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Paradise/code/modules/clothing/under/accessories/storage.dm
T
AnturK 568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00

105 lines
3.1 KiB
Plaintext

/obj/item/clothing/accessory/storage
name = "load bearing equipment"
desc = "Used to hold things when you don't have enough hands."
icon_state = "webbing"
_color = "webbing"
slot = "utility"
var/slots = 3
var/obj/item/weapon/storage/internal/hold
action_button_name = "View Storage"
w_class = 3.0 // so it doesn't fit in pockets
/obj/item/clothing/accessory/storage/New()
..()
hold = new/obj/item/weapon/storage/internal(src)
hold.storage_slots = slots
/obj/item/clothing/accessory/storage/attack_hand(mob/user as mob)
if (has_suit) //if we are part of a suit
hold.open(user)
return
if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item
..(user)
/obj/item/clothing/accessory/storage/MouseDrop(obj/over_object as obj)
if (has_suit)
return
if (hold.handle_mousedrop(usr, over_object))
..(over_object)
/obj/item/clothing/accessory/storage/attackby(obj/item/W as obj, mob/user as mob, params)
return hold.attackby(W, user, params)
/obj/item/clothing/accessory/storage/emp_act(severity)
hold.emp_act(severity)
..()
/obj/item/clothing/accessory/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
hold.hear_talk(M, msg, verb, speaking)
..()
/obj/item/clothing/accessory/storage/proc/return_inv()
var/list/L = list( )
L += src.contents
for(var/obj/item/weapon/storage/S in src)
L += S.return_inv()
for(var/obj/item/weapon/gift/G in src)
L += G.gift
if (istype(G.gift, /obj/item/weapon/storage))
L += G.gift:return_inv()
return L
/obj/item/clothing/accessory/storage/attack_self(mob/user as mob)
if (has_suit) //if we are part of a suit
hold.open(user)
else
user << "<span class='notice'>You empty [src].</span>"
var/turf/T = get_turf(src)
hold.hide_from(usr)
for(var/obj/item/I in hold.contents)
hold.remove_from_storage(I, T)
src.add_fingerprint(user)
/obj/item/clothing/accessory/storage/webbing
name = "webbing"
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
icon_state = "webbing"
_color = "webbing"
/obj/item/clothing/accessory/storage/black_vest
name = "black webbing vest"
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
icon_state = "vest_black"
_color = "vest_black"
slots = 5
/obj/item/clothing/accessory/storage/brown_vest
name = "brown webbing vest"
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
icon_state = "vest_brown"
_color = "vest_brown"
slots = 5
/obj/item/clothing/accessory/storage/knifeharness
name = "decorated harness"
desc = "A heavily decorated harness of sinew and leather with two knife-loops."
icon_state = "unathiharness2"
_color = "unathiharness2"
slots = 2
/obj/item/clothing/accessory/storage/knifeharness/New()
..()
hold.max_combined_w_class = 4
hold.can_hold = list("/obj/item/weapon/hatchet/unathiknife",\
"/obj/item/weapon/kitchen/utensil/knife",\
"/obj/item/weapon/kitchen/utensil/pknife",\
"/obj/item/weapon/kitchenknife",\
"/obj/item/weapon/kitchenknife/ritual")
new /obj/item/weapon/hatchet/unathiknife(hold)
new /obj/item/weapon/hatchet/unathiknife(hold)