Files
Paradise/code/controllers/subsystem/SSparallax.dm
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00

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SUBSYSTEM_DEF(parallax)
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
priority = FIRE_PRIORITY_PARALLAX
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
offline_implications = "Space parallax will no longer move around. No immediate action is needed."
cpu_display = SS_CPUDISPLAY_HIGH
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
var/random_layer
var/random_parallax_color
//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
/datum/controller/subsystem/parallax/PreInit()
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE) //Special color for random_layer1. Has to be done here so everyone sees the same color.
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
/datum/controller/subsystem/parallax/fire(resumed = 0)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/client/C = currentrun[length(currentrun)]
currentrun.len--
if(!C || !C.eye)
if(MC_TICK_CHECK)
return
continue
var/atom/movable/A = C.eye
if(!istype(A))
continue
for(A; isatom(A.loc) && !isturf(A.loc); A = A.loc);
if(A != C.movingmob)
if(C.movingmob != null && C.movingmob.client_mobs_in_contents)
C.movingmob.client_mobs_in_contents -= C.mob
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
LAZYINITLIST(A.client_mobs_in_contents)
A.client_mobs_in_contents += C.mob
C.movingmob = A
if(MC_TICK_CHECK)
return
currentrun = null