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Paradise/code/modules/research/designs/autolathe_designs.dm
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2015-05-29 15:43:42 -07:00

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///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////
/datum/design/analyzer
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
build_path = /obj/item/device/analyzer
category = list("initial","Tools")
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list("$metal" = 50)
build_path = /obj/item/weapon/crowbar
category = list("initial","Tools")
/datum/design/extinguisher
name = "Fire Extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list("$metal" = 90)
build_path = /obj/item/weapon/extinguisher
category = list("initial","Tools")
/datum/design/flashlight
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/flashlight
category = list("initial","Tools")
/datum/design/multitool
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/multitool
category = list("initial","Tools")
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/weapon/screwdriver
category = list("initial","Tools")
/datum/design/tscanner
name = "T-ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/device/t_scanner
category = list("initial","Tools")
/datum/design/welding_helmet
name = "Welding Helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list("$metal" = 1750, "$glass" = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
/datum/design/weldingtool
name = "Welding Tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 20)
build_path = /obj/item/weapon/weldingtool
category = list("initial","Tools")
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/wirecutters
category = list("initial","Tools")
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/weapon/wrench
category = list("initial","Tools")
/datum/design/spraycan
name = "Spraycan"
id = "spraycan"
build_type = AUTOLATHE
materials = list("$metal" = 100, "$glass" = 100)
build_path = /obj/item/toy/crayon/spraycan
category = list("initial", "Tools")
/datum/design/airalarm_electronics
name = "Air Alarm Electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airalarm_electronics
category = list("initial", "Electronics")
/datum/design/airlock_board
name = "Airlock Electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airlock_electronics
category = list("initial", "Electronics")
/datum/design/intercom_electronics
name = "Intercom Electronics"
id = "intercom_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/intercom_electronics
category = list("initial", "Electronics")
/datum/design/console_screen
name = "Console Screen"
id = "console_screen"
build_type = AUTOLATHE
materials = list("$glass" = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
name = "Fire Alarm Electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/firealarm_electronics
category = list("initial", "Electronics")
/datum/design/igniter
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/igniter
category = list("initial", "Miscellaneous")
/datum/design/infrared_emitter
name = "Infrared Emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = 500)
build_path = /obj/item/device/assembly/infra
category = list("initial", "Miscellaneous")
/datum/design/kitchen_knife
name = "Kitchen knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list("$metal" = 12000)
build_path = /obj/item/weapon/kitchenknife
category = list("initial","Miscellaneous")
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000)
build_path = /obj/item/device/pipe_painter
category = list("initial", "Miscellaneous")
/datum/design/prox_sensor
name = "Proximity Sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
build_path = /obj/item/device/assembly/prox_sensor
category = list("initial", "Miscellaneous")
/datum/design/mousetrap
name = "Mousetrap"
id = "mousetrap"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
build_path = /obj/item/device/assembly/mousetrap
category = list("initial", "Miscellaneous")
/datum/design/timer
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/timer
category = list("initial", "Miscellaneous")
/datum/design/recorder
name = "Universal Recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 30)
build_path = /obj/item/device/taperecorder/empty
category = list("initial", "Miscellaneous")
/datum/design/tape
name = "Tape"
id = "tape"
build_type = AUTOLATHE
materials = list("$metal" = 20, "$glass" = 5)
build_path = /obj/item/device/tape/random
category = list("initial", "Miscellaneous")
/datum/design/voice_analyser
name = "Voice Analyser"
id = "voice_analyser"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/voice
category = list("initial", "Miscellaneous")
/datum/design/canvas
name = "11px by 11px Canvas"
id = "canvas"
build_type = AUTOLATHE
materials = list("$metal" = 50)
build_path = /obj/item/weapon/canvas
category = list("initial", "Miscellaneous")
/datum/design/canvas/nineteenXnineteen
name = "19px by 19px Canvas"
id = "canvas19x19"
build_type = AUTOLATHE
materials = list("$metal" = 50)
build_path = /obj/item/weapon/canvas/nineteenXnineteen
category = list("initial", "Miscellaneous")
