Files
Paradise/code/game/objects/items/cigs.dm
warriorstar-orion 860d091ee1 promote duplicate proc definitions to error (#29996)
* promote duplicate proc definitions to error

* up we go

* take 2

* add redefine allow for sstimer/fire

* fix recent regressions
2025-09-19 15:44:57 +00:00

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#define REAGENT_TIME_RATIO 2.5
/*
CONTENTS:
1. CIGARETTES
2. CIGARS
3. HOLO-CIGAR
4. PIPES
5. ROLLING
CIGARETTE PACKETS ARE IN FANCY.DM
LIGHTERS ARE IN LIGHTERS.DM
*/
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon = 'icons/obj/clothing/smoking.dmi'
icon_state = "cig"
lefthand_file = 'icons/mob/inhands/smoking_lefthand.dmi'
righthand_file = 'icons/mob/inhands/smoking_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
attack_verb = null
container_type = INJECTABLE
new_attack_chain = TRUE
/// Is the cigarette lit?
var/lit = FALSE
/// Do we require special items to be lit?
var/list/fancy_lighters = list()
/// What trash item the cigarette makes when it burns out.
var/butt_type = /obj/item/cigbutt
/// How long does the cigarette last before going out? Decrements by 1 every cycle.
var/smoketime = 150 // 300 seconds.
/// The cigarette's total reagent capacity.
var/chem_volume = 60
/// A list of the types and amounts of reagents in the cigarette.
var/list/list_reagents = list("nicotine" = 40)
/// Has anyone taken any reagents from the cigarette? The first tick gives a bigger dose.
var/first_puff = TRUE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi')
/obj/item/clothing/mask/cigarette/Initialize(mapload)
. = ..()
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 60
reagents.set_reacting(FALSE) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
smoketime = reagents.total_volume * 2.5
update_appearance(UPDATE_NAME|UPDATE_ICON)
/obj/item/clothing/mask/cigarette/update_icon_state()
. = ..()
icon_state = "[initial(icon_state)][lit ? "_on" : ""]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_wear_mask()
H.update_inv_l_hand()
H.update_inv_r_hand()
/obj/item/clothing/mask/cigarette/update_name()
. = ..()
if(!lit)
name = initial(name)
else
name = "lit [name]"
/obj/item/clothing/mask/cigarette/activate_self(mob/user)
if(..())
return
if(lit)
extinguish_cigarette(user)
/obj/item/clothing/mask/cigarette/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/reagent_containers/syringe))
return ..()
if(used.cigarette_lighter_act(user, user, src))
return ITEM_INTERACT_COMPLETE
// Catch any item that has no `cigarette_lighter_act()` but logically should be able to work as a lighter due to being hot.
if(used.get_heat())
//Give a generic light message.
user.visible_message(
"<span class='notice'>[user] lights [src] with [used]</span>",
"<span class='notice'>You light [src] with [used].</span>"
)
light(user)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/item/clothing/mask/cigarette/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!istype(target, /obj/item/reagent_containers/glass))
return ..()
var/obj/item/reagent_containers/glass/glass = target
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered)
to_chat(user, "<span class='notice'>You dip [src] into [target].</span>")
return ITEM_INTERACT_COMPLETE
// Either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, "<span class='notice'>[target] is empty.</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
return ITEM_INTERACT_COMPLETE
/obj/item/clothing/mask/cigarette/pre_attack(atom/atom_target, mob/living/user, params)
if(!ismob(atom_target))
return ..()
var/mob/living/target = atom_target
if(target.on_fire)
user.do_attack_animation(target)
if(target != user)
user.visible_message(
"<span class='notice'>[user] coldly lights [src] with the burning body of [target]. Clearly, [user.p_they()] offer[user.p_s()] the warmest of regards...</span>",
