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Paradise/code/modules/projectiles/ammunition/ammo_casings.dm
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2015-05-09 07:12:54 -04:00

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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet/weakbullet2/rubber"
/obj/item/ammo_casing/c10mm
desc = "A 10mm bullet casing."
caliber = "10mm"
projectile_type = "/obj/item/projectile/bullet/midbullet3"
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = "/obj/item/projectile/bullet/weakbullet3"
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/midbullet"
/obj/item/ammo_casing/shotgun
name = "shotgun slug"
desc = "A 12 gauge lead slug."
icon_state = "blshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet"
m_amt = 4000
/obj/item/ammo_casing/shotgun/buckshot
name = "buckshot shell"
desc = "A 12 gauge buckshot shell."
icon_state = "gshell"
projectile_type = "/obj/item/projectile/bullet/pellet"
pellets = 5
deviation = 30
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag slug"
desc = "A weak beanbag slug for riot control."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
m_amt = 250
/obj/item/ammo_casing/shotgun/improvised
name = "improvised shell"
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
icon_state = "gshell"
projectile_type = "/obj/item/projectile/bullet/pellet/weak"
m_amt = 250
pellets = 5
deviation = 30
/obj/item/ammo_casing/shotgun/improvised/overload
name = "overloaded improvised shell"
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
propellant. It's like playing russian roulette, with a shotgun."
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/random
m_amt = 250
pellets = 5
deviation = 30
/obj/item/ammo_casing/shotgun/improvised/overload/New()
..()
pellets = rand(3, 8)
/obj/item/ammo_casing/shotgun/stunslug
name = "taser slug"
desc = "A stunning taser slug."
icon_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
m_amt = 200
/obj/item/ammo_casing/shotgun/meteorshot
name = "meteorshot shell"
desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
icon_state = "mshell"
projectile_type = "/obj/item/projectile/bullet/meteorshot"
/obj/item/ammo_casing/shotgun/pulseslug
name = "pulse slug"
desc = "A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful \
energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
would have difficulty with."
icon_state = "pshell"
projectile_type = "/obj/item/projectile/beam/pulse/shot"
/obj/item/ammo_casing/shotgun/incendiary
name = "incendiary slug"
desc = "An incendiary-coated shotgun slug."
icon_state = "ishell"
projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
/obj/item/ammo_casing/shotgun/frag12
name = "FRAG-12 slug"
desc = "A high explosive breaching round for a 12 gauge shotgun."
icon_state = "heshell"
projectile_type = /obj/item/projectile/bullet/frag12
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
name = "dragonsbreath shell"
desc = "A shotgun shell which fires a spread of incendiary pellets."
icon_state = "ishell2"
projectile_type = "/obj/item/projectile/bullet/incendiary/shell/dragonsbreath"
pellets = 4
deviation = 30
/obj/item/ammo_casing/shotgun/ion
name = "ion shell"
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
icon_state = "ionshell"
projectile_type = /obj/item/projectile/ion/weak
pellets = 4
deviation = 30
/obj/item/ammo_casing/shotgun/laserslug
name = "laser slug"
desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
icon_state = "lshell"
projectile_type = /obj/item/projectile/beam
/obj/item/ammo_casing/shotgun/techshell
name = "unloaded technological shell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
icon_state = "cshell"
projectile_type = null
/obj/item/ammo_casing/shotgun/dart
name = "shotgun dart"
desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
icon_state = "cshell"
projectile_type = "/obj/item/projectile/bullet/dart"
/obj/item/ammo_casing/shotgun/dart/New()
..()
flags |= NOREACT
flags |= OPENCONTAINER
create_reagents(30)
/obj/item/ammo_casing/shotgun/dart/attackby()
return
/obj/item/ammo_casing/shotgun/tranquilizer
name = "tranquilizer darts"
desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
icon_state = "cshell"
projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
m_amt = 250
/obj/item/ammo_casing/syringegun
name = "syringe gun spring"
desc = "A high-power spring that throws syringes."
projectile_type = null
/obj/item/ammo_casing/shotgun/fakebeanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/booze"
/obj/item/ammo_casing/a762
desc = "A 7.62mm bullet casing."
icon_state = "762-casing"
caliber = "a762"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a545
desc = "A 5.45mm bullet casing."
caliber = "a545"
projectile_type = "/obj/item/projectile/bullet/heavybullet"
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = "/obj/item/missile"
caliber = "rocket"
/obj/item/ammo_casing/caseless
desc = "A caseless bullet casing."
/obj/item/ammo_casing/caseless/a75
desc = "A .75 bullet casing."
caliber = "75"
projectile_type = "/obj/item/projectile/bullet/gyro"
/obj/item/ammo_casing/a40mm
name = "40mm HE shell"
desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
caliber = "40mm"
icon_state = "40mmHE"
projectile_type = "/obj/item/projectile/bullet/a40mm"