mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-06-28 00:34:22 +01:00
549 lines
15 KiB
Plaintext
549 lines
15 KiB
Plaintext
///////////////////////////////////
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//////////Autolathe Designs ///////
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///////////////////////////////////
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/datum/design/analyzer
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name = "Analyzer"
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id = "analyzer"
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build_type = AUTOLATHE
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materials = list("$metal" = 30, "$glass" = 20)
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build_path = /obj/item/device/analyzer
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category = list("initial","Tools")
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/datum/design/bucket
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name = "Bucket"
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id = "bucket"
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build_type = AUTOLATHE
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materials = list("$metal" = 200)
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build_path = /obj/item/weapon/reagent_containers/glass/bucket
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category = list("initial","Tools")
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/datum/design/crowbar
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name = "Pocket Crowbar"
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id = "crowbar"
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build_type = AUTOLATHE
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materials = list("$metal" = 50)
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build_path = /obj/item/weapon/crowbar
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category = list("initial","Tools")
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/datum/design/extinguisher
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name = "Fire Extinguisher"
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id = "extinguisher"
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build_type = AUTOLATHE
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materials = list("$metal" = 90)
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build_path = /obj/item/weapon/extinguisher
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category = list("initial","Tools")
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/datum/design/flashlight
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name = "Flashlight"
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id = "flashlight"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 20)
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build_path = /obj/item/device/flashlight
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category = list("initial","Tools")
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/datum/design/multitool
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name = "Multitool"
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id = "multitool"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 20)
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build_path = /obj/item/device/multitool
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category = list("initial","Tools")
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/datum/design/screwdriver
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name = "Screwdriver"
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id = "screwdriver"
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build_type = AUTOLATHE
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materials = list("$metal" = 75)
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build_path = /obj/item/weapon/screwdriver
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category = list("initial","Tools")
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/datum/design/tscanner
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name = "T-ray Scanner"
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id = "tscanner"
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build_type = AUTOLATHE
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materials = list("$metal" = 150)
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build_path = /obj/item/device/t_scanner
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category = list("initial","Tools")
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/datum/design/welding_helmet
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name = "Welding Helmet"
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id = "welding_helmet"
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build_type = AUTOLATHE
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materials = list("$metal" = 1750, "$glass" = 400)
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build_path = /obj/item/clothing/head/welding
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category = list("initial","Tools")
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/datum/design/weldingtool
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name = "Welding Tool"
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id = "welding_tool"
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build_type = AUTOLATHE
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materials = list("$metal" = 70, "$glass" = 20)
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build_path = /obj/item/weapon/weldingtool
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category = list("initial","Tools")
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/datum/design/wirecutters
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name = "Wirecutters"
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id = "wirecutters"
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build_type = AUTOLATHE
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materials = list("$metal" = 80)
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build_path = /obj/item/weapon/wirecutters
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category = list("initial","Tools")
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/datum/design/wrench
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name = "Wrench"
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id = "wrench"
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build_type = AUTOLATHE
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materials = list("$metal" = 150)
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build_path = /obj/item/weapon/wrench
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category = list("initial","Tools")
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/datum/design/spraycan
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name = "Spraycan"
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id = "spraycan"
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build_type = AUTOLATHE
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materials = list("$metal" = 100, "$glass" = 100)
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build_path = /obj/item/toy/crayon/spraycan
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category = list("initial", "Tools")
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/datum/design/airalarm_electronics
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name = "Air Alarm Electronics"
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id = "airalarm_electronics"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/airalarm_electronics
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category = list("initial", "Electronics")
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/datum/design/airlock_board
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name = "Airlock Electronics"
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id = "airlock_board"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/airlock_electronics
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category = list("initial", "Electronics")
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/datum/design/intercom_electronics
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name = "Intercom Electronics"
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id = "intercom_electronics"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/intercom_electronics
