Files
Paradise/code/modules/clothing/suits/miscellaneous.dm
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2015-06-14 09:12:40 +02:00

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/*
* Contains:
* Lasertag
* Costume
* Misc
*/
/*
* Lasertag
*/
/obj/item/clothing/suit/bluetag
name = "blue laser tag armour"
desc = "Blue Pride, Station Wide"
icon_state = "bluetag"
item_state = "bluetag"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
siemens_coefficient = 3.0
/obj/item/clothing/suit/redtag
name = "red laser tag armour"
desc = "Pew pew pew"
icon_state = "redtag"
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
siemens_coefficient = 3.0
/*
* Costume
*/
/obj/item/clothing/suit/pirate_brown
name = "brown pirate coat"
desc = "Yarr."
icon_state = "pirate_old"
item_state = "pirate_old"
/obj/item/clothing/suit/pirate_black
name = "black pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
/obj/item/clothing/suit/hgpirate
name = "pirate captain coat"
desc = "Yarr."
icon_state = "hgpirate"
item_state = "hgpirate"
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
icon_state = "death"
item_state = "death"
flags = CONDUCT
fire_resist = T0C+5200
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/greatcoat
name = "great coat"
desc = "A Nazi great coat"
icon_state = "nazi"
item_state = "nazi"
/obj/item/clothing/suit/johnny_coat
name = "johnny~~ coat"
desc = "Johnny~~"
icon_state = "johnny"
item_state = "johnny"
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "this pretty much looks ridiculous"
icon_state = "justice"
item_state = "justice"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/judgerobe
name = "judge's robe"
desc = "This robe commands authority."
icon_state = "judge"
item_state = "judge"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/wcoat
name = "waistcoat"
desc = "For some classy, murderous fun."
icon_state = "vest"
item_state = "wcoat"
blood_overlay_type = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/apron/overalls
name = "coveralls"
desc = "A set of denim overalls."
icon_state = "overalls"
item_state = "overalls"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/suit/syndicatefake
name = "black and red space suit replica"
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = 3
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/hastur
name = "Hastur's Robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
desc = "Have YOU killed a xenos today?"
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/weapon/storage/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/emergency_oxygen)
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
/obj/item/clothing/suit/corgisuit
name = "Corgi Suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "corgisuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
flags = NODROP
/obj/item/clothing/suit/corgisuit/en
name = "E-N Suit"
icon_state = "ensuit"
/obj/item/clothing/suit/corgisuit/en/New()
..()
processing_objects.Add(src)
/obj/item/clothing/suit/corgisuit/en/process()
if(prob(2))
for(var/obj/M in orange(2,src))
if(!M.anchored && (M.flags & CONDUCT))
step_towards(M,src)
for(var/mob/living/silicon/S in orange(2,src))
if(istype(S, /mob/living/silicon/ai)) continue
step_towards(S,src)
for(var/mob/living/carbon/human/machine/M in orange(2,src))
step_towards(M,src)
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
allowed = list(/obj/item/weapon/storage/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/emergency_oxygen)
/obj/item/clothing/suit/cardborg
name = "cardborg suit"
desc = "An ordinary cardboard box with holes cut in the sides."
icon_state = "cardborg"
item_state = "cardborg"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/poncho
name = "poncho"
desc = "Your classic, non-racist poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
/obj/item/clothing/suit/poncho/green
name = "green poncho"
desc = "Your classic, non-racist poncho. This one is green."
icon_state = "greenponcho"
item_state = "greenponcho"
/obj/item/clothing/suit/poncho/red
name = "red poncho"
desc = "Your classic, non-racist poncho. This one is red."
icon_state = "redponcho"
item_state = "redponcho"
/obj/item/clothing/suit/poncho/ponchoshame
name = "poncho of shame"
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
flags = NODROP
/*
* Misc
*/
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that completely restrains the wearer."
icon_state = "straight_jacket"
item_state = "straight_jacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = ONESIZEFITSALL
/obj/item/clothing/suit/ianshirt
name = "worn shirt"
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "ianshirt"
//Blue suit jacket toggle
/obj/item/clothing/suit/suit/verb/toggle()
set name = "Toggle Jacket Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
if(src.icon_state == "suitjacket_blue_open")
src.icon_state = "suitjacket_blue"
src.item_state = "suitjacket_blue"
usr << "You button up the suit jacket."
else if(src.icon_state == "suitjacket_blue")
src.icon_state = "suitjacket_blue_open"
src.item_state = "suitjacket_blue_open"
usr << "You unbutton the suit jacket."
else
usr << "You button-up some imaginary buttons on your [src]."
return
usr.update_inv_wear_suit()
//pyjamas
//originally intended to be pinstripes >.>
/obj/item/clothing/under/bluepyjamas
name = "blue pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
item_state = "blue_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/redpyjamas
name = "red pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
item_state = "red_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
//coats
/obj/item/clothing/suit/leathercoat
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat"
item_state = "leathercoat"
/obj/item/clothing/suit/browncoat
name = "brown leather coat"
desc = "A long, brown leather coat."
