
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src.New()
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emagged = 0
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/arcade/battle/proc/arcade_action()
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if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
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if(!gameover)
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src.gameover = 1
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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if(emagged)
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feedback_inc("arcade_win_emagged")
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new /obj/effect/spawner/newbomb/timer/syndicate(src.loc)
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new /obj/item/clothing/head/collectable/petehat(src.loc)
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message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
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log_game("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.")
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src.New()
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emagged = 0
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else
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feedback_inc("arcade_win_normal")
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prizevend()
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else if (emagged && (turtle >= 4))
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var/boomamt = rand(5,10)
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src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
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src.player_hp -= boomamt
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else if ((src.enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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src.temp = "[src.enemy_name] steals [stealamt] of your power!"
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src.player_mp -= stealamt
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src.updateUsrDialog()
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if (src.player_mp <= 0)
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src.gameover = 1
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sleep(10)
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src.temp = "You have been drained! GAME OVER"
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if(emagged)
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feedback_inc("arcade_loss_mana_emagged")
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usr.gib()
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else
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feedback_inc("arcade_loss_mana_normal")
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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src.temp = "[src.enemy_name] heals for 4 health!"
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src.enemy_hp += 4
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src.enemy_mp -= 4
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else
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var/attackamt = rand(3,6)
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src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
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src.player_hp -= attackamt
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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src.gameover = 1
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src.temp = "You have been crushed! GAME OVER"
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if(emagged)
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feedback_inc("arcade_loss_hp_emagged")
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usr.gib()
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else
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feedback_inc("arcade_loss_hp_normal")
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src.blocked = 0
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return
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/obj/machinery/computer/arcade/battle/emag_act(user as mob)
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if(!emagged)
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temp = "If you die in the game, you die for real!"
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player_hp = 30
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player_mp = 10
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enemy_hp = 45
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enemy_mp = 20
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gameover = 0
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blocked = 0
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emagged = 1
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enemy_name = "Cuban Pete"
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name = "Outbomb Cuban Pete"
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src.updateUsrDialog()
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/obj/machinery/computer/arcade/orion_trail
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name = "The Orion Trail"
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desc = "Learn how our ancestors got to Orion, and have fun in the process!"
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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circuit = /obj/item/weapon/circuitboard/arcade/orion_trail
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var/engine = 0
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var/hull = 0
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var/electronics = 0
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var/food = 80
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var/fuel = 60
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var/turns = 4
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var/playing = 0
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var/gameover = 0
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var/alive = 4
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var/eventdat = null
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var/event = null
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var/list/settlers = list("Harry","Larry","Bob")
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var/list/events = list("Raiders" = 3,
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"Interstellar Flux" = 1,
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"Illness" = 3,
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"Breakdown" = 2,
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"Malfunction" = 2,
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"Collision" = 1
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)
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var/list/stops = list()
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var/list/stopblurbs = list()
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/obj/machinery/computer/arcade/orion_trail/New()
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// Sets up the main trail
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stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
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stopblurbs = list(
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"Pluto, long since occupied with long-range sensors and scanners stands ready to, and indeed continues to, probe the far reaches of the galaxy.",
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"At the edge of the Sol system lies a treacherous asteroid belt, many have been crushed by stray asteroids and miss-guided judgement.",
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"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now it is a low-population sanctuary for adventureres and traders.",
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"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
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"Rigel Prime, the center of the Rigel system, burns hot, basking it's planetary bodies in warmth and radiation.",
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"Tau Ceti Beta has recently become a way-point for colonists headed towards Orion. There are many ships and makeshift stations in the viscinity.",
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"Sensors indicate a black-hole's gravitational field is affecting the region of space we were headed through. We could stay the course, but risk being over-come by it's gravity; or we could change course to go around, which will take longer.",
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"You have come into range of the first man-made structure in this region of space. It has been constructed, not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonist's success.",
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"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for man-kind!"
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)
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/obj/machinery/computer/arcade/orion_trail/proc/newgame()
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// Set names of settlers in crew
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settlers = list()
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var/choice = null
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for(var/i = 1; i <= 3; i++)
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if(prob(50))
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choice = pick(first_names_male)
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else
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choice = pick(first_names_female)
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settlers += choice
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settlers += "[usr]"
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// Re-set items to defaults
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engine = 1
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hull = 1
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electronics = 1
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food = 80
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fuel = 60
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alive = 4
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turns = 1
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event = null
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playing = 1
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gameover = 0
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/obj/machinery/computer/arcade/orion_trail/attack_hand(mob/user as mob)
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if(fuel <= 0 || food <=0 || settlers.len == 0)
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gameover = 1
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event = null
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user.set_machine(src)
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var/dat = ""
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if(gameover)
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dat = "<center><h1>Game Over</h1></center>"
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dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
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if(settlers.len == 0)
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dat += "<br>Your entire crew died, your ship joins the fleet of ghost-ships littering the galaxy."
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else
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if(food <= 0)
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dat += "<br>You ran out of food and starved."
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if(fuel <= 0)
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dat += "<br>You ran out of fuel, and drift, slowly, into a star."
