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Paradise/code/_onclick/hud/screen_objects.dm
Contrabang 875937ce81 Converts some defines to not be LOWERCASE (#30254)
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/*
Screen "objects"
Todo: improve/re-implement
Screen objects are only used for the hud and should not appear anywhere "in-game".
They are not actually objects, which is counterintuitive to their name.
They are used with the client/screen list and the screen_loc var.
For more information, see the byond documentation on the screen_loc and screen vars.
*/
/atom/movable/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
layer = HUD_LAYER
plane = HUD_PLANE
flags = NO_SCREENTIPS
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/datum/hud/hud = null
appearance_flags = NO_CLIENT_COLOR
/**
* Map name assigned to this object.
* Automatically set by /client/proc/add_obj_to_map.
*/
var/assigned_map
/**
* Mark this object as garbage-collectible after you clean the map
* it was registered on.
*
* This could probably be changed to be a proc, for conditional removal.
* But for now, this works.
*/
var/del_on_map_removal = TRUE
/atom/movable/screen/Destroy()
master = null
hud = null
return ..()
/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params)
return
/atom/movable/screen/text
icon = null
icon_state = null
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = "CENTER-7,CENTER-7"
maptext_height = 480
maptext_width = 480
/atom/movable/screen/close
name = "close"
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
/atom/movable/screen/close/Click()
if(master)
if(isstorage(master))
var/obj/item/storage/S = master
S.close(usr)
return 1
/atom/movable/screen/drop
name = "drop"
icon_state = "act_drop"
/atom/movable/screen/drop/Click()
usr.drop_item_v()
/atom/movable/screen/grab
name = "grab"
/atom/movable/screen/grab/Click()
var/obj/item/grab/G = master
G.s_click(src)
return 1
/atom/movable/screen/grab/attack_hand()
return
/atom/movable/screen/grab/attackby__legacy__attackchain()
return
/atom/movable/screen/act_intent
name = "intent"
icon_state = "help"
screen_loc = UI_ACTI
/atom/movable/screen/act_intent/Click(location, control, params)
if(ishuman(usr))
var/_x = text2num(params2list(params)["icon-x"])
var/_y = text2num(params2list(params)["icon-y"])
if(_x<=16 && _y<=16)
usr.a_intent_change(INTENT_HARM)
else if(_x<=16 && _y>=17)
usr.a_intent_change(INTENT_HELP)
else if(_x>=17 && _y<=16)
usr.a_intent_change(INTENT_GRAB)
else if(_x>=17 && _y>=17)
usr.a_intent_change(INTENT_DISARM)
else
usr.a_intent_change("right")
/atom/movable/screen/act_intent/alien
icon = 'icons/mob/screen_alien.dmi'
/atom/movable/screen/act_intent/robot
icon = 'icons/mob/screen_robot.dmi'
/atom/movable/screen/act_intent/robot/ai
screen_loc = "SOUTH+1:6,EAST-1:32"
/atom/movable/screen/mov_intent
name = "run/walk toggle"
icon_state = "running"
/atom/movable/screen/act_intent/simple_animal
icon = 'icons/mob/screen_simplemob.dmi'
/atom/movable/screen/act_intent/guardian
icon = 'icons/mob/guardian.dmi'
/atom/movable/screen/mov_intent/Click()
usr.toggle_move_intent()
/atom/movable/screen/pull
name = "stop pulling"
icon_state = "pull"
/atom/movable/screen/pull/Click()
usr.stop_pulling()
/atom/movable/screen/pull/update_icon_state()
if(hud?.mymob?.pulling)
icon_state = "pull"
else
icon_state = "pull0"
/atom/movable/screen/resist
name = "resist"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_resist"
/atom/movable/screen/resist/Click()
if(isliving(usr))
var/mob/living/L = usr
L.resist()
/atom/movable/screen/throw_catch
name = "throw/catch"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_throw_off"
/atom/movable/screen/throw_catch/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
/atom/movable/screen/storage
name = "storage"
/atom/movable/screen/storage/Click(location, control, params)
if(world.time <= usr.next_move)
return TRUE
if(usr.incapacitated(ignore_restraints = TRUE))
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(master)
var/obj/item/I = usr.get_active_hand()
if(I)
master.attackby__legacy__attackchain(I, usr, params)
return TRUE
/atom/movable/screen/storage/proc/is_item_accessible(obj/item/I, mob/user)
if(!user || !I)
return FALSE
var/storage_depth = I.storage_depth(user)
if((I in user.loc) || (storage_depth != -1))
return TRUE
if(!isturf(user.loc))
return FALSE
var/storage_depth_turf = I.storage_depth_turf()
if(isturf(I.loc) || (storage_depth_turf != -1))
if(I.Adjacent(user))
return TRUE
return FALSE
/atom/movable/screen/storage/MouseDrop_T(obj/item/I, mob/user)
if(!user || !istype(I) || user.incapacitated(ignore_restraints = TRUE) || ismecha(user.loc) || !master)
return
var/obj/item/storage/S = master
if(!S)
return
if(!is_item_accessible(I, user))
log_game("[user.simple_info_line()] tried to abuse storage remote drag&drop with '[I]' at [atom_loc_line(I)] into '[S]' at [atom_loc_line(S)]")
message_admins("[user.simple_info_line()] tried to abuse storage remote drag&drop with '[I]' at [atom_loc_line(I)] into '[S]' at [atom_loc_line(S)]")
return
if(I in S.contents) // If the item is already in the storage, move them to the end of the list
if(S.contents[length(S.contents)] == I) // No point moving them at the end if they're already there!
