mirror of
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288 lines
8.4 KiB
Plaintext
288 lines
8.4 KiB
Plaintext
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
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/mob/living/carbon/alien
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name = "alien"
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voice_name = "alien"
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speak_emote = list("hisses")
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icon = 'icons/mob/alien.dmi'
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gender = NEUTER
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dna = null
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var/storedPlasma = 250
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var/max_plasma = 500
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alien_talk_understand = 1
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nightvision = 1
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var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
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var/has_fine_manipulation = 0
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var/move_delay_add = 0 // movement delay to add
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status_flags = CANPARALYSE|CANPUSH
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var/heal_rate = 5
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var/plasma_rate = 5
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var/oxygen_alert = 0
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var/toxins_alert = 0
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var/fire_alert = 0
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var/large = 0
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var/heat_protection = 0.5
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var/leaping = 0
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ventcrawler = 2
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/mob/living/carbon/alien/New()
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verbs += /mob/living/carbon/verb/mob_sleep
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verbs += /mob/living/verb/lay_down
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internal_organs += new /obj/item/organ/brain/xeno
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..()
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/mob/living/carbon/alien/adjustToxLoss(amount)
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storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
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updatePlasmaDisplay()
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return
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/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
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if(amount > 0)
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..(amount * 2)
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else
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..(amount)
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return
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/mob/living/carbon/alien/proc/getPlasma()
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return storedPlasma
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/mob/living/carbon/alien/eyecheck()
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return 2
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/mob/living/carbon/alien/updatehealth()
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if(status_flags & GODMODE)
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health = maxHealth
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stat = CONSCIOUS
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return
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health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
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/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
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//If there are alien weeds on the ground then heal if needed or give some toxins
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if(locate(/obj/structure/alien/weeds) in loc)
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if(health >= maxHealth - getCloneLoss())
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adjustToxLoss(plasma_rate)
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else
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adjustBruteLoss(-heal_rate)
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adjustFireLoss(-heal_rate)
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adjustOxyLoss(-heal_rate)
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if(!environment)
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return
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var/loc_temp = get_temperature(environment)
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//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Fire protection: [heat_protection] - Location: [loc] - src: [src]"
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// Aliens are now weak to fire.
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//After then, it reacts to the surrounding atmosphere based on your thermal protection
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if(!on_fire) // If you're on fire, ignore local air temperature
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if(loc_temp > bodytemperature)
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//Place is hotter than we are
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var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
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if(thermal_protection < 1)
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bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
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else
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bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
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// bodytemperature -= max((loc_temp - bodytemperature / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(bodytemperature > 360.15)
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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switch(bodytemperature)
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if(360 to 400)
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apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
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fire_alert = max(fire_alert, 2)
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if(400 to 460)
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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fire_alert = max(fire_alert, 2)
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if(460 to INFINITY)
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if(on_fire)
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apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
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fire_alert = max(fire_alert, 2)
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else
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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fire_alert = max(fire_alert, 2)
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return
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/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
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if(getFireLoss())
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if((RESIST_HEAT in mutations) || prob(5))
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adjustFireLoss(-1)
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// Aliens love radiation nom nom nom
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if (radiation)
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if (radiation > 100)
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radiation = 100
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if (radiation < 0)
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radiation = 0
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switch(radiation)
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if(1 to 49)
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radiation--
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if(prob(25))
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adjustToxLoss(1)
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if(50 to 74)
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radiation -= 2
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adjustToxLoss(1)
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if(prob(5))
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radiation -= 5
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if(75 to 100)
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radiation -= 3
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adjustToxLoss(3)
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/mob/living/carbon/alien/handle_fire()//Aliens on fire code
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if(..())
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return
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bodytemperature += BODYTEMP_HEATING_MAX //If you're on fire, you heat up!
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return
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/mob/living/carbon/alien/proc/handle_wetness()
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if(mob_master.current_cycle%20==2) //dry off a bit once every 20 ticks or so
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wetlevel = max(wetlevel - 1,0)
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return
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/mob/living/carbon/alien/IsAdvancedToolUser()
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return has_fine_manipulation
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/mob/living/carbon/alien/Process_Spaceslipping()
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return 0 // Don't slip in space.
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/mob/living/carbon/alien/Stat()
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statpanel("Status")
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stat(null, "Intent: [a_intent]")
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stat(null, "Move Mode: [m_intent]")
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..()
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if (client.statpanel == "Status")
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stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
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if(emergency_shuttle)
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var/eta_status = emergency_shuttle.get_status_panel_eta()
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if(eta_status)
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stat(null, eta_status)
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/mob/living/carbon/alien/Stun(amount)
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if(status_flags & CANSTUN)
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stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
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else
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// add some movement delay
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move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
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return
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/mob/living/carbon/alien/getDNA()
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return null
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/mob/living/carbon/alien/setDNA()
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return
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/mob/living/carbon/alien/verb/nightvisiontoggle()
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set name = "Toggle Night Vision"
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set category = "Alien"
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if(!nightvision)
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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nightvision = 1
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usr.hud_used.nightvisionicon.icon_state = "nightvision1"
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else if(nightvision == 1)
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see_in_dark = 4
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see_invisible = 45
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nightvision = 0
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usr.hud_used.nightvisionicon.icon_state = "nightvision0"
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/mob/living/carbon/alien/assess_threat(var/obj/machinery/bot/secbot/judgebot, var/lasercolor)
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if(judgebot.emagged == 2)
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return 10 //Everyone is a criminal!
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var/threatcount = 0
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//Securitrons can't identify aliens
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if(!lasercolor && judgebot.idcheck)
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threatcount += 4
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//Lasertag bullshit
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if(lasercolor)
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if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
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if((istype(r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
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threatcount += 4
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if(lasercolor == "r")
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if((istype(r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
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threatcount += 4
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return threatcount
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//Check for weapons
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if(judgebot.weaponscheck)
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if(judgebot.check_for_weapons(l_hand))
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threatcount += 4
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if(judgebot.check_for_weapons(r_hand))
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threatcount += 4
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//Loyalty implants imply trustworthyness
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if(isloyal(src))
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threatcount -= 1
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return threatcount
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/*----------------------------------------
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Proc: AddInfectionImages()
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Des: Gives the client of the alien an image on each infected mob.
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----------------------------------------*/
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/mob/living/carbon/alien/proc/AddInfectionImages()
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if (client)
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for (var/mob/living/C in mob_list)
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if(C.status_flags & XENO_HOST)
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var/obj/item/alien_embryo/A = locate() in C
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
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client.images += I
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return
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/*----------------------------------------
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Proc: RemoveInfectionImages()
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Des: Removes all infected images from the alien.
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----------------------------------------*/
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/mob/living/carbon/alien/proc/RemoveInfectionImages()
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if (client)
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for(var/image/I in client.images)
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if(dd_hasprefix_case(I.icon_state, "infected"))
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qdel(I)
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return
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/mob/living/carbon/alien/canBeHandcuffed()
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return 1
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/mob/living/carbon/alien/proc/updatePlasmaDisplay()
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if(hud_used) //clientless aliens
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hud_used.alien_plasma_display.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'> <font color='magenta'>[storedPlasma]</font></div>"
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/mob/living/carbon/alien/larva/updatePlasmaDisplay()
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return
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/mob/living/carbon/alien/can_use_vents()
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return
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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