/datum/design/canvas/twentythreeXnineteen
name = "23px by 19px Canvas"
id = "canvas23x19"
build_type = AUTOLATHE
materials = list("$metal" = 70)
build_path = /obj/item/weapon/canvas/twentythreeXnineteen
category = list("initial", "Miscellaneous")
/datum/design/canvas/twentythreeXtwentythree
name = "23px by 23px Canvas"
id = "canvas23x23"
build_type = AUTOLATHE
materials = list("$metal" = 100)
build_path = /obj/item/weapon/canvas/twentythreeXtwentythree
category = list("initial", "Miscellaneous")
/datum/design/camera_assembly
name = "Camera Assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 250)
build_path = /obj/item/weapon/camera_assembly
category = list("initial", "Construction")
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
/datum/design/light_bulb
name = "Light Bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/bulb
category = list("initial", "Construction")
/datum/design/light_tube
name = "Light Tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/tube
category = list("initial", "Construction")
/datum/design/metal
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list("$metal" = 3750)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
/datum/design/newscaster_frame
name = "Newscaster Frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list("$metal" = 14000, "$glass" = 8000)
build_path = /obj/item/mounted/frame/newscaster_frame
category = list("initial", "Construction")
/datum/design/rcd_ammo
name = "Compressed Matter Cardridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list("$metal" = 16000, "$glass"=8000)
build_path = /obj/item/weapon/rcd_ammo
category = list("initial","Construction")
/datum/design/rglass
name = "Reinforced Glass"
id = "rglass"
build_type = AUTOLATHE
materials = list("$metal" = 1875, "$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
/datum/design/rods
name = "Metal Rod"
id = "rods"
build_type = AUTOLATHE
materials = list("$metal" = 1875)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list("$glass" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list("$metal" = 2500, "$glass" = 750)
build_path = /obj/item/weapon/cautery
category = list("initial", "Medical")
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/circular_saw
category = list("initial", "Medical")
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2500)
build_path = /obj/item/weapon/hemostat
category = list("initial", "Medical")
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list("$glass" = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list("$metal" = 6000, "$glass" = 3000)
build_path = /obj/item/weapon/retractor
category = list("initial", "Medical")
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
build_path = /obj/item/weapon/scalpel
category = list("initial", "Medical")
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/surgicaldrill
category = list("initial", "Medical")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/beanbag_slug
name = "Beanbag Slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list("$metal" = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/c38
name = "Speed Loader (.38)"
id = "c38"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
/datum/design/radio_headset
name = "Radio Headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/device/radio/headset
category = list("initial", "Communication")
/datum/design/signaler
name = "Remote Signaling Device"
id = "signaler"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 120)
build_path = /obj/item/device/assembly/signaler
category = list("initial", "Communication")
/datum/design/bounced_radio
name = "Station Bounced Radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list("$metal" = 75, "$glass" = 25)
build_path = /obj/item/device/radio/off
category = list("initial", "Communication")
//hacked autolathe recipes
/datum/design/c45
name = "Ammo Box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
/datum/design/a357
name = "Ammo Box (.357)"
id = "a357"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/a357
category = list("hacked", "Security")
/datum/design/c9mm
name = "Ammo Box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
/datum/design/c10mm
name = "Ammo Box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
/datum/design/buckshot_shell
name = "Buckshot Shell"
id = "buckshot_shell"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 2500)
build_path = /obj/item/device/radio/electropack
category = list("hacked", "Tools")
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Security")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
/datum/design/large_welding_tool
name = "Industrial Welding Tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 60)
build_path = /obj/item/weapon/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/rcd
name = "Rapid Construction Device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/weapon/rcd
category = list("hacked", "Construction")
/datum/design/shotgun_dart
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
/datum/design/shotgun_slug
name = "Shotgun Slug"
id = "shotgun_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")