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Paradise/code/modules/projectiles/guns/projectile/launchers.dm
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//KEEP IN MIND: These are different from gun/grenadelauncher. These are designed to shoot premade rocket and grenade projectiles, not flashbangs or chemistry casings etc.
//Put handheld rocket launchers here if someone ever decides to make something so hilarious ~Paprika
/obj/item/weapon/gun/projectile/automatic/gyropistol
name = "gyrojet pistol"
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
fire_sound = 'sound/effects/Explosion1.ogg'
origin_tech = "combat=3"
mag_type = "/obj/item/ammo_box/magazine/m75"
isHandgun()
return 1
/obj/item/weapon/gun/projectile/automatic/gyropistol/New()
..()
update_icon()
return
/obj/item/weapon/gun/projectile/automatic/gyropistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
..()
if(!chambered && !get_ammo() && !alarmed)
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
update_icon()
alarmed = 1
return
/obj/item/weapon/gun/projectile/automatic/gyropistol/update_icon()
..()
icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
return
/obj/item/weapon/gun/projectile/revolver/grenadelauncher//this is only used for underbarrel grenade launchers at the moment, but admins can still spawn it if they feel like being assholes
desc = "A break-operated grenade launcher."
name = "grenade launcher"
icon_state = "dshotgun-sawn"
item_state = "gun"
mag_type = "/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher"
w_class = 3
/obj/item/weapon/gun/projectile/revolver/grenadelauncher/attackby(var/obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
/obj/item/weapon/gun/projectile/revolver/grenadelauncher/multi
desc = "A revolving 6-shot grenade launcher."
name = "multi grenade launcher"
icon_state = "bulldog"
item_state = "bulldog"
icon_override = 'icons/mob/in-hand/guns.dmi'
mag_type = "/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi"
/obj/item/weapon/gun/projectile/revolver/grenadelauncher/multi/cyborg
desc = "A 6-shot grenade launcher."
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_grenadelnchr"
/obj/item/weapon/gun/projectile/revolver/grenadelauncher/multi/cyborg/attack_self()
return