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211 lines
6.5 KiB
Plaintext
211 lines
6.5 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet"
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = "/obj/item/projectile/bullet"
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = "/obj/item/projectile/bullet/weakbullet2/rubber"
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = "/obj/item/projectile/bullet/midbullet3"
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = "/obj/item/projectile/bullet/weakbullet3"
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet"
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m_amt = 4000
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = "/obj/item/projectile/bullet/pellet"
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pellets = 5
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deviation = 30
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
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m_amt = 250
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "gshell"
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projectile_type = "/obj/item/projectile/bullet/pellet/weak"
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m_amt = 250
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pellets = 5
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deviation = 30
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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propellant. It's like playing russian roulette, with a shotgun."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/random
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m_amt = 250
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pellets = 5
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deviation = 30
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/obj/item/ammo_casing/shotgun/improvised/overload/New()
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..()
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pellets = rand(3, 8)
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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m_amt = 200
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/obj/item/ammo_casing/shotgun/meteorshot
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name = "meteorshot shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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icon_state = "mshell"
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projectile_type = "/obj/item/projectile/bullet/meteorshot"
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/obj/item/ammo_casing/shotgun/pulseslug
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name = "pulse slug"
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desc = "A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful \
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energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
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would have difficulty with."
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icon_state = "pshell"
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projectile_type = "/obj/item/projectile/beam/pulse/shot"
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/frag12
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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name = "dragonsbreath shell"
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desc = "A shotgun shell which fires a spread of incendiary pellets."
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icon_state = "ishell2"
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projectile_type = "/obj/item/projectile/bullet/incendiary/shell/dragonsbreath"
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pellets = 4
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deviation = 30
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/obj/item/ammo_casing/shotgun/ion
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name = "ion shell"
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desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
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The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
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icon_state = "ionshell"
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projectile_type = /obj/item/projectile/ion/weak
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pellets = 4
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deviation = 30
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/obj/item/ammo_casing/shotgun/laserslug
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name = "laser slug"
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desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
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icon_state = "lshell"
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projectile_type = /obj/item/projectile/beam
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/obj/item/ammo_casing/shotgun/techshell
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name = "unloaded technological shell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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icon_state = "cshell"
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projectile_type = null
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
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icon_state = "cshell"
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projectile_type = "/obj/item/projectile/bullet/dart"
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/obj/item/ammo_casing/shotgun/dart/New()
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..()
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flags |= NOREACT
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flags |= OPENCONTAINER
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create_reagents(30)
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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/obj/item/ammo_casing/shotgun/tranquilizer
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name = "tranquilizer darts"
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desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
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icon_state = "cshell"
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projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
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m_amt = 250
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/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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desc = "A high-power spring that throws syringes."
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projectile_type = null
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/obj/item/ammo_casing/shotgun/fakebeanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet/booze"
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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icon_state = "762-casing"
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caliber = "a762"
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projectile_type = "/obj/item/projectile/bullet"
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/obj/item/ammo_casing/a545
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desc = "A 5.45mm bullet casing."
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caliber = "a545"
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projectile_type = "/obj/item/projectile/bullet/heavybullet"
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/obj/item/ammo_casing/rocket
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name = "rocket shell"
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desc = "A high explosive designed to be fired from a launcher."
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icon_state = "rocketshell"
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projectile_type = "/obj/item/missile"
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caliber = "rocket"
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/obj/item/ammo_casing/caseless
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desc = "A caseless bullet casing."
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/obj/item/ammo_casing/caseless/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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projectile_type = "/obj/item/projectile/bullet/gyro"
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
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caliber = "40mm"
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icon_state = "40mmHE"
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projectile_type = "/obj/item/projectile/bullet/a40mm" |