Files
Paradise/code/game/machinery/kitchen/processor.dm
2015-07-09 02:48:34 -04:00

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/obj/machinery/processor
name = "Food Processor"
icon = 'icons/obj/kitchen.dmi'
icon_state = "processor"
layer = 2.9
density = 1
anchored = 1
var/broken = 0
var/processing = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 50
//RECIPE DATUMS
/datum/food_processor_process
var/input
var/output
var/time = 40
/datum/food_processor_process/proc/process(loc, what)
if (src.output && loc)
new src.output(loc)
if (what)
qdel(what)
/////////////////////////
/////OBJECT RECIPIES/////
/////////////////////////
/datum/food_processor_process/meat
input = /obj/item/weapon/reagent_containers/food/snacks/meat
output = /obj/item/weapon/reagent_containers/food/snacks/meatball
/datum/food_processor_process/potato
input = "potato"
output = /obj/item/weapon/reagent_containers/food/snacks/fries
/datum/food_processor_process/carrot
input = "carrot"
output = /obj/item/weapon/reagent_containers/food/snacks/carrotfries
/datum/food_processor_process/soybeans
input = "soybeans"
output = /obj/item/weapon/reagent_containers/food/snacks/soydope
/datum/food_processor_process/wheat
input = "wheat"
output = /obj/item/weapon/reagent_containers/food/snacks/flour
/datum/food_processor_process/spaghetti
input = /obj/item/weapon/reagent_containers/food/snacks/flour
output = /obj/item/weapon/reagent_containers/food/snacks/spagetti
/////////////////////////
///END OBJECT RECIPIES///
/////////////////////////
/datum/food_processor_process/mob/process(loc, what)
..()
//////////////////////
/////MOB RECIPIES/////
//////////////////////
/datum/food_processor_process/mob/slime
input = /mob/living/carbon/slime
output = null
/datum/food_processor_process/mob/slime/process(loc, what)
var/mob/living/carbon/slime/S = what
var/C = S.cores
if(S.stat != DEAD)
S.loc = loc
S.visible_message("<span class='notice'>[S] crawls free of the processor!</span>")
return
for(var/i = 1, i <= C, i++)
new S.coretype(loc)
feedback_add_details("slime_core_harvested","[replacetext(S.colour," ","_")]")
..()
/datum/food_processor_process/mob/monkey
input = /mob/living/carbon/human/monkey
output = null
/datum/food_processor_process/mob/monkey/process(loc, what)
var/mob/living/carbon/human/monkey/O = what
if (O.client) //grief-proof
O.loc = loc
O.visible_message("<span class='notice'>Suddenly [O] jumps out from the processor!</span>", \
"<span class='notice'>You jump out of \the [src].</span>", \
"<span class='notice'>You hear a chimp.</span>")
return
var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket_of_blood
B.volume = 70
//set reagent data
B.data["donor"] = O.name
B.data["blood_DNA"] = copytext(O.dna.unique_enzymes,1,0)
bucket_of_blood.reagents.reagent_list += B
bucket_of_blood.reagents.update_total()
bucket_of_blood.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
////////////////////////
////END MOB RECIPIES////
////////////////////////
//END RECIPE DATUMS
/obj/machinery/processor/proc/select_recipe(var/X)
for (var/Type in typesof(/datum/food_processor_process) - /datum/food_processor_process - /datum/food_processor_process/mob)
var/datum/food_processor_process/P = new Type()
if(istype(X, /obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = X
if(G.seed.kitchen_tag != P.input)
continue
else if (!istype(X, P.input))
continue
return P
return 0
/obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(!istype(O))
return
var/obj/item/what = O
if(src.processing)
user << "<span class='warning'>\the [src] is already processing something!</span>"
return 1
if(src.contents.len > 0) //TODO: several items at once? several different items?
user << "<span class='warning'>Something is already in the processing chamber.</span>"
return 1
if (istype(O, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
what = G.affecting
var/datum/food_processor_process/P = select_recipe(what)
if (!P)
user << "<span class='warning'>That probably won't blend.</span>"
return 1
user.visible_message("<span class='notice'>\the [user] puts \the [what] into \the [src].</span>", \
"<span class='notice'>You put \the [what] into \the [src].")
user.drop_item()
what.loc = src
return
/obj/machinery/processor/attack_hand(var/mob/user as mob)
if(stat & (NOPOWER|BROKEN)) //no power or broken
return
if(src.processing)
user << "<span class='warning'>\the [src] is already processing something!</span>"
return 1
if(src.contents.len == 0)
user << "<span class='warning'>\the [src] is empty.</span>"
return 1
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: WARNING: The [O] in processor([src]) does not have a suitable recipe, but it was somehow put inside of the processor anyways.") //-rastaf0
continue
src.processing = 1
user.visible_message("<span class='notice'> \the [user] turns on \the [src].", \
"<span class='notice'>You turn on \the [src].</span>", \
"<span class='notice'>You hear a food processor.</span>")
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = P.time*5) //start shaking
use_power(500)
sleep(P.time)
pixel_x = initial(pixel_x) //return to its spot after shaking
P.process(src.loc, O)
src.processing = 0
src.visible_message("<span class='notice'>\the [src] has finished processing.</span>", \
"<span class='notice'>\the [src] has finished processing.</span>", \
"<span class='notice'>You hear a food processor stopping.</span>")