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* Prepare for trade shuttles * The ships * Debug logs * W i d e * Adjust * Update boxstation.dmm * Templates instead of landmarks, test this Co-authored-by: Charlie Nolan <funnyman3595@gmail.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Fixes * Removed unnecessary comment Co-authored-by: Charlie Nolan <funnyman3595@gmail.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Null check Co-authored-by: Charlie Nolan <funnyman3595@gmail.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Reorganizes some ships to make viewing easier --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
263 lines
10 KiB
Plaintext
263 lines
10 KiB
Plaintext
/datum/map_template/shuttle
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name = "Base Shuttle Template"
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var/prefix = "_maps/map_files/shuttles/"
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var/suffix
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var/port_id
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var/shuttle_id
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var/description
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var/admin_notes
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/datum/map_template/shuttle/proc/preload()
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return
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/datum/map_template/shuttle/New()
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if(port_id && suffix)
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shuttle_id = "[port_id]_[suffix]"
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mappath = "[prefix][shuttle_id].dmm"
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. = ..()
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/datum/map_template/shuttle/emergency
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port_id = "emergency"
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name = "Base Shuttle Template (Emergency)"
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/datum/map_template/shuttle/cargo
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port_id = "cargo"
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name = "Base Shuttle Template (Cargo)"
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/datum/map_template/shuttle/ferry
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port_id = "ferry"
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name = "Base Shuttle Template (Ferry)"
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/datum/map_template/shuttle/admin
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port_id = "admin"
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name = "Base Shuttle Template (Admin)"
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// Shuttles start here:
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/datum/map_template/shuttle/emergency/bar
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suffix = "bar"
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name = "NTV Bullet (Bar)"
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description = "A luxuriously outfitted shuttle featuring a full-sized bar, gambling table, and bathroom suite. The Command section is equipped with a spacious drawing room."
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/datum/map_template/shuttle/emergency/cyb
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suffix = "cyb"
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name = "Emergency shuttle (Cyberiad)"
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/datum/map_template/shuttle/emergency/dept
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suffix = "dept"
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name = "NTV Charon (Departmental)"
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description = "A modified Charon-class shuttle featuring areas for each department, and a small bar."
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admin_notes = "Designed to reduce chaos. Each dept requires dept access."
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/datum/map_template/shuttle/emergency/military
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suffix = "mil"
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name = "NTV Charon (Militarized)"
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description = "A militarized Charon-class shuttle hull featuring defense turrets and minimal crew comforts."
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admin_notes = "Designed to ensure a safe evacuation during xeno outbreaks."
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/datum/map_template/shuttle/emergency/clown
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suffix = "clown"
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name = "NCV Snappop(tm)"
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description = "Hey kids and grownups! Are you bored of DULL and TEDIOUS \
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shuttle journeys while you're evacuating for probably BORING reasons? \
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Well then order the Snappop(tm) today! We've got fun activities for \
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everyone, an all access cockpit, and no boring security brig! Boo! \
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Play dress up with your friends! Collect all the bedsheets before \
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your neighbor does! Check if the AI is watching you with our patent \
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pending \"Peeping Tom AI Multitool Detector\" or PEEEEEETUR for \
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short. Have a fun ride!"
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admin_notes = "Brig is replaced by anchored greentext book surrounded by \
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lavaland chasms, stationside door has been removed to prevent \
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accidental dropping."
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/datum/map_template/shuttle/emergency/cramped
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suffix = "cramped"
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name = "Secure Transport Vessel 5 (STV5)"
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description = "Well, looks like Centcomm only had this ship in the area, \
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they probably weren't expecting you to need evac for a while. \
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Probably best if you don't rifle around in whatever equipment they \
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were transporting. I hope you're friendly with your coworkers, \
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because there is very little space in this thing.\n\
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\n\
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Contains contraband armory guns, maintenance loot, and abandoned \
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crates!"