"<span class='notice'>You coldly light [src] with the burning body of [target].</span>"
)
else
// The fire will light it in your hands by itself, but if you whip out the cig and click yourself fast enough, this will happen. TRULY you have your priorities stright.
user.visible_message(
"<span class='notice'>[user] quickly whips out [src] and nonchalantly lights it with [user.p_their()] own burning body. Clearly, [user.p_they()] [user.p_have()] [user.p_their()] priorities straight.</span>",
"<span class='notice'>You quickly whip out [src] and nonchalantly light it with your own burning body. Clearly, you have your priorities straight.</span>"
)
light(user, user)
return FINISH_ATTACK | MELEE_COOLDOWN_PREATTACK
// The above section doesn't check for carbons to allow ALL burning bodies to be used.
if(!iscarbon(target))
return ..()
// If the target has no cig, try to give them the cig.
var/mob/living/carbon_target = target
if(user.zone_selected == "mouth" && !carbon_target.wear_mask && user.a_intent == INTENT_HELP)
user.drop_item_to_ground(src, force = TRUE)
carbon_target.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
if(target != user)
user.visible_message(
"<span class='notice'>[user] slips \a [name] into the mouth of [carbon_target].</span>",
"<span class='notice'>You slip [src] into the mouth of [carbon_target].</span>"
)
else
to_chat(user, "<span class='notice'>You put [src] into your mouth.</span>")
return FINISH_ATTACK
// If they DO have a cig, try to light it with your own cig.
if(cigarette_lighter_act(user, carbon_target))
return FINISH_ATTACK
return ..()
/obj/item/clothing/mask/cigarette/Destroy()
QDEL_NULL(reagents)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/mask/cigarette/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(isdrone(user))
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/clothing/mask/cigarette/proc/extinguish_cigarette(mob/user)
user.visible_message(
"<span class='notice'>[user] calmly drops and treads on [src], putting it out instantly.</span>",
"<span class='notice'>You calmly drop and tread on [src], putting it out instantly.</span>",
"<span class='notice'>You hear a foot being brought down on something, and the tiny fizzling of an ember going out.</span>"
)
die()
/obj/item/clothing/mask/cigarette/can_enter_storage(obj/item/storage/S, mob/user)
if(lit)
to_chat(user, "<span class='warning'>[S] can't hold \the [initial(name)] while it's lit!</span>") // initial(name) so it doesn't say "lit" twice in a row
return FALSE
return TRUE
/obj/item/clothing/mask/cigarette/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
light()
/obj/item/clothing/mask/cigarette/catch_fire()
if(!lit)
visible_message("<span class='warning'>[src] is lit by the flames!</span>")
light()
/obj/item/clothing/mask/cigarette/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item)
var/obj/item/clothing/mask/cigarette/cig = ..()
if(!cig)
return !isnull(cig)
if(!lit)
to_chat(user, "<span class='warning'>You cannot light [cig] with [src] because you need a lighter to light [src] before you can use [src] as a lighter to light [cig]... This seems a little convoluted.</span>")
return TRUE
if(target == user)
user.visible_message(
"<span class='notice'>[user] presses [src] against [cig] until it lights. Seems oddly recursive...</span>",
"<span class='notice'>You press [src] against [cig] until it lights. Seems oddly recursive...</span>"
)
else
user.visible_message(
"<span class='notice'>[user] presses [src] until it lights. Sharing is caring!</span>",
"<span class='notice'>You press [src] against [cig] until it lights. Sharing is caring!</span>"
)
cig.light(user, target)
return TRUE
/obj/item/clothing/mask/cigarette/proc/light(mob/living/user, mob/living/target)
if(lit)
return
lit = TRUE
attack_verb = list("burnt", "singed")
hitsound = 'sound/items/welder.ogg'
damtype = BURN
force = 4
var/mob/M = loc
