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Paradise/code/game/objects/effects/temporary_visuals/projectile/impact.dm
2025-07-27 20:52:39 +00:00

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//These are directional impact effects used by hitscan projectiles. Unlike current impact effect, they rotate to face the point the hitscan beam came from.
/obj/effect/projectile/impact
name = "beam impact"
icon = 'icons/obj/projectiles_impact.dmi'
/obj/effect/projectile/impact/laser
name = "laser impact"
icon_state = "impact_laser"
/obj/effect/projectile/impact/laser/blue
icon_state = "impact_blue"
/obj/effect/projectile/impact/disabler
name = "disabler impact"
icon_state = "impact_omni"
/obj/effect/projectile/impact/xray
name = "\improper X-ray impact"
icon_state = "impact_xray"
/obj/effect/projectile/impact/pulse
name = "pulse impact"
icon_state = "impact_u_laser"
/obj/effect/projectile/impact/plasma_cutter
name = "plasma impact"
icon_state = "impact_plasmacutter"
/obj/effect/projectile/impact/stun
name = "stun impact"
icon_state = "impact_stun"
/obj/effect/projectile/impact/heavy_laser
name = "heavy laser impact"
icon_state = "impact_beam_heavy"
/obj/effect/projectile/impact/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/impact/laser/emitter
name = "emitter impact"
icon_state = "impact_emitter"
/obj/effect/projectile/impact/solar
name = "solar impact"
icon_state = "impact_solar"
/obj/effect/projectile/impact/sniper
icon_state = "sniper"
/obj/effect/projectile/impact/death
icon_state = "impact_hcult"