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admin_notes = "Due to origin as a solo piloted secure vessel, has an \
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active GPS onboard labeled STV5."
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/datum/map_template/shuttle/emergency/meta
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suffix = "meta"
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name = "Emergency shuttle (Metastation)"
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/datum/map_template/shuttle/emergency/clockwork
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suffix = "clockwork"
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name = "Clockwork Shuttle"
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description = "A shuttle constructed mostly from brass and clockwork. \
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A large portion of the shuttle is dominated by a chapel that appears to be dedicated to the worship of Ratvar, the Clockwork Justicular."
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admin_notes = "Contains 4 inactive clockwork marauder constructs. Put players into the constructs if you want them to move."
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/datum/map_template/shuttle/emergency/narnar
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suffix = "narnar"
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name = "Shuttle 667"
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description = "Looks like this shuttle may have wandered into the \
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darkness between the stars en route to the station. Let's not think \
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too hard about where all the bodies came from."
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admin_notes = "Contains inactive \
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constructs. Put players in constructs if you want them to move. \
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Cloning pods in 'medbay' area are showcases and nonfunctional."
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/datum/map_template/shuttle/emergency/old
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suffix = "old"
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name = "Retired Station shuttle."
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description = "An older model of the station shuttle."
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/datum/map_template/shuttle/emergency/jungle
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suffix = "jungle"
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name = "Emergency shuttle JUNG-13"
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description = "You can hear screeching and hissing as this shuttle docks."
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/datum/map_template/shuttle/emergency/raven
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suffix = "raven"
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name = "NSV Raven"
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description = "The NSV Raven is a former high-risk salvage frigate, now repurposed into an emergency escape shuttle. \
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Formerly first on the scene to pick through war zones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. \
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This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts."
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admin_notes = "Comes with turrets that will target simple mobs."
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/datum/map_template/shuttle/emergency/shadow
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suffix = "shadow"
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name = "NRTV Shadow"
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description = "Guaranteed to get you somewhere FAST. Featuring a supercharged plasma-injection burn drive, this bad boy will put more distance between you and certain death than any other!"
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admin_notes = "The aft of the ship has a plasma tank that starts ignited. May get released by crew. The plasma windows next to the engine heaters will also erupt into flame, and also risk getting released by crew."
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/datum/map_template/shuttle/emergency/lance
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suffix = "lance"
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name = "NAV Lance"
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description = "Based on a rejected design by an over-eager member of Nanotrasen Asset Protection, the NAV Lance is designed to tactically slam into destroyed stations, \
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dispatching threats and saving crew at the same time! \
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Be careful to stay out of its path. Comes with a beacon to choose where it docks!"
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admin_notes = "WARNING: This shuttle is designed to crash into the station. It has turrets, similar to the raven. Place down the beacon please. Once the shuttle is loaded, it cannot be unloaded."
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/datum/map_template/shuttle/emergency/cherenkov
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suffix = "cherenkov"
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name = "NXV Cherenkov"
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description = "A vessel with a highly experimental supermatter-powered drive that enables it to travel much faster. \
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To minimize crew exposure to radiation, the vessel's drive section is held far from the crew section by long struts. \
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Personal Protective Equipment in the form of suits and meson goggles are available for use, and the medbay is equipped with anti-radiation treatment, and surgical equipment for removing any unwanted growths."
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admin_notes = "The supermatter engine on this shuttle is not a prop, it is fully functional. It is pre-configured into a safe operating mode and should remain stable unless it is tampered with."
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/datum/map_template/shuttle/emergency/lance/preload()
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message_admins("Preloading [name]!")