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category = list("initial", "Electronics")
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/datum/design/console_screen
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name = "Console Screen"
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id = "console_screen"
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build_type = AUTOLATHE
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materials = list("$glass" = 200)
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build_path = /obj/item/weapon/stock_parts/console_screen
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category = list("initial", "Electronics")
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/datum/design/firealarm_electronics
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name = "Fire Alarm Electronics"
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id = "firealarm_electronics"
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build_type = AUTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = /obj/item/weapon/firealarm_electronics
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category = list("initial", "Electronics")
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/datum/design/igniter
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name = "Igniter"
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id = "igniter"
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build_type = AUTOLATHE
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materials = list("$metal" = 500, "$glass" = 50)
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build_path = /obj/item/device/assembly/igniter
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category = list("initial", "Miscellaneous")
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/datum/design/infrared_emitter
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name = "Infrared Emitter"
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id = "infrared_emitter"
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build_type = AUTOLATHE
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materials = list("$metal" = 1000, "$glass" = 500)
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build_path = /obj/item/device/assembly/infra
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category = list("initial", "Miscellaneous")
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/datum/design/kitchen_knife
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name = "Kitchen knife"
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id = "kitchen_knife"
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build_type = AUTOLATHE
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materials = list("$metal" = 12000)
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build_path = /obj/item/weapon/kitchenknife
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category = list("initial","Miscellaneous")
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/datum/design/pipe_painter
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name = "Pipe Painter"
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id = "pipe_painter"
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build_type = AUTOLATHE
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materials = list("$metal" = 5000, "$glass" = 2000)
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build_path = /obj/item/device/pipe_painter
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category = list("initial", "Miscellaneous")
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/datum/design/prox_sensor
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name = "Proximity Sensor"
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id = "prox_sensor"
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build_type = AUTOLATHE
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materials = list("$metal" = 800, "$glass" = 200)
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build_path = /obj/item/device/assembly/prox_sensor
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category = list("initial", "Miscellaneous")
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/datum/design/mousetrap
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name = "Mousetrap"
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id = "mousetrap"
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build_type = AUTOLATHE
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materials = list("$metal" = 800, "$glass" = 200)
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build_path = /obj/item/device/assembly/mousetrap
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category = list("initial", "Miscellaneous")
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/datum/design/timer
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name = "Timer"
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id = "timer"
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build_type = AUTOLATHE
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materials = list("$metal" = 500, "$glass" = 50)
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build_path = /obj/item/device/assembly/timer
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category = list("initial", "Miscellaneous")
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/datum/design/recorder
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name = "Universal Recorder"
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id = "recorder"
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 30)
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build_path = /obj/item/device/taperecorder/empty
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category = list("initial", "Miscellaneous")
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/datum/design/tape
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name = "Tape"
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id = "tape"
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build_type = AUTOLATHE
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materials = list("$metal" = 20, "$glass" = 5)
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build_path = /obj/item/device/tape/random
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category = list("initial", "Miscellaneous")
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/datum/design/voice_analyser
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name = "Voice Analyser"
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id = "voice_analyser"
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build_type = AUTOLATHE
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materials = list("$metal" = 500, "$glass" = 50)
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build_path = /obj/item/device/assembly/voice
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category = list("initial", "Miscellaneous")
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/datum/design/canvas
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name = "11px by 11px Canvas"
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id = "canvas"
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build_type = AUTOLATHE
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materials = list("$metal" = 50)
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build_path = /obj/item/weapon/canvas
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/nineteenXnineteen
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name = "19px by 19px Canvas"
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id = "canvas19x19"
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build_type = AUTOLATHE
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materials = list("$metal" = 50)
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build_path = /obj/item/weapon/canvas/nineteenXnineteen
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/twentythreeXnineteen
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name = "23px by 19px Canvas"
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id = "canvas23x19"
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build_type = AUTOLATHE
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materials = list("$metal" = 70)
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build_path = /obj/item/weapon/canvas/twentythreeXnineteen
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/twentythreeXtwentythree
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name = "23px by 23px Canvas"
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id = "canvas23x23"
