Files
Paradise/code/game/machinery/navbeacon.dm
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00

240 lines
6.5 KiB
Plaintext

// Navigation beacon for AI robots
// Functions as a transponder: looks for incoming signal matching
/obj/machinery/navbeacon
icon = 'icons/obj/objects.dmi'
icon_state = "navbeacon0-f"
name = "navigation beacon"
desc = "A radio beacon used for bot navigation."
level = 1 // underfloor
layer = 2.5
anchored = 1
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/freq = 1445 // radio frequency
var/location = "" // location response text
var/list/codes // assoc. list of transponder codes
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
req_access = list(access_engine)
/obj/machinery/navbeacon/New()
..()
set_codes()
var/turf/T = loc
hide(T.intact)
spawn(50) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, freq, RADIO_NAVBEACONS)
/obj/machinery/navbeacon/Destroy()
if(radio_controller)
radio_controller.remove_object(src, freq)
return ..()
// set the transponder codes assoc list from codes_txt
/obj/machinery/navbeacon/proc/set_codes()
if(!codes_txt)
return
codes = new()
var/list/entries = text2list(codes_txt, ";") // entries are separated by semicolons
for(var/e in entries)
var/index = findtext(e, "=") // format is "key=value"
if(index)
var/key = copytext(e, 1, index)
var/val = copytext(e, index+1)
codes[key] = val
else
codes[e] = "1"
// called when turf state changes
// hide the object if turf is intact
/obj/machinery/navbeacon/hide(var/intact)
invisibility = intact ? 101 : 0
updateicon()
// update the icon_state
/obj/machinery/navbeacon/proc/updateicon()
var/state="navbeacon[open]"
if(invisibility)
icon_state = "[state]-f" // if invisible, set icon to faded version
// in case revealed by T-scanner
else
icon_state = "[state]"
// look for a signal of the form "findbeacon=X"
// where X is any
// or the location
// or one of the set transponder keys
// if found, return a signal
/obj/machinery/navbeacon/receive_signal(datum/signal/signal)
var/request = signal.data["findbeacon"]
if(request && ((request in codes) || request == "any" || request == location))
spawn(1)
post_signal()
// return a signal giving location and transponder codes
/obj/machinery/navbeacon/proc/post_signal()
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.data["beacon"] = location
for(var/key in codes)
signal.data[key] = codes[key]
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
/obj/machinery/navbeacon/attackby(var/obj/item/I, var/mob/user, params)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
if(istype(I, /obj/item/weapon/screwdriver))
open = !open
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
updateicon()
else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
if(open)
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "<span class='danger'>Access denied.</span>"
updateDialog()
else
user << "You must open the cover first!"
return
/obj/machinery/navbeacon/attack_ai(var/mob/user)
interact(user, 1)
/obj/machinery/navbeacon/attack_hand(var/mob/user)
if(!user.IsAdvancedToolUser())
return 0
interact(user, 0)
/obj/machinery/navbeacon/interact(var/mob/user, var/ai = 0)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
if(!open && !ai) // can't alter controls if not open, unless you're an AI
user << "The beacon's control cover is closed."
return
var/t
if(locked && !ai)
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to unlock controls)</i><BR>
Frequency: [format_frequency(freq)]<BR><HR>
Location: [location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
for(var/key in codes)
t += "<LI>[key] ... [codes[key]]"
t+= "<UL></TT>"
else
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to lock controls)</i><BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(freq)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<HR>
Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
for(var/key in codes)
t += "<LI>[key] ... [codes[key]]"
t += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
t += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
t += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
t+= "<UL></TT>"
user << browse(t, "window=navbeacon")
onclose(user, "navbeacon")
return
/obj/machinery/navbeacon/Topic(href, href_list)
if(..())
return
if(open && !locked)
usr.set_machine(src)
if (href_list["freq"])
freq = sanitize_frequency(freq + text2num(href_list["freq"]))
updateDialog()
else if(href_list["locedit"])
var/newloc = sanitize(copytext(input("Enter New Location", "Navigation Beacon", location) as text|null,1,MAX_MESSAGE_LEN))
if(newloc)
location = newloc
updateDialog()
else if(href_list["edit"])
var/codekey = href_list["code"]
var/newkey = input("Enter Transponder Code Key", "Navigation Beacon", codekey) as text|null
if(!newkey)
return
var/codeval = codes[codekey]
var/newval = input("Enter Transponder Code Value", "Navigation Beacon", codeval) as text|null
if(!newval)
newval = codekey
return
codes.Remove(codekey)
codes[newkey] = newval
updateDialog()
else if(href_list["delete"])
var/codekey = href_list["code"]
codes.Remove(codekey)
updateDialog()
else if(href_list["add"])
var/newkey = input("Enter New Transponder Code Key", "Navigation Beacon") as text|null
if(!newkey)
return
var/newval = input("Enter New Transponder Code Value", "Navigation Beacon") as text|null
if(!newval)
newval = "1"
return
if(!codes)
codes = new()
codes[newkey] = newval
updateDialog()