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dat += "<br><P ALIGN=Right><a href='byond://?src=\ref[src];menu=1'>OK...</a></P>"
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else if(event)
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dat = eventdat
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else if(playing)
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var/title = stops[turns]
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var/subtext = stopblurbs[turns]
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dat = "<center><h1>[title]</h1></center>"
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dat += "[subtext]"
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dat += "<h3><b>Crew:</b></h3>"
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dat += english_list(settlers)
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dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
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dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]<br>"
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if(turns == 7)
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];pastblack=1'>Go Around</a> <a href='byond://?src=\ref[src];blackhole=1'>Continue</a></P>"
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else
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];continue=1'>Continue</a></P>"
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
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else
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dat = "<center><h2>The Orion Trail</h2></center>"
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dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
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dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a></b></center>"
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dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
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var/datum/browser/popup = new(user, "arcade", "The Orion Trail")
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
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if(..())
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return 1
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if(usr.machine != src)
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return 0
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if(href_list["close"])
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usr.unset_machine()
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usr << browse(null, "window=arcade")
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else if (href_list["continue"]) //Continue your travels
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if(turns >= 9)
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win()
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else if(turns == 2)
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if(prob(30))
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event = "Collision"
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event()
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food -= alive*2
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fuel -= 5
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turns += 1
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else
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food -= alive*2
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fuel -= 5
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turns += 1
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if(prob(75))
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event = pickweight(events)
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event()
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else
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food -= alive*2
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fuel -= 5
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turns += 1
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if(prob(75))
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event = pickweight(events)
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event()
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|
else if(href_list["newgame"]) //Reset everything
|
|
newgame()
|
|
else if(href_list["menu"]) //back to the main menu
|
|
playing = 0
|
|
event = null
|
|
gameover = 0
|
|
food = 80
|
|
fuel = 60
|
|
settlers = list("Harry","Larry","Bob")
|
|
else if(href_list["slow"]) //slow down
|
|
food -= alive*2
|
|
fuel -= 5
|
|
event = null
|
|
else if(href_list["pastblack"]) //slow down
|
|
food -= (alive*2)*3
|
|
fuel -= 15
|
|
turns += 1
|
|
event = null
|
|
else if(href_list["useengine"]) //use parts
|
|
engine -= 1
|
|
event = null
|
|
else if(href_list["useelec"]) //use parts
|
|
electronics -= 1
|
|
event = null
|
|
else if(href_list["usehull"]) //use parts
|
|
hull -= 1
|
|
event = null
|
|
else if(href_list["wait"]) //wait 3 days
|
|
food -= (alive*2)*3
|
|
event = null
|
|
else if(href_list["keepspeed"]) //keep speed
|
|
if(prob(75))
|
|
event = "Breakdown"
|
|
event()
|
|
else
|
|
event = null
|
|
else if(href_list["blackhole"]) //keep speed past a black hole
|
|
if(prob(75))
|
|
event = "BlackHole"
|
|
event()
|
|
else
|
|
event = null
|
|
turns += 1
|
|
else if(href_list["holedeath"])
|
|
gameover = 1
|
|
event = null
|
|
else if(href_list["eventclose"]) //end an event
|
|
event = null
|
|
|
|
src.add_fingerprint(usr)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
|
|
/obj/machinery/computer/arcade/orion_trail/proc/event()
|
|
eventdat = "<center><h1>[event]</h1></center>"
|
|
if(event == "Raiders")
|
|
eventdat += "Raiders have come aboard your ship!"
|
|
if(prob(50))
|
|
var/sfood = rand(1,10)
|
|
var/sfuel = rand(1,10)
|
|
food -= sfood
|
|
fuel -= sfuel
|
|
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
|
|
else if(prob(10))
|
|
var/deadname = pick_n_take(settlers)
|
|
eventdat += "<br>[deadname] tried to fight back but was killed."
|
|
alive -= 1
|
|
else
|
|
eventdat += "<br>Fortunately you fended them off without any trouble."
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "Interstellar Flux")
|
|
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
|
|
eventdat += "<br>What will you do?"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];slow=1'>Slow Down</a> <a href='byond://?src=\ref[src];keepspeed=1'>Continue</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "Illness")
|
|
eventdat += "A deadly illness has been contracted!"
|
|
var/deadname = pick_n_take(settlers)
|
|
eventdat += "<br>[deadname] was killed by the disease."
|
|
alive -= 1
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "Breakdown")
|
|
eventdat += "Oh no! The engine has broken down!"
|
|
eventdat += "<br>You can repair it with an engine part, or you can make reapirs for 3 days."
|
|
if(engine >= 1)
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useengine=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
else
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "Malfunction")
|
|
eventdat += "The ship's systems are malfunctioning!"
|
|
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
|
|
if(electronics >= 1)
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useelec=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
else
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "Collision")
|
|
eventdat += "Something hit us! Looks like there's some hull damage."
|
|
if(prob(25))
|
|
var/sfood = rand(5,15)
|
|
var/sfuel = rand(5,15)
|
|
food -= sfood
|
|
fuel -= sfuel
|
|
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
|
|
if(prob(10))
|
|
var/deadname = pick_n_take(settlers)
|
|
eventdat += "<br>[deadname] was killed by rapid depressurization."
|
|
alive -= 1
|
|
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
|
|
if(hull >= 1)
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];usehull=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
else
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
|
|
else if(event == "BlackHole")
|
|
eventdat += "You were swept away into the black hole."
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];holedeath=1'>Oh...</a></P>"
|
|
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
|
|
settlers = list()
|
|
|
|
|
|
/obj/machinery/computer/arcade/orion_trail/proc/win()
|
|
playing = 0
|
|
turns = 0
|
|
prizevend()
|