return
var/list/new_contents = S.contents.Copy()
if(S.display_contents_with_number)
// Basically move all occurences of I to the end of the list.
var/list/obj/item/to_append = list()
for(var/obj/item/stored_item in S.contents)
if(S.can_items_stack(stored_item, I))
new_contents -= stored_item
to_append += stored_item
new_contents.Add(to_append)
else
new_contents -= I
new_contents += I // oof
S.contents = new_contents
if(user.s_active == S)
S.orient2hud(user)
S.show_to(user)
else // If it's not in the storage, try putting it inside
S.attackby__legacy__attackchain(I, user)
return TRUE
/atom/movable/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
screen_loc = UI_ZONESEL
var/overlay_file = 'icons/mob/zone_sel.dmi'
var/selecting = "chest"
var/static/list/hover_overlays_cache = list()
var/hovering
/atom/movable/screen/zone_sel/Click(location, control,params)
if(isobserver(usr))
return
var/list/PL = params2list(params)
var/icon_x = text2num(PL["icon-x"])
var/icon_y = text2num(PL["icon-y"])
var/choice = get_zone_at(icon_x, icon_y)
if(!choice)
return 1
return set_selected_zone(choice, usr)
/atom/movable/screen/zone_sel/MouseEntered(location, control, params)
. = ..()
MouseMove(location, control, params)
/atom/movable/screen/zone_sel/MouseMove(location, control, params)
if(isobserver(usr))
return
var/list/PL = params2list(params)
var/icon_x = text2num(PL["icon-x"])
var/icon_y = text2num(PL["icon-y"])
var/choice = get_zone_at(icon_x, icon_y)
if(hovering == choice)
return
cut_overlay(hover_overlays_cache[hovering])
hovering = choice
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
if(!overlay_object)
overlay_object = new
overlay_object.icon_state = "[choice]"
hover_overlays_cache[choice] = overlay_object
add_overlay(overlay_object)
/obj/effect/overlay/zone_sel
icon = 'icons/mob/zone_sel.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
/atom/movable/screen/zone_sel/MouseExited(location, control, params)
if(!isobserver(usr) && hovering)
cut_overlay(hover_overlays_cache[hovering])
hovering = null
return ..()
/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
switch(icon_y)
if(1 to 3) //Feet
switch(icon_x)
if(10 to 15)
return "r_foot"
if(17 to 22)
return "l_foot"
if(4 to 9) //Legs
switch(icon_x)
if(10 to 15)
return "r_leg"
if(17 to 22)
return "l_leg"
if(10 to 13) //Hands and groin
switch(icon_x)
if(8 to 11)
return "r_hand"
if(12 to 20)
return "groin"
if(21 to 24)
return "l_hand"
if(14 to 22) //Chest and arms to shoulders
switch(icon_x)
if(8 to 11)
return "r_arm"
if(12 to 20)
return "chest"
if(21 to 24)
return "l_arm"
if(23 to 30) //Head, but we need to check for eye or mouth
if(icon_x in 12 to 20)
switch(icon_y)
if(23 to 24)
if(icon_x in 15 to 17)
return "mouth"
if(26) //Eyeline, eyes are on 15 and 17
if(icon_x in 14 to 18)
return "eyes"
if(25 to 27)
if(icon_x in 15 to 17)
return "eyes"
return "head"
/atom/movable/screen/zone_sel/proc/set_selected_zone(choice)
if(!hud)
return
if(isobserver(hud.mymob))
return
if(choice != selecting)
selecting = choice
update_icon(UPDATE_OVERLAYS)
return TRUE
/atom/movable/screen/zone_sel/update_overlays()
. = ..()
var/image/sel = image(overlay_file, "[selecting]")
sel.appearance_flags = RESET_COLOR
. += sel
hud.mymob.zone_selected = selecting
/atom/movable/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
overlay_file = 'icons/mob/screen_alien.dmi'
/atom/movable/screen/zone_sel/robot
icon = 'icons/mob/screen_robot.dmi'
/atom/movable/screen/craft
name = "crafting menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "craft"
screen_loc = UI_CRAFTING
/atom/movable/screen/craft/Click()
if(!isliving(usr))
return
var/mob/living/M = usr
M.OpenCraftingMenu()
/atom/movable/screen/language_menu
name = "language menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = UI_LANGUAGE_MENU
/atom/movable/screen/language_menu/Click()
var/mob/M = usr
if(!istype(M))
return
M.check_languages()
/atom/movable/screen/inventory
var/slot_id //The indentifier for the slot. It has nothing to do with ID cards.
