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All game modes EXCEPT traitor (and it's variants) misinform a number of chumps that they are potential collaborators, to cut down on metagame potential. Traitor modes don't misinform anyone and instead inform the real potential collaborators only to prevent spreading actual codewords to the general public. Maximum number of chumps scales with population, though it is possible to end up with fewer chumps than the maximum based on RNG and the number of people with opposed/skeptical relations. Also fixed some accidentally inverted checks that broke everything, and moved the inform_collab proc to the base game_mode type for organization