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Expands the beach away mission to include a brand new scuba-diving area! - Somewhat empty, but has a few points of interest scattered about and can be added to in the future Visually updates the beach - Sand texture changed, and given randomization for a more varied beachfront. - The row of crates and lockers has been replaced with 3 changing rooms/tents so you can change into that mankini in private. - Changes the water texture to be less bland - Expands the water area to give more room for swimmers to play in before they reach the edge Adds in the Diving Point Buoy and Diving Point Anchor objects, used to transition between the beach surface and the underwater area - Hit with an empty hand to transition between the two points The underwater area has a few "minor" dangers to prepare for: - Sea Carp - These carp (unlike their space-faring cousins) won't attack on sight, and will try to swim away when attacked. They still bite if they work up the courage to come back. - Water - Water and lungs don't work well together, who knew!? Skrell, Neara, and anyone who has NO_BREATHE can happily explore, while the rest will want to pack some internals lest they begin to drown. - Drowning in the scuba area doesn't require you to be lying down, unlike the pool. You're in over your head (literally). - Darkness - Not quite a danger in itself, but it's easy to get disoriented in the dark water, and that can be frustrating. CODE STUFF - Broke up the pool controller code into a couple procs for cleanliness and in case we want to have a type of pool controller that doesn't drown or doesn't adjust bodytemp - Made ladders use forceMove instead of directly setting loc - Removed an entirely unused area (/area/beach) Crappy coder-sprites for Buoy and Anchor done by myself. - Ok, they actually aren't THAT bad, but they aren't fantastic.