mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-06-28 16:53:46 +01:00
39305b1a86
Fixes Food and Pills so that they actually transfer their reagents properly - Big thanks to Krausus for helping with locating and correcting the issue Fixes IPCs being able to eat pills. - They have a monitor for a head, where do you think you're going to put that? Fixes IPCs being immune to the soothing effects of water - IPCs that are on fire can be properly doused with a splashing of water.
405 lines
13 KiB
Plaintext
405 lines
13 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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/// Drinks.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/food/drinks
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name = "drink"
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desc = "yummy"
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icon = 'icons/obj/drinks.dmi'
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icon_state = null
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flags = OPENCONTAINER
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var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
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possible_transfer_amounts = list(5,10,25)
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volume = 50
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on_reagent_change()
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if (gulp_size < 5) gulp_size = 5
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else gulp_size = max(round(reagents.total_volume / 5), 5)
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attack_self(mob/user as mob)
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return
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attack(mob/M as mob, mob/user as mob, def_zone)
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var/datum/reagents/R = src.reagents
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var/fillevel = gulp_size
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if(!R.total_volume || !R)
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user << "\red None of [src] left, oh no!"
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return 0
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if(M == user)
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.species.flags & IS_SYNTHETIC)
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H << "\red You have a monitor for a head, where do you think you're going to put that?"
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return
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M << "\blue You swallow a gulp of [src]."
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if(reagents.total_volume)
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reagents.reaction(M, INGEST)
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spawn(0)
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reagents.trans_to_ingest(M, gulp_size)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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return 1
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else if( istype(M, /mob/living/carbon/human) )
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var/mob/living/carbon/human/H = M
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if(H.species.flags & IS_SYNTHETIC)
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user << "\red They have a monitor for a head, where do you think you're going to put that?"
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return
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for(var/mob/O in viewers(world.view, user))
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O.show_message("\red [user] attempts to feed [M] [src].", 1)
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if(!do_mob(user, M)) return
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for(var/mob/O in viewers(world.view, user))
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O.show_message("\red [user] feeds [M] [src].", 1)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
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log_attack("[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] Reagents: [reagentlist(src)] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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if(reagents.total_volume)
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reagents.reaction(M, INGEST)
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spawn(0)
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reagents.trans_to_ingest(M, gulp_size)
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if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
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var/mob/living/silicon/robot/bro = user
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bro.cell.use(30)
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var/refill = R.get_master_reagent_id()
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spawn(600)
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R.add_reagent(refill, fillevel)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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return 1
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return 0
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afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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// Moved from the can code; not necessary since closed cans aren't open containers now, but, eh.
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if (istype(target, /obj/item/weapon/reagent_containers/food/drinks/cans))
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var/obj/item/weapon/reagent_containers/food/drinks/cans/cantarget = target
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if(cantarget.canopened == 0)
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user << "<span class='notice'>You need to open the drink you want to pour into!</span>"
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return
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if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume)
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user << "\red [target] is empty."
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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user << "\red [src] is full."
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return
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var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
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user << "\blue You fill [src] with [trans] units of the contents of [target]."
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else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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user << "\red [src] is empty."
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red [target] is full."
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return
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var/datum/reagent/refill
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var/datum/reagent/refillName
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if(isrobot(user))
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refill = reagents.get_master_reagent_id()
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refillName = reagents.get_master_reagent_name()
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var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
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user << "\blue You transfer [trans] units of the solution to [target]."
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if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
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var/mob/living/silicon/robot/bro = user
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var/chargeAmount = max(30,4*trans)
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bro.cell.use(chargeAmount)
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user << "Now synthesizing [trans] units of [refillName]..."
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spawn(300)
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reagents.add_reagent(refill, trans)
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user << "Cyborg [src] refilled."
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return
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attackby(var/obj/item/I, mob/user as mob, params)
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if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
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return
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if(is_hot(I))
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if(src.reagents)
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src.reagents.chem_temp += 15
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user << "<span class='notice'>You heat [src] with [I].</span>"
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src.reagents.handle_reactions()
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examine()
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set src in view()
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..()
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if (!(usr in range(0)) && usr!=src.loc) return
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if(!reagents || reagents.total_volume==0)
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usr << "\blue \The [src] is empty!"
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else if (reagents.total_volume<=src.volume/4)
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usr << "\blue \The [src] is almost empty!"
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else if (reagents.total_volume<=src.volume*0.66)
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usr << "\blue \The [src] is half full!"
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else if (reagents.total_volume<=src.volume*0.90)
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usr << "\blue \The [src] is almost full!"
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else
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usr << "\blue \The [src] is full!"
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////////////////////////////////////////////////////////////////////////////////
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/// Drinks. END
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/food/drinks/golden_cup
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desc = "A golden cup"
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name = "golden cup"
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icon_state = "golden_cup"
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item_state = "" //nope :(
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w_class = 4
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force = 14
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throwforce = 10
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = null
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volume = 150
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flags = CONDUCT | OPENCONTAINER
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/obj/item/weapon/reagent_containers/food/drinks/golden_cup/tournament_26_06_2011
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desc = "A golden cup. It will be presented to a winner of tournament 26 june and name of the winner will be graved on it."
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///////////////////////////////////////////////Drinks
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//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
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// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
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// Formatting is the same as food.
