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95 lines
3.0 KiB
Plaintext
95 lines
3.0 KiB
Plaintext
// A special pen for service droids. Can be toggled to switch between normal writing mode, and paper rename mode
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// Allows service droids to rename paper items.
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/obj/item/weapon/pen/robopen
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desc = "A black ink printing attachment with a paper naming mode."
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name = "Printing Pen"
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var/mode = 1
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/obj/item/weapon/pen/robopen/attack_self(mob/user as mob)
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var/choice = input("Would you like to change colour or mode?") as null|anything in list("Colour","Mode")
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if(!choice) return
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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switch(choice)
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if("Colour")
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var/newcolour = input("Which colour would you like to use?") as null|anything in list("black","blue","red","green","yellow")
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if(newcolour) colour = newcolour
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if("Mode")
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if (mode == 1)
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mode = 2
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else
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mode = 1
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user << "Changed printing mode to '[mode == 2 ? "Rename Paper" : "Write Paper"]'"
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return
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// Copied over from paper's rename verb
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// see code\modules\paperwork\paper.dm line 62
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/obj/item/weapon/pen/robopen/proc/RenamePaper(mob/user as mob,obj/paper as obj)
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if ( !user || !paper )
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return
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var/n_name = input(user, "What would you like to label the paper?", "Paper Labelling", null) as text
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if ( !user || !paper )
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return
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n_name = copytext(n_name, 1, 32)
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if(( get_dist(user,paper) <= 1 && user.stat == 0))
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paper.name = "paper[(n_name ? text("- '[n_name]'") : null)]"
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add_fingerprint(user)
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return
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//TODO: Add prewritten forms to dispense when you work out a good way to store the strings.
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/obj/item/weapon/form_printer
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//name = "paperwork printer"
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name = "paper dispenser"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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/obj/item/weapon/form_printer/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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return
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/obj/item/weapon/form_printer/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
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if(!target || !flag)
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return
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if(istype(target,/obj/structure/table))
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deploy_paper(get_turf(target))
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/obj/item/weapon/form_printer/attack_self(mob/user as mob)
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deploy_paper(get_turf(src))
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/obj/item/weapon/form_printer/proc/deploy_paper(var/turf/T)
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T.visible_message("\blue \The [src.loc] dispenses a sheet of crisp white paper.")
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new /obj/item/weapon/paper(T)
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//Personal shielding for the combat module.
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/obj/item/borg/combat/shield
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name = "personal shielding"
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desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
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/obj/item/borg/combat/shield/verb/set_shield_level()
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set name = "Set shield level"
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set category = "Object"
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set src in range(0)
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var/N = input("How much damage should the shield absorb?") in list("5","10","25","50","75","100")
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if (N)
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shield_level = text2num(N)/100
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/obj/item/borg/combat/mobility
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name = "mobility module"
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desc = "By retracting limbs and tucking in its head, a combat android can roll at high speeds."
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock" |