icon_state = "browncoat"
item_state = "browncoat"
/obj/item/clothing/suit/neocoat
name = "black coat"
desc = "A flowing, black coat."
icon_state = "neocoat"
item_state = "neocoat"
/obj/item/clothing/suit/browntrenchcoat
name = "brown trench coat"
desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it."
icon_state = "brtrenchcoat"
item_state = "brtrenchcoat"
/obj/item/clothing/suit/blacktrenchcoat
name = "black trench coat"
desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
icon_state = "bltrenchcoat"
item_state = "bltrenchcoat"
//actual suits
/obj/item/clothing/suit/creamsuit
name = "cream suit"
desc = "A cream coloured, genteel suit."
icon_state = "creamsuit"
item_state = "creamsuit"
//stripper
/obj/item/clothing/under/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p_under"
_color = "stripper_p"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g_under"
_color = "stripper_g"
siemens_coefficient = 1
/obj/item/clothing/suit/stripper/stripper_pink
name = "pink skimpy dress"
desc = "A rather skimpy pink dress."
icon_state = "stripper_p_over"
item_state = "stripper_p"
siemens_coefficient = 1
/obj/item/clothing/suit/stripper/stripper_green
name = "green skimpy dress"
desc = "A rather skimpy green dress."
icon_state = "stripper_g_over"
item_state = "stripper_g"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "the mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
_color = "mankini"
siemens_coefficient = 1
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
icon_state = "xenos"
item_state = "xenos_helm"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags = ONESIZEFITSALL
siemens_coefficient = 2.0
//swimsuit
/obj/item/clothing/under/swimsuit/
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/black
name = "black swimsuit"
desc = "An oldfashioned black swimsuit."
icon_state = "swim_black"
_color = "swim_black"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/blue
name = "blue swimsuit"
desc = "An oldfashioned blue swimsuit."
icon_state = "swim_blue"
_color = "swim_blue"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/purple
name = "purple swimsuit"
desc = "An oldfashioned purple swimsuit."
icon_state = "swim_purp"
_color = "swim_purp"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/green
name = "green swimsuit"
desc = "An oldfashioned green swimsuit."
icon_state = "swim_green"
_color = "swim_green"
siemens_coefficient = 1
/obj/item/clothing/under/swimsuit/red
name = "red swimsuit"
desc = "An oldfashioned red swimsuit."
icon_state = "swim_red"
_color = "swim_red"
siemens_coefficient = 1
/obj/item/clothing/suit/storage/mercy_hoodie
name = "Mercy Robe"
desc = " A soft white robe made of a synthetic fiber that provides improved protection against biohazards. Possessing multiple overlapping layers, yet light enough to allow complete freedom of movement, it denotes its wearer as a master physician."
icon_state = "mercy_hoodie"
item_state = "mercy_hoodie"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
siemens_coefficient = 0.9
/obj/item/clothing/head/mercy_hood
name = "Mercy Hood"
desc = "A soft white hood made of a synthetic fiber that provides improved protection against biohazards. Its elegant design allows a clear field of vision."
icon_state = "mercy_hood"
item_state = "mercy_hood"
permeability_coefficient = 0.01
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 0.9
loose = 7
/obj/item/clothing/suit/jacket
name = "bomber jacket"
desc = "Aviators not included."
icon_state = "bomber"
item_state = "bomber"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/jacket/leather
name = "leather jacket"
desc = "Pompadour not included."
icon_state = "leatherjacket"
/obj/item/clothing/suit/officercoat
name = "Clown Officer's Coat"
desc = "A classy clown officer's overcoat, also designed by Hugo Boss."
icon_state = "officersuit"
item_state = "officersuit"
/obj/item/clothing/suit/soldiercoat
name = "Clown Soldier's Coat"
desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front."
icon_state = "soldiersuit"
item_state = "soldiersuit"
/obj/item/clothing/suit/toggle/owlwings
name = "owl cloak"
desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
icon_state = "owl_wings"
item_state = "owl_wings"
body_parts_covered = ARMS
armor = list(melee = 5, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite)
action_button_name = "Toggle Owl Wings"
flags = NODROP
/obj/item/clothing/suit/toggle/owlwings/griffinwings
name = "griffon cloak"
desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad."
icon_state = "griffin_wings"
item_state = "griffin_wings"
/obj/item/clothing/suit/toggle/attack_self()
if(icon_state == initial(icon_state))
icon_state = icon_state + "_t"
item_state = icon_state + "_t"
else
icon_state = initial(icon_state)
item_state = initial(item_state)
usr.update_inv_wear_suit()
/obj/item/clothing/suit/lordadmiral
name = "Lord Admiral's Coat"
desc = "You'll be the Ruler of the King's Navy in no time."
icon_state = "lordadmiral"
item_state = "lordadmiral"
allowed = list (/obj/item/weapon/gun)