mirror of
https://github.com/ParadiseSS13/Paradise.git
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227 lines
6.9 KiB
Plaintext
227 lines
6.9 KiB
Plaintext
/obj/mecha/combat/marauder
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desc = "Heavy-duty, combat exosuit, developed after the Durand model. Rarely found among civilian populations."
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name = "Marauder"
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icon_state = "marauder"
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initial_icon = "marauder"
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step_in = 5
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health = 500
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deflect_chance = 25
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damage_absorption = list("brute"=0.5,"fire"=0.7,"bullet"=0.45,"laser"=0.6,"energy"=0.7,"bomb"=0.7)
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max_temperature = 60000
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infra_luminosity = 3
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var/zoom = 0
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var/thrusters = 0
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var/smoke = 5
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var/smoke_ready = 1
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var/smoke_cooldown = 100
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var/datum/effect/effect/system/harmless_smoke_spread/smoke_system = new
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operation_req_access = list(access_cent_specops)
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wreckage = /obj/effect/decal/mecha_wreckage/marauder
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add_req_access = 0
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internal_damage_threshold = 25
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force = 45
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max_equip = 4
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/obj/mecha/combat/marauder/seraph
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desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
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name = "Seraph"
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icon_state = "seraph"
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initial_icon = "seraph"
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operation_req_access = list(access_cent_commander)
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step_in = 3
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health = 550
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wreckage = /obj/effect/decal/mecha_wreckage/seraph
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internal_damage_threshold = 20
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force = 55
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max_equip = 5
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/obj/mecha/combat/marauder/mauler
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desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
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name = "Mauler"
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icon_state = "mauler"
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initial_icon = "mauler"
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operation_req_access = list(access_syndicate)
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wreckage = /obj/effect/decal/mecha_wreckage/mauler
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/obj/mecha/combat/marauder/mauler/loaded/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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src.smoke_system.set_up(3, 0, src)
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src.smoke_system.attach(src)
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return
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/obj/mecha/combat/marauder/loaded/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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src.smoke_system.set_up(3, 0, src)
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src.smoke_system.attach(src)
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return
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/obj/mecha/combat/marauder/seraph/loaded/New()
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..()//Let it equip whatever is needed.
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var/obj/item/mecha_parts/mecha_equipment/ME
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if(equipment.len)//Now to remove it and equip anew.
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for(ME in equipment)
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equipment -= ME
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qdel(ME)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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return
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/obj/mecha/combat/marauder/relaymove(mob/user,direction)
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if(user != src.occupant) //While not "realistic", this piece is player friendly.
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user.loc = get_turf(src)
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user << "You climb out from [src]"
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return 0
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if(!can_move)
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return 0
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if(zoom)
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if(world.time - last_message > 20)
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src.occupant_message("Unable to move while in zoom mode.")
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last_message = world.time
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return 0
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if(connected_port)
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if(world.time - last_message > 20)
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src.occupant_message("Unable to move while connected to the air system port")
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last_message = world.time
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return 0
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if(!thrusters && src.pr_inertial_movement.active())
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return 0
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if(state || !has_charge(step_energy_drain))
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return 0
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var/tmp_step_in = step_in
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var/tmp_step_energy_drain = step_energy_drain
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var/move_result = 0
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if(internal_damage&MECHA_INT_CONTROL_LOST)
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move_result = mechsteprand()
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else if(src.dir!=direction)
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move_result = mechturn(direction)
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else
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move_result = mechstep(direction)
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if(move_result)
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if(istype(src.loc, /turf/space))
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if(!src.check_for_support())
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src.pr_inertial_movement.start(list(src,direction))
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if(thrusters)
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src.pr_inertial_movement.set_process_args(list(src,direction))
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tmp_step_energy_drain = step_energy_drain*2
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can_move = 0
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spawn(tmp_step_in) can_move = 1
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use_power(tmp_step_energy_drain)
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return 1
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return 0
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/obj/mecha/combat/marauder/verb/toggle_thrusters()
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set category = "Exosuit Interface"
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set name = "Toggle thrusters"
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set src = usr.loc
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set popup_menu = 0
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if(usr!=src.occupant)
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return
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if(src.occupant)
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if(get_charge() > 0)
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thrusters = !thrusters
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src.log_message("Toggled thrusters.")
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src.occupant_message("<font color='[src.thrusters?"blue":"red"]'>Thrusters [thrusters?"en":"dis"]abled.")
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return
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/obj/mecha/combat/marauder/verb/smoke()
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set category = "Exosuit Interface"
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set name = "Smoke"
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set src = usr.loc
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set popup_menu = 0
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if(usr!=src.occupant)
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return
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if(smoke_ready && smoke>0)
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src.smoke_system.start()
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smoke--
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smoke_ready = 0
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spawn(smoke_cooldown)
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smoke_ready = 1
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return
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/obj/mecha/combat/marauder/verb/zoom()
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set category = "Exosuit Interface"
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set name = "Zoom"
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set src = usr.loc
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set popup_menu = 0
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if(usr!=src.occupant)
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return
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if(src.occupant.client)
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src.zoom = !src.zoom
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src.log_message("Toggled zoom mode.")
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src.occupant_message("<font color='[src.zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>")
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if(zoom)
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src.occupant.client.view = 12
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src.occupant << sound('sound/mecha/imag_enh.ogg',volume=50)
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else
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src.occupant.client.view = world.view//world.view - default mob view size
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return
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/obj/mecha/combat/marauder/go_out()
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if(src.occupant && src.occupant.client)
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src.occupant.client.view = world.view
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src.zoom = 0
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..()
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return
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/obj/mecha/combat/marauder/get_stats_part()
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var/output = ..()
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output += {"<b>Smoke:</b> [smoke]
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<br>
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<b>Thrusters:</b> [thrusters?"on":"off"]
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"}
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return output
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/obj/mecha/combat/marauder/get_commands()
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var/output = {"<div class='wr'>
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<div class='header'>Special</div>
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<div class='links'>
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<a href='?src=\ref[src];toggle_thrusters=1'>Toggle thrusters</a><br>
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<a href='?src=\ref[src];toggle_zoom=1'>Toggle zoom mode</a><br>
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<a href='?src=\ref[src];smoke=1'>Smoke</a>
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</div>
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</div>
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"}
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output += ..()
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return output
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/obj/mecha/combat/marauder/Topic(href, href_list)
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..()
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if (href_list["toggle_thrusters"])
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src.toggle_thrusters()
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if (href_list["smoke"])
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src.smoke()
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if (href_list["toggle_zoom"])
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src.zoom()
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return |