var/list/object_overlays = list()
/atom/movable/screen/inventory/MouseEntered()
. = ..()
add_overlays()
/atom/movable/screen/inventory/MouseExited()
..()
cut_overlay(object_overlays)
object_overlays.Cut()
/atom/movable/screen/inventory/proc/add_overlays()
var/mob/user = hud?.mymob
if(!user || user != usr)
return
if(!hud?.mymob || !slot_id || (slot_id & ITEM_SLOT_BOTH_HANDS))
return
var/obj/item/holding = user.get_active_hand()
if(!holding || user.get_item_by_slot(slot_id))
return
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#ff0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
add_overlay(object_overlays)
/atom/movable/screen/inventory/MouseDrop(atom/over)
cut_overlay(object_overlays)
object_overlays.Cut()
if(could_be_click_lag())
Click()
drag_start = 0
return
return ..()
/atom/movable/screen/inventory/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated())
return 1
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id))
usr.update_inv_l_hand()
usr.update_inv_r_hand()
return TRUE
/atom/movable/screen/inventory/hand
var/image/active_overlay
var/image/handcuff_overlay
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
/atom/movable/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
var/state = (slot_id == ITEM_SLOT_RIGHT_HAND) ? "markus" : "gabrielle"
handcuff_overlay = image(icon = 'icons/mob/screen_gen.dmi', icon_state = state)
if(!hud || !hud.mymob)
return
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
. += handcuff_overlay
var/obj/item/organ/external/hand = C.get_organ("[slot_id == ITEM_SLOT_LEFT_HAND ? "l" : "r"]_hand")
if(!isalien(C) && (!hand || !hand.is_usable()))
. += blocked_overlay
if(slot_id == ITEM_SLOT_LEFT_HAND)
if(hud.mymob.hand)
. += "hand_active"
if(hud.mymob.l_hand && (hud.mymob.l_hand.flags & NODROP) && !(hud.mymob.l_hand.flags & ABSTRACT))
. += "locked_l"
else if(slot_id == ITEM_SLOT_RIGHT_HAND)
if(!hud.mymob.hand)
. += "hand_active"
if(hud.mymob.r_hand && (hud.mymob.r_hand?.flags & NODROP) && !(hud.mymob.r_hand.flags & ABSTRACT))
. += "locked"
/atom/movable/screen/inventory/hand/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated())
return 1
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
if(ismob(usr))
var/mob/M = usr
switch(name)
if("right hand", "r_hand")
M.activate_hand(HAND_BOOL_RIGHT)
if("left hand", "l_hand")
M.activate_hand(HAND_BOOL_LEFT)
return TRUE
/atom/movable/screen/swap_hand
name = "swap hand"
/atom/movable/screen/swap_hand/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated())
return 1
if(ismob(usr))
var/mob/M = usr
M.swap_hand()
return 1
/atom/movable/screen/healths
name = "health"
icon_state = "health0"
screen_loc = UI_HEALTH
/atom/movable/screen/healths/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = UI_ALIEN_HEALTH
/atom/movable/screen/healths/bot
icon = 'icons/mob/screen_bot.dmi'
screen_loc = UI_BORG_HEALTH
/atom/movable/screen/healths/robot
icon = 'icons/mob/screen_robot.dmi'
screen_loc = UI_BORG_HEALTH
/atom/movable/screen/healths/corgi
icon = 'icons/mob/screen_corgi.dmi'
/atom/movable/screen/healths/slime
icon = 'icons/mob/screen_slime.dmi'
icon_state = "slime_health0"
screen_loc = UI_SLIME_HEALTH
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/guardian
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healthdoll
name = "health doll"
icon_state = "healthdoll_DEAD"
screen_loc = UI_HEALTHDOLL
var/list/cached_healthdoll_overlays = list() // List of icon states (strings) for overlays
/atom/movable/screen/healthdoll/Click()
if(ishuman(usr) && usr.stat != DEAD)
var/mob/living/carbon/H = usr
H.check_self_for_injuries()
/atom/movable/screen/nutrition
name = "nutrition"
icon = 'icons/mob/screen_hunger.dmi'
icon_state = null
screen_loc = UI_NUTRITION
/atom/movable/screen/component_button
var/atom/movable/screen/parent
/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/new_parent)
. = ..()
parent = new_parent
/atom/movable/screen/component_button/Click(params)
if(parent)
parent.component_click(src, params)
/atom/movable/screen/healths/stamina
icon_state = "stamina_0"
screen_loc = UI_STAMINA