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Paradise/code/game/machinery/kitchen/monkeyrecycler.dm
2015-07-09 02:48:34 -04:00

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/obj/machinery/monkey_recycler
name = "Monkey Recycler"
desc = "A machine used for recycling dead monkeys into monkey cubes."
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 50
var/grinded = 0
/obj/machinery/monkey_recycler/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if (src.stat != 0) //NOPOWER etc
return
if (istype(O, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
var/grabbed = G.affecting
if(istype(grabbed, /mob/living/carbon/human))
var/mob/living/carbon/human/target = grabbed
if(issmall(target))
if(target.stat == 0)
user << "\red The monkey is struggling far too much to put it in the recycler."
else
user.drop_item()
qdel(target)
user << "\blue You stuff the monkey in the machine."
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking
use_power(500)
src.grinded++
sleep(50)
pixel_x = initial(pixel_x)
user << "\blue The machine now has [grinded] monkeys worth of material stored."
else
user << "\red The machine only accepts monkeys!"
else
user << "\red The machine only accepts monkeys!"
return
/obj/machinery/monkey_recycler/attack_hand(var/mob/user as mob)
if (src.stat != 0) //NOPOWER etc
return
if(grinded >=5)
user << "\blue The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube."
playsound(src.loc, 'sound/machines/hiss.ogg', 50, 1)
grinded -= 5
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src.loc)
user << "\blue The machine's display flashes that it has [grinded] monkeys worth of material left."
else
user << "\red The machine needs at least 5 monkeys worth of material to produce a monkey cube. It only has [grinded]."
return