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Paradise/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
FreeStylaLT c290b1471e Engineering berets changes
Adds in a REAL Engineering beret, renames the current one to "atmospherics
beret", they spawn in engineering and CE's lockers.
2015-05-03 01:41:42 +03:00

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/obj/structure/closet/secure_closet/engineering_chief
name = "Chief Engineer's Locker"
req_access = list(access_ce)
icon_state = "securece1"
icon_closed = "securece"
icon_locked = "securece1"
icon_opened = "secureceopen"
icon_broken = "securecebroken"
icon_off = "secureceoff"
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/duffel/engineering(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/weapon/storage/box/permits(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/glasses/welding/superior(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/cartridge/ce(src)
new /obj/item/device/radio/headset/heads/ce(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/multitool(src)
new /obj/item/device/flash(src)
new /obj/item/taperoll/engineering(src)
new /obj/item/clothing/head/beret/eng(src)
return
/obj/structure/closet/secure_closet/engineering_electrical
name = "Electrical Supplies"
req_access = list(access_engine_equip)
icon_state = "secureengelec1"
icon_closed = "secureengelec"
icon_locked = "secureengelec1"
icon_opened = "toolclosetopen"
icon_broken = "secureengelecbroken"
icon_off = "secureengelecoff"
New()
..()
sleep(2)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/module/power_control(src)
new /obj/item/weapon/module/power_control(src)
new /obj/item/weapon/module/power_control(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
new /obj/item/clothing/head/beret/eng
return
/obj/structure/closet/secure_closet/engineering_welding
name = "Welding Supplies"
req_access = list(access_engine_equip)
icon_state = "secureengweld1"
icon_closed = "secureengweld"
icon_locked = "secureengweld1"
icon_opened = "toolclosetopen"
icon_broken = "secureengweldbroken"
icon_off = "secureengweldoff"
New()
..()
sleep(2)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
return
/obj/structure/closet/secure_closet/engineering_personal
name = "Engineer's Locker"
req_access = list(access_engine_equip)
icon_state = "secureeng1"
icon_closed = "secureeng"
icon_locked = "secureeng1"
icon_opened = "secureengopen"
icon_broken = "secureengbroken"
icon_off = "secureengoff"
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/duffel/engineering(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/weapon/cartridge/engineering(src)
new /obj/item/taperoll/engineering(src)
new /obj/item/clothing/head/beret/eng(src)
return
/obj/structure/closet/secure_closet/atmos_personal
name = "Technician's Locker"
req_access = list(access_atmospherics)
icon_state = "secureeng1"
icon_closed = "secureeng"
icon_locked = "secureeng1"
icon_opened = "secureengopen"
icon_broken = "secureengbroken"
icon_off = "secureengoff"
New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/cartridge/atmos(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/taperoll/engineering(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/duffel/engineering(src)
new /obj/item/weapon/extinguisher(src)
new /obj/item/clothing/suit/storage/hazardvest(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
new /obj/item/weapon/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
return