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* Implements stacking and stack overlays * Simplified tiers of cash (1,10,100,500,1000, may remove 500) * Simplified API (dispense_cash, count_cash) Conflicts: code/modules/admin/admin_verbs.dm code/modules/admin/verbs/debug.dm code/modules/economy/ATM.dm
112 lines
2.4 KiB
Plaintext
112 lines
2.4 KiB
Plaintext
/obj/structure/closet/secure_closet/freezer
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/obj/structure/closet/secure_closet/freezer/update_icon()
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if(broken)
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icon_state = icon_broken
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else
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if(!opened)
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if(locked)
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icon_state = icon_locked
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else
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icon_state = icon_closed
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if(welded)
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overlays += "welded"
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else
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/freezer/ex_act(var/severity)
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// IF INDIANA JONES CAN DO IT SO CAN YOU
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// Bomb in here? (using same search as space transits searching for nuke disk)
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var/list/bombs = search_contents_for(/obj/item/device/transfer_valve)
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if(!isemptylist(bombs)) // You're fucked.
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..(severity)
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return
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/obj/structure/closet/secure_closet/freezer/kitchen
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name = "Kitchen Cabinet"
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req_access = list(access_kitchen)
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New()
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..()
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sleep(2)
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for(var/i = 0, i < 6, i++)
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new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
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new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
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for(var/i = 0, i < 3, i++)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
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return
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/obj/structure/closet/secure_closet/freezer/kitchen/mining
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req_access = list()
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/obj/structure/closet/secure_closet/freezer/meat
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name = "Meat Fridge"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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New()
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..()
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sleep(2)
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for(var/i = 0, i < 4, i++)
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
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return
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/obj/structure/closet/secure_closet/freezer/fridge
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name = "Refrigerator"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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New()
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..()
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sleep(2)
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for(var/i = 0, i < 5, i++)
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new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
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for(var/i = 0, i < 3, i++)
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new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
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for(var/i = 0, i < 2, i++)
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new /obj/item/weapon/storage/fancy/egg_box(src)
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return
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/obj/structure/closet/secure_closet/freezer/money
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name = "Freezer"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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req_access = list(access_heads_vault)
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New()
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..()
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sleep(2)
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dispense_cash(6700,src)
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return
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