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Paradise/code/modules/mob/living/carbon/shock.dm
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2015-04-04 14:27:53 -04:00

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/mob/living/var/traumatic_shock = 0
/mob/living/carbon/var/shock_stage = 0
// proc to find out in how much pain the mob is at the moment
/mob/living/carbon/proc/updateshock()
src.traumatic_shock = \
1 * src.getOxyLoss() + \
1 * src.getToxLoss() + \
1 * src.getFireLoss() + \
1 * src.getBruteLoss() + \
1 * src.getCloneLoss() + \
1 * src.halloss
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
if(R.shock_reduction)
src.traumatic_shock -= R.shock_reduction // now you too can varedit cyanide to reduce shock by 1000 - Iamgoofball
if(src.slurring)
src.traumatic_shock -= 10
if(src.analgesic)
src.traumatic_shock = 0
// broken or ripped off organs will add quite a bit of pain
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/M = src
for(var/obj/item/organ/external/organ in M.organs)
if (!organ)
continue
else if(organ.status & ORGAN_BROKEN || organ.open)
src.traumatic_shock += 15
if(organ.status & ORGAN_SPLINTED)
src.traumatic_shock -= 15
if(src.traumatic_shock < 0)
src.traumatic_shock = 0
return src.traumatic_shock
/mob/living/carbon/proc/handle_shock()
updateshock()