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build_type = AUTOLATHE
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materials = list("$metal" = 100)
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build_path = /obj/item/weapon/canvas/twentythreeXtwentythree
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category = list("initial", "Miscellaneous")
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/datum/design/camera_assembly
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name = "Camera Assembly"
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id = "camera_assembly"
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build_type = AUTOLATHE
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materials = list("$metal" = 400, "$glass" = 250)
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build_path = /obj/item/weapon/camera_assembly
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category = list("initial", "Construction")
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/datum/design/glass
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name = "Glass"
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id = "glass"
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build_type = AUTOLATHE
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materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/glass
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category = list("initial","Construction")
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/datum/design/light_bulb
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name = "Light Bulb"
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id = "light_bulb"
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 100)
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build_path = /obj/item/weapon/light/bulb
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category = list("initial", "Construction")
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/datum/design/light_tube
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name = "Light Tube"
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id = "light_tube"
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build_type = AUTOLATHE
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materials = list("$metal" = 60, "$glass" = 100)
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build_path = /obj/item/weapon/light/tube
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category = list("initial", "Construction")
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/datum/design/metal
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name = "Metal"
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id = "metal"
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build_type = AUTOLATHE
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materials = list("$metal" = 3750)
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build_path = /obj/item/stack/sheet/metal
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category = list("initial","Construction")
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/datum/design/newscaster_frame
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name = "Newscaster Frame"
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id = "newscaster_frame"
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build_type = AUTOLATHE
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materials = list("$metal" = 14000, "$glass" = 8000)
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build_path = /obj/item/mounted/frame/newscaster_frame
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category = list("initial", "Construction")
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/datum/design/rcd_ammo
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name = "Compressed Matter Cardridge"
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id = "rcd_ammo"
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build_type = AUTOLATHE
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materials = list("$metal" = 16000, "$glass"=8000)
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build_path = /obj/item/weapon/rcd_ammo
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category = list("initial","Construction")
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/datum/design/rglass
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name = "Reinforced Glass"
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id = "rglass"
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build_type = AUTOLATHE
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materials = list("$metal" = 1875, "$glass" = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/rglass
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category = list("initial","Construction")
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/datum/design/rods
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name = "Metal Rod"
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id = "rods"
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build_type = AUTOLATHE
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materials = list("$metal" = 1875)
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build_path = /obj/item/stack/rods
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category = list("initial","Construction")
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/datum/design/beaker
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name = "Beaker"
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id = "beaker"
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build_type = AUTOLATHE
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materials = list("$glass" = 500)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker
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category = list("initial", "Medical")
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/datum/design/cautery
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name = "Cautery"
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id = "cautery"
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build_type = AUTOLATHE
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materials = list("$metal" = 2500, "$glass" = 750)
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build_path = /obj/item/weapon/cautery
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category = list("initial", "Medical")
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/datum/design/circular_saw
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name = "Circular Saw"
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id = "circular_saw"
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build_type = AUTOLATHE
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materials = list("$metal" = 10000, "$glass" = 6000)
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build_path = /obj/item/weapon/circular_saw
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category = list("initial", "Medical")
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/datum/design/hemostat
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name = "Hemostat"
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id = "hemostat"
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build_type = AUTOLATHE
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materials = list("$metal" = 5000, "$glass" = 2500)
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build_path = /obj/item/weapon/hemostat
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category = list("initial", "Medical")
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/datum/design/large_beaker
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name = "Large Beaker"
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id = "large_beaker"
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build_type = AUTOLATHE
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materials = list("$glass" = 2500)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
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category = list("initial", "Medical")
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/datum/design/retractor
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name = "Retractor"
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id = "retractor"
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build_type = AUTOLATHE
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materials = list("$metal" = 6000, "$glass" = 3000)
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build_path = /obj/item/weapon/retractor
