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https://github.com/ParadiseSS13/Paradise.git
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d20298e996
This commit first and foremost ports the -tg- atom pooling system, and removes the old experimental system entirely. Secondly, this PR modifies the qdel system to use a -tg- lookalike "destroy hint" system, which means that individual objects can tell qdel what to do with them beyond taking care of things they need to delete. This ties into the atom pooling system via a new hint define, QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of deleting it as per standard. Emitter beams are now fully pooled. Qdel now has semi-compatibility with all datum types, however it is not the same as -tg-'s "Queue everything!" system. It simply passes it through the GC immediately and adds it to the "hard del" lists. This means that reagents can be qdel'ed, but there is no purpose as of yet, as it is more or less the same as just deleting them, with the added effect of adding logs of them being deleted to the garbage collector.
159 lines
4.6 KiB
Plaintext
159 lines
4.6 KiB
Plaintext
///SCI TELEPAD///
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/obj/machinery/telepad
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name = "telepad"
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desc = "A bluespace telepad used for teleporting objects to and from a location."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "pad-idle"
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anchored = 1
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use_power = 1
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idle_power_usage = 200
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active_power_usage = 5000
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var/efficiency
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/obj/machinery/telepad/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/telesci_pad(null)
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component_parts += new /obj/item/bluespace_crystal/artificial(null)
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component_parts += new /obj/item/bluespace_crystal/artificial(null)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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RefreshParts()
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/obj/machinery/telepad/RefreshParts()
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var/E
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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E += C.rating
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efficiency = E
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/obj/machinery/telepad/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, "pad-idle-o", "pad-idle", I))
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return
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if(panel_open)
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if(istype(I, /obj/item/device/multitool))
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var/obj/item/device/multitool/M = I
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M.buffer = src
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user << "<span class = 'caution'>You save the data in the [I.name]'s buffer.</span>"
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if(exchange_parts(user, I))
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return
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default_deconstruction_crowbar(I)
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//CARGO TELEPAD//
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/obj/machinery/telepad_cargo
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name = "cargo telepad"
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desc = "A telepad used by the Rapid Crate Sender."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "pad-idle"
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anchored = 1
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use_power = 1
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idle_power_usage = 20
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active_power_usage = 500
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var/stage = 0
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/obj/machinery/telepad_cargo/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
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if(anchored)
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anchored = 0
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user << "<span class = 'caution'> The [src] can now be moved.</span>"
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else if(!anchored)
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anchored = 1
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user << "<span class = 'caution'> The [src] is now secured.</span>"
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if(istype(W, /obj/item/weapon/screwdriver))
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if(stage == 0)
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "<span class = 'caution'> You unscrew the telepad's tracking beacon.</span>"
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stage = 1
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else if(stage == 1)
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "<span class = 'caution'> You screw in the telepad's tracking beacon.</span>"
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stage = 0
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if(istype(W, /obj/item/weapon/weldingtool) && stage == 1)
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playsound(src, 'sound/items/Welder.ogg', 50, 1)
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user << "<span class = 'caution'> You disassemble the telepad.</span>"
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new /obj/item/stack/sheet/metal(get_turf(src))
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new /obj/item/stack/sheet/glass(get_turf(src))
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qdel(src)
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///TELEPAD CALLER///
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/obj/item/device/telepad_beacon
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name = "telepad beacon"
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desc = "Use to warp in a cargo telepad."
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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origin_tech = "bluespace=3"
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/obj/item/device/telepad_beacon/attack_self(mob/user as mob)
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if(user)
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user << "<span class = 'caution'> Locked In</span>"
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new /obj/machinery/telepad_cargo(user.loc)
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playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
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qdel(src)
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return
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///HANDHELD TELEPAD USER///
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/obj/item/weapon/rcs
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name = "rapid-crate-sender (RCS)"
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desc = "Use this to send crates and closets to cargo telepads."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "rcs"
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flags = CONDUCT
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force = 10.0
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throwforce = 10.0
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throw_speed = 2
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throw_range = 5
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var/rcharges = 10
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var/obj/machinery/pad = null
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var/last_charge = 30
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var/mode = 0
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var/rand_x = 0
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var/rand_y = 0
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var/emagged = 0
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var/teleporting = 0
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/obj/item/weapon/rcs/New()
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..()
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processing_objects.Add(src)
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/obj/item/weapon/rcs/examine(mob/user)
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..()
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user << "There are [rcharges] charge\s left."
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/obj/item/weapon/rcs/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/item/weapon/rcs/process()
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if(rcharges > 10)
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rcharges = 10
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if(last_charge == 0)
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rcharges++
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last_charge = 30
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else
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last_charge--
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/obj/item/weapon/rcs/attack_self(mob/user)
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if(emagged)
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if(mode == 0)
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mode = 1
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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user << "<span class = 'caution'> The telepad locator has become uncalibrated.</span>"
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else
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mode = 0
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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user << "<span class = 'caution'> You calibrate the telepad locator.</span>"
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/obj/item/weapon/rcs/emag_act(user as mob)
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if(!emagged)
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emagged = 1
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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user << "<span class = 'caution'> You emag the RCS. Click on it to toggle between modes.</span>"
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return
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