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Paradise/code/datums/ruins.dm

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/datum/map_template/ruin
//name = "A Chest of Doubloons"
name = null
var/id = null // For blacklisting purposes, all ruins need an id
var/description = "In the middle of a clearing in the rockface, there's a \
chest filled with gold coins with Spanish engravings. How is there a \
wooden container filled with 18th century coinage in the middle of a \
lavawracked hellscape? It is clearly a mystery."
/// Prevents megafauna spawning within a certain range of ruins.
var/megafauna_safe_range = FALSE
var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin)
var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost.
var/placement_weight = 1 //How often should this ruin appear
var/allow_duplicates = TRUE
var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate)
/// If a ruin ID is in this list, this ruin will not spawn on the same level as that ruin.
var/list/never_spawn_on_the_same_level = list()
var/prefix = null
var/suffix = null
/datum/map_template/ruin/New()
if(!name && id)
name = id
mappath = prefix + suffix
..(path = mappath)
/// The cost of a ruin is the square root of the product of its dimensions.
/// This encodes the size of the ruin relative to each other without the
/// numbers getting ridiculous.
/datum/map_template/ruin/proc/get_cost()
if(!width || !height)
CRASH("cost of [name]/[suffix] requested before loaded size")
return floor(sqrt(width * height))