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Paradise/code/modules/mob/living/silicon/silicon.dm
T
2015-05-31 06:35:14 -04:00

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/mob/living/silicon
gender = NEUTER
robot_talk_understand = 1
voice_name = "synthesized voice"
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/designation = ""
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
//Used in say.dm, allows for pAIs to have different say flavor text, as well as silicons, although the latter is not implemented.
var/speak_statement = "states"
var/speak_exclamation = "declares"
var/speak_query = "queries"
var/pose //Yes, now AIs can pose too.
var/sensor_mode = 0 //Determines the current HUD.
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
var/local_transmit //If set, can only speak to others of the same type within a short range.
var/obj/item/device/radio/common_radio
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/triggerAlarm()
return
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(10 * 10) // 10 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
src << msg
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
src << msg
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
alarms_to_show = list()
alarms_to_clear = list()
for(var/i = 1; i < alarm_types_show.len; i++)
alarm_types_show[i] = 0
for(var/i = 1; i < alarm_types_clear.len; i++)
alarm_types_clear[i] = 0
/mob/living/silicon/drop_item()
return
/mob/living/silicon/emp_act(severity)
switch(severity)
if(1)
src.take_organ_damage(20)
Stun(8)
if(2)
src.take_organ_damage(10)
Stun(3)
flick("noise", src:flash)
src << "\red <B>*BZZZT*</B>"
src << "\red Warning: Electromagnetic pulse detected."
..()
/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount)
return //immune
/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
return
/mob/living/silicon/can_inject(var/mob/user, var/error_msg)
if(error_msg)
user << "<span class='alert'>Their outer shell is too tough.</span>"
return 0
/mob/living/silicon/IsAdvancedToolUser()
return 1
/mob/living/silicon/bullet_act(var/obj/item/projectile/Proj)
if(!Proj.nodamage)
switch(Proj.damage_type)
if(BRUTE)
adjustBruteLoss(Proj.damage)
if(BURN)
adjustFireLoss(Proj.damage)
Proj.on_hit(src,2)
return 2
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
return 0//The only effect that can hit them atm is flashes and they still directly edit so this works for now
/*
if(!effect || (blocked >= 2)) return 0
switch(effecttype)
if(STUN)
stunned = max(stunned,(effect/(blocked+1)))
if(WEAKEN)
weakened = max(weakened,(effect/(blocked+1)))
if(PARALYZE)
paralysis = max(paralysis,(effect/(blocked+1)))
if(IRRADIATE)
radiation += min((effect - (effect*getarmor(null, "rad"))), 0)//Rads auto check armor
if(STUTTER)
stuttering = max(stuttering,(effect/(blocked+1)))
if(EYE_BLUR)
eye_blurry = max(eye_blurry,(effect/(blocked+1)))
if(DROWSY)
drowsyness = max(drowsyness,(effect/(blocked+1)))
updatehealth()
return 1*/
/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
if (bot.connected_ai == ai)
return 1
return 0
// this function shows the health of the pAI in the Status panel
/mob/living/silicon/proc/show_system_integrity()
if(!src.stat)
stat(null, text("System integrity: [round((health/maxHealth)*100)]%"))
else
stat(null, text("Systems nonfunctional"))
// This is a pure virtual function, it should be overwritten by all subclasses
/mob/living/silicon/proc/show_malf_ai()
return 0
// this function displays the station time in the status panel
/mob/living/silicon/proc/show_station_time()
stat(null, "Station Time: [worldtime2text()]")
// this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta()
if(emergency_shuttle)
var/eta_status = emergency_shuttle.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/Stat()
..()
statpanel("Status")
if (src.client.statpanel == "Status")
show_station_time()
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
//Silicon mob language procs
/mob/living/silicon/can_speak(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
if (..(language) && can_speak)
speech_synthesizer_langs.Add(all_languages[language])
return 1
/mob/living/silicon/remove_language(var/rem_language)
..(rem_language)
for (var/datum/language/L in speech_synthesizer_langs)
if (L.name == rem_language)
speech_synthesizer_langs -= L
/mob/living/silicon/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
var/dat
dat += "<h4>Crew Manifest</h4>"
if(data_core)
dat += data_core.get_manifest(1) // make it monochrome
dat += "<br>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/Bump(atom/movable/AM as mob|obj, yes) //Allows the AI to bump into mobs if it's itself pushed
if ((!( yes ) || now_pushing))
return
now_pushing = 1
if(ismob(AM))
var/mob/tmob = AM
if(!(tmob.status_flags & CANPUSH))
now_pushing = 0
return
now_pushing = 0
..()
if (!istype(AM, /atom/movable))
return
if (!now_pushing)
now_pushing = 1
if (!AM.anchored)
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
step(AM, t)
now_pushing = null
/mob/living/silicon/assess_threat() //Secbots won't hunt silicon units
return -10
/mob/living/silicon/verb/pose()
set name = "Set Pose"
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = sanitize(copytext(input(usr, "This is [src]. It is...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
/mob/living/silicon/verb/set_flavor()
set name = "Set Flavour Text"
set desc = "Sets an extended description of your character's features."
set category = "IC"
flavor_text = sanitize(copytext(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text, 1))
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
switch(sensor_type)
if ("Security")
sensor_mode = SEC_HUD
src << "<span class='notice'>Security records overlay enabled.</span>"
if ("Medical")
sensor_mode = MED_HUD
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
if ("Disable")
sensor_mode = 0
src << "Sensor augmentations disabled."
/mob/living/silicon/IsAdvancedToolUser()
return 1