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37aef47198e019ba7f9c19d9fab963e02a3e2965
Paradise/code/game/mecha
History
Segrain 85f82219ba Fix for #3345.
2013-07-25 03:03:14 +03:00
..
combat
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
equipment
Fixes #3324.
2013-07-21 15:03:49 +01:00
medical
MedHUDs and virus2.
2013-07-09 04:51:09 +03:00
working
Fixes #3131
2013-06-22 22:19:52 -07:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
Fix for #3345.
2013-07-25 03:03:14 +03:00
mecha_construction_paths.dm
Fixes #3106
2013-06-21 06:43:24 -07:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mecha.dm
Redundancy fix.
2013-07-01 19:51:03 -07:00
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