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https://github.com/ParadiseSS13/Paradise.git
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c290b1471e
Adds in a REAL Engineering beret, renames the current one to "atmospherics beret", they spawn in engineering and CE's lockers.
147 lines
5.4 KiB
Plaintext
147 lines
5.4 KiB
Plaintext
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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siemens_coefficient = 0.9
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loose = 35 // why-a do people always push-a me over
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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item_state = "caphat"
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siemens_coefficient = 0.9
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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loose = 43 // not the answer
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//Captain: no longer space-worthy
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/obj/item/clothing/head/caphat/parade
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name = "captain's parade cap"
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desc = "Worn only by Captains with an abundance of class."
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icon_state = "capcap"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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siemens_coefficient = 0.9
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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loose = 43 // not the answer
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//Nanotrasen Representative
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/obj/item/clothing/head/ntrep
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name = "Nanotrasen Representative hat"
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desc = "A cap issued to the Nanotrasen Representative"
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icon_state = "ntrep"
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//Chaplain
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/obj/item/clothing/head/chaplain_hood
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = HEADCOVERSEYES | BLOCKHAIR
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siemens_coefficient = 0.9
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loose = 2
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = HEADCOVERSEYES | BLOCKHAIR
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siemens_coefficient = 0.9
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loose = 2
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/obj/item/clothing/head/det_hat
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name = "hat"
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desc = "Someone who wears this will look very smart."
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icon_state = "detective"
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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//Mime
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret"
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siemens_coefficient = 0.9
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loose = 16
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//Security
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/obj/item/clothing/head/HoS
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name = "head of security cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/HoS/beret
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name = "head of security beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "hosberetblack"
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/obj/item/clothing/head/warden
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehelm"
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/head/customs
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name = "customs officer's hat"
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desc = "A serious looking hat for a serious job."
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icon_state = "customshelm"
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item_state = "customshelm"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_badge"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/beret/sec/warden
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "wardenberet"
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/head/beret/eng
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "e_beret_badge"
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/obj/item/clothing/head/beret/atmos
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name = "atmospherics beret"
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desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing."
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icon_state = "a_beret_badge"
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//Medical
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/obj/item/clothing/head/surgery
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name = "surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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flags = BLOCKHEADHAIR
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loose = 13
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/obj/item/clothing/head/surgery/purple
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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icon_state = "surgcap_purple"
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/obj/item/clothing/head/surgery/blue
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
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icon_state = "surgcap_blue"
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/obj/item/clothing/head/surgery/green
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
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icon_state = "surgcap_green"
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/obj/item/clothing/head/surgery/black
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desc = "A cap coroners wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark than the coroner's humor."
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icon_state = "surgcap_black" |