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/obj/item/weapon/reagent_containers/food/drinks/milk
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name = "Space Milk"
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desc = "It's milk. White and nutritious goodness!"
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icon_state = "milk"
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item_state = "carton"
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New()
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..()
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reagents.add_reagent("milk", 50)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/* Flour is no longer a reagent
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/obj/item/weapon/reagent_containers/food/drinks/flour
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name = "flour sack"
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desc = "A big bag of flour. Good for baking!"
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icon = 'icons/obj/food.dmi'
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icon_state = "flour"
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item_state = "flour"
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New()
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..()
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reagents.add_reagent("flour", 50)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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*/
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/obj/item/weapon/reagent_containers/food/drinks/soymilk
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name = "SoyMilk"
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desc = "It's soy milk. White and nutritious goodness!"
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icon_state = "soymilk"
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item_state = "carton"
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New()
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..()
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reagents.add_reagent("soymilk", 50)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/coffee
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name = "Robust Coffee"
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desc = "Careful, the beverage you're about to enjoy is extremely hot."
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icon_state = "coffee"
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New()
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..()
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reagents.add_reagent("coffee", 30)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/tea
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name = "Duke Purple Tea"
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desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
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icon_state = "teacup"
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item_state = "coffee"
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New()
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..()
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reagents.add_reagent("tea", 30)
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if(prob(20))
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reagents.add_reagent("mugwort", 3)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/mugwort
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name = "Mugwort Tea"
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desc = "A bitter herbal tea."
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icon_state = "manlydorfglass"
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item_state = "coffee"
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New()
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..()
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reagents.add_reagent("mugwort", 30)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/ice
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name = "Ice Cup"
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desc = "Careful, cold ice, do not chew."
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icon_state = "coffee"
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New()
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..()
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reagents.add_reagent("ice", 30)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
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name = "Dutch Hot Coco"
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desc = "Made in Space South America."
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icon_state = "hot_coco"
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item_state = "coffee"
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New()
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..()
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reagents.add_reagent("hot_coco", 30)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/chocolate
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name = "Hot Chocolate"
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desc = "Made in Space Switzerland."
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icon_state = "hot_coco"
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item_state = "coffee"
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New()
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..()
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reagents.add_reagent("chocolate", 45)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/weightloss
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name = "Weight-Loss Shake"
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desc = "A shake designed to cause weight loss. The package proudly proclaims that it is 'tapeworm free.'"
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icon_state = "coffee"
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item_state = "coffee"
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New()
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..()
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reagents.add_reagent("lipolicide", 30)
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reagents.add_reagent("chocolate", 5)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/dry_ramen
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name = "Cup Ramen"
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desc = "Just add 10ml water, self heats! A taste that reminds you of your school years."
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icon_state = "ramen"
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New()
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..()
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reagents.add_reagent("dry_ramen", 30)
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if(prob(20))
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reagents.add_reagent("enzyme", 3)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/chicken_soup
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name = "Cup Chicken Soup"
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desc = "A delicious and soothing cup of chicken noodle soup; just like spessmom used to make it."
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icon_state = "ramen"
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New()
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..()
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reagents.add_reagent("chicken_soup", 30)
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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/obj/item/weapon/reagent_containers/food/drinks/sillycup
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name = "Paper Cup"
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desc = "A paper water cup."
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icon_state = "water_cup_e"
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possible_transfer_amounts = null
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volume = 10
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New()
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..()
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src.pixel_x = rand(-10.0, 10)
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src.pixel_y = rand(-10.0, 10)
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on_reagent_change()
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if(reagents.total_volume)
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icon_state = "water_cup"
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else
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icon_state = "water_cup_e"
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//////////////////////////drinkingglass and shaker//
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//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
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// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
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// icon states.
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/obj/item/weapon/reagent_containers/food/drinks/shaker
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name = "Shaker"
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desc = "A metal shaker to mix drinks in."
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icon_state = "shaker"
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amount_per_transfer_from_this = 10
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volume = 100
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/obj/item/weapon/reagent_containers/food/drinks/flask
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name = "Captain's Flask"
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desc = "A metal flask belonging to the captain"
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icon_state = "flask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
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name = "Detective's Flask"
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desc = "A metal flask with a leather band and golden badge belonging to the detective."
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icon_state = "detflask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
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name = "flask"
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desc = "For those who can't be bothered to hang out at the bar to drink."
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icon_state = "barflask"
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/britcup
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name = "cup"
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desc = "A cup with the british flag emblazoned on it."
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icon_state = "britcup"
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volume = 30
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/obj/item/weapon/reagent_containers/food/drinks/flask/hand_made
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name = "handmade flask"
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desc = "A wooden flask with a silver lid and bottom. It has a matte, dark blue paint on it with the initials \"W.H.\" etched in black."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "williamhackett"
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/obj/item/weapon/reagent_containers/food/drinks/flask/thermos
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name = "vintage thermos"
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desc = "An older thermos with a faint shine."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "johann_erzatz_1"
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volume = 50
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/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
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name = "shiny flask"
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desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "shinyflask"
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volume = 50
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/obj/item/weapon/reagent_containers/food/drinks/flask/lithium
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name = "Lithium Flask"
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desc = "A flask with a Lithium Atom symbol on it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "lithiumflask"
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volume = 50 |