// Plasma explodes when exposed to fire.
if(reagents.get_reagent_amount("plasma"))
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(M))
M.drop_item_to_ground(src, force = TRUE)
qdel(src)
return
// Fuel explodes, too, but much less violently.
if(reagents.get_reagent_amount("fuel"))
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(M))
M.drop_item_to_ground(src, force = TRUE)
qdel(src)
return
// If there is no target, the user is probably lighting their own cig.
if(isnull(target))
target = user
reagents.set_reacting(TRUE)
reagents.handle_reactions()
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(C.wear_mask == src) // Don't update if it's just in their hand
C.wear_mask_update(src)
set_light(2, 0.25, "#E38F46")
update_appearance(UPDATE_NAME|UPDATE_ICON)
START_PROCESSING(SSobj, src)
playsound(src, 'sound/items/lighter/light.ogg', 25, TRUE)
return TRUE
/obj/item/clothing/mask/cigarette/process()
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
smoketime--
if(reagents.total_volume <= 0 || smoketime < 1)
die()
return
smoke()
/obj/item/clothing/mask/cigarette/extinguish_light(force)
if(!force)
return
die()
/obj/item/clothing/mask/cigarette/proc/smoke()
var/turf/location = get_turf(src)
var/is_being_smoked = FALSE
// Check whether this is actually in a mouth, being smoked
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(src == C.wear_mask)
// There used to be a species check here, but synthetics can smoke now
is_being_smoked = TRUE
if(location)
location.hotspot_expose(700, 1)
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for(var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / length(reagents.reagent_list), 0.1)) //transfer at least .1 of each chem
first_puff = FALSE
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
reagents.remove_any(REAGENTS_METABOLISM)
/obj/item/clothing/mask/cigarette/proc/die()
var/turf/T = get_turf(src)
set_light(0)
var/obj/item/butt = new butt_type(T)
transfer_fingerprints_to(butt)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
// Only put the butt in the user's mouth if there's already a cig there.
if(M.wear_mask == src)
M.drop_item_to_ground(src, force = TRUE) //Force the un-equip so the overlays update
butt.slot_flags |= ITEM_SLOT_MASK // Temporarily allow it to go on masks
M.equip_to_slot_if_possible(butt, ITEM_SLOT_MASK)
butt.slot_flags &= ~ITEM_SLOT_MASK
else
M.drop_item_to_ground(src, force = TRUE)
STOP_PROCESSING(SSobj, src)
qdel(src)
/obj/item/clothing/mask/cigarette/get_heat()
return lit * 1000
//////////////////////////////
// MARK: CIGARETTES
//////////////////////////////
/obj/item/clothing/mask/cigarette/menthol
list_reagents = list("nicotine" = 40, "menthol" = 20)
/obj/item/clothing/mask/cigarette/random
/obj/item/clothing/mask/cigarette/random/New()
list_reagents = list("nicotine" = 40, pick("fuel", "saltpetre", "synaptizine", "green_vomit", "potass_iodide", "msg", "lexorin", "mannitol", \
"spaceacillin" ,"cryoxadone" ,"holywater", "tea" ,"egg" ,"haloperidol" ,"mutagen" ,"omnizine", "carpet", "aranesp", "cryostylane", "chocolate", \
"bilk", "cheese", "rum", "blood", "charcoal", "coffee", "ectoplasm", "space_drugs", "milk", "mutadone", "antihol", "teporone", "insulin", "salbutamol", "toxin") = 20)
..()
/obj/item/clothing/mask/cigarette/candy
name = "candy cigarette"
desc = "A stick of candy imitating a real cigarette. The words 'do not expose to heat' are written in very small letters around the base."
/obj/item/clothing/mask/cigarette/candy/interact_with_atom(atom/A, mob/living/user, list/modifiers)
if(..())
return
if(!ishuman(A))
return
var/mob/living/carbon/human/target = A
if(target != user)
user.visible_message(
"<span_class='notice'>You begin to feed [target] [src].</span>",
"<span_class='warning'>[user] begins to feed [target] [src]!</span>"
)
if(!do_after(user, 5 SECONDS, target = target))
return ITEM_INTERACT_COMPLETE
else