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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 19:52:12 +00:00
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36c7d0d5f52aa31eb157ced48fb338024b7ea3e9
Paradise/code/game/objects
History
dearmochi d2e034d80d Fixes Captain being contractor target, contractor batons not stunning silicon (#15096)
2020-12-12 16:25:25 +00:00
..
effects
[READY] Syndicate Contractors (#14605)
2020-12-09 12:03:23 -05:00
items
Fixes Captain being contractor target, contractor batons not stunning silicon (#15096)
2020-12-12 16:25:25 +00:00
random
Codebase Cleanup - 2020-09-27 (#14472)
2020-10-15 13:22:52 -04:00
structures
christmas cheer (#15045)
2020-12-09 17:42:00 +00:00
buckling.dm
Remove if on grabbed_by (never null)
2020-06-26 13:38:46 +02:00
empulse.dm
Blood Cult 2: Electric Boogaloo (#14516)
2020-11-06 20:41:41 -05:00
explosion.dm
Stops explosions causing millions of runtimes (#14931)
2020-11-23 19:03:20 +00:00
items.dm
Merge remote-tracking branch 'upstream/master' into pull-move-rework
2020-08-17 21:35:35 +02:00
obj_defense.dm
Fixes ex_act runtime (#14026)
2020-09-16 15:39:00 -04:00
objs.dm
Converts all tgui_ to ui_
2020-11-21 12:10:58 +00:00
structures.dm
Fixes #9174 - humans buckled to xeno nests can still attack
2020-09-27 00:57:57 -07:00
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