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var/obj/docking_port/stationary/CCport = SSshuttle.getDock("emergency_away")
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CCport.setDir(4)
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CCport.forceMove(locate(136, 107, 1))
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CCport.height = 50
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CCport.dheight = 0
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CCport.width = 19
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CCport.dwidth = 9
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var/obj/docking_port/stationary/syndicate = SSshuttle.getDock("emergency_syndicate")
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syndicate.setDir(8)
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syndicate.forceMove(locate(202, 199, 1))
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syndicate.height = 50
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syndicate.dheight = 0
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syndicate.width = 19
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syndicate.dwidth = 9
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var/obj/docking_port/stationary/home = SSshuttle.getDock("emergency_home")
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SSshuttle.stationary_docking_ports -= home
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qdel(home, TRUE)
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SSshuttle.emergency_locked_in = TRUE
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/datum/map_template/shuttle/ferry/base
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suffix = "base"
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name = "transport ferry"
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description = "Standard issue Box/Metastation Centcom ferry."
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/datum/map_template/shuttle/ferry/meat
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suffix = "meat"
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name = "\"meat\" ferry"
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description = "Ahoy! We got all kinds o' meat aft here. Meat from plant \
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people, people who be dark, not in a racist way, just they're dark \
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black. Oh, and lizard meat too, mighty popular that is. Definitely \
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100% fresh, just ask this guy here. *person on meatspike moans* See? \
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Definitely high quality meat, nothin' wrong with it, nothin' added, \
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definitely no zombifyin' reagents!"
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admin_notes = "Meat currently contains no zombifying reagents, people on \
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meatspike must be spawned in."
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/datum/map_template/shuttle/admin/hospital
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suffix = "hospital"
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name = "NHV Asclepius"
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description = "Nanotrasen Hospital ship, providing medical assistance during disasters."
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/datum/map_template/shuttle/admin/admin
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suffix = "admin"
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name = "NTV Argos"
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description = "Default Admin ship. An older ship used for special operations."
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/datum/map_template/shuttle/admin/armory
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suffix = "armory"
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name = "NRV Sparta"
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description = "Armory Shuttle, with plenty of guns to hand out and some general supplies."
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/datum/map_template/shuttle/admin/skipjack
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suffix = "skipjack"
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name = "Vox Skipjack"
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description = "Vox skipjack ship."
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// Trader Shuttles:
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/datum/map_template/shuttle/trader
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port_id = "trader_base"
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prefix = "_maps/map_files/shuttles/trader/"
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/datum/map_template/shuttle/trader/sol
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suffix = "sol"
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name = "Solgov Trade Freighter"
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description = "Trading vessel for solgov traders."
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/datum/map_template/shuttle/trader/ussp
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suffix = "ussp"
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name = "USSP Trade Barge"
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description = "Trading vessel for USSP traders."
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/datum/map_template/shuttle/trader/cybersun
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suffix = "syndicate"
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name = "Cybersun Trade Skiff"
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description = "Trading vessel for cybersun traders."
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/datum/map_template/shuttle/trader/glint_scale
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suffix = "glint"
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name = "Glint Scale Trade Hound"
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description = "Trading vessel for glint scale traders."
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/datum/map_template/shuttle/trader/steadfast
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suffix = "stead"
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name = "Steadfast Co. Trade Freighter"
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description = "Trading vessel for steadfast company traders."
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/datum/map_template/shuttle/trader/synthetic
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suffix = "synth"
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name = "Synthetic Union Trade Vessel"
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description = "Trading vessel for synthetic union traders."
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/datum/map_template/shuttle/trader/skipjack
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suffix = "skip"
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name = "Vox Trade Skipjack"
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description = "Trading vessel for skipjack traders."
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/datum/map_template/shuttle/trader/skrell
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suffix = "skrell"
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name = "Skrellian Trade Skiff"
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description = "Trading vessel for skrellian central authority traders."
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/datum/map_template/shuttle/trader/technocracy
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suffix = "techno"
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name = "Technocracy Trade Pod"
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description = "Trading vessel for technocracy traders."
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/datum/map_template/shuttle/trader/guild
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suffix = "guild"
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name = "Merchant Guild Trade Freighter"
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description = "Trading vessel for merchant guild traders."
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