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category = list("initial", "Medical")
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/datum/design/scalpel
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name = "Scalpel"
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id = "scalpel"
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build_type = AUTOLATHE
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materials = list("$metal" = 4000, "$glass" = 1000)
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build_path = /obj/item/weapon/scalpel
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category = list("initial", "Medical")
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/datum/design/surgicaldrill
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name = "Surgical Drill"
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id = "surgicaldrill"
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build_type = AUTOLATHE
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materials = list("$metal" = 10000, "$glass" = 6000)
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build_path = /obj/item/weapon/surgicaldrill
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category = list("initial", "Medical")
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/datum/design/syringe
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name = "Syringe"
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id = "syringe"
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build_type = AUTOLATHE
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materials = list("$metal" = 10, "$glass" = 20)
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build_path = /obj/item/weapon/reagent_containers/syringe
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category = list("initial", "Medical")
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/datum/design/beanbag_slug
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name = "Beanbag Slug"
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id = "beanbag_slug"
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build_type = AUTOLATHE
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materials = list("$metal" = 250)
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build_path = /obj/item/ammo_casing/shotgun/beanbag
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category = list("initial", "Security")
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/datum/design/c38
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name = "Speed Loader (.38)"
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id = "c38"
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c38
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category = list("initial", "Security")
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/datum/design/radio_headset
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name = "Radio Headset"
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id = "radio_headset"
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build_type = AUTOLATHE
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materials = list("$metal" = 75)
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build_path = /obj/item/device/radio/headset
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category = list("initial", "Communication")
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/datum/design/signaler
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name = "Remote Signaling Device"
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id = "signaler"
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build_type = AUTOLATHE
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materials = list("$metal" = 400, "$glass" = 120)
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build_path = /obj/item/device/assembly/signaler
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category = list("initial", "Communication")
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/datum/design/bounced_radio
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name = "Station Bounced Radio"
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id = "bounced_radio"
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build_type = AUTOLATHE
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materials = list("$metal" = 75, "$glass" = 25)
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build_path = /obj/item/device/radio/off
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category = list("initial", "Communication")
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//hacked autolathe recipes
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/datum/design/c45
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name = "Ammo Box (.45)"
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id = "c45"
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c45
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category = list("hacked", "Security")
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/datum/design/a357
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name = "Ammo Box (.357)"
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id = "a357"
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/a357
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category = list("hacked", "Security")
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/datum/design/c9mm
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name = "Ammo Box (9mm)"
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id = "c9mm"
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c9mm
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category = list("hacked", "Security")
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/datum/design/c10mm
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name = "Ammo Box (10mm)"
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id = "c10mm"
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build_type = AUTOLATHE
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materials = list("$metal" = 30000)
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build_path = /obj/item/ammo_box/c10mm
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category = list("hacked", "Security")
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/datum/design/buckshot_shell
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name = "Buckshot Shell"
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id = "buckshot_shell"
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build_type = AUTOLATHE
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materials = list("$metal" = 4000)
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build_path = /obj/item/ammo_casing/shotgun/buckshot
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category = list("hacked", "Security")
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/datum/design/electropack
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name = "Electropack"
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|
id = "electropack"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 10000, "$glass" = 2500)
|
|
build_path = /obj/item/device/radio/electropack
|
|
category = list("hacked", "Tools")
|
|
|
|
/datum/design/flamethrower
|
|
name = "Flamethrower"
|
|
id = "flamethrower"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 500)
|
|
build_path = /obj/item/weapon/flamethrower/full
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/handcuffs
|
|
name = "Handcuffs"
|
|
id = "handcuffs"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 500)
|
|
build_path = /obj/item/weapon/restraints/handcuffs
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/incendiary_slug
|
|
name = "Incendiary Slug"
|
|
id = "incendiary_slug"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/large_welding_tool
|
|
name = "Industrial Welding Tool"
|
|
id = "large_welding_tool"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 70, "$glass" = 60)
|
|
build_path = /obj/item/weapon/weldingtool/largetank
|
|
category = list("hacked", "Tools")
|
|
|
|
/datum/design/rcd
|
|
name = "Rapid Construction Device (RCD)"
|
|
id = "rcd"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 30000)
|
|
build_path = /obj/item/weapon/rcd
|
|
category = list("hacked", "Construction")
|
|
|
|
/datum/design/shotgun_dart
|
|
name = "Shotgun Dart"
|
|
id = "shotgun_dart"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/dart
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/shotgun_slug
|
|
name = "Shotgun Slug"
|
|
id = "shotgun_slug"
|
|
build_type = AUTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun
|
|
category = list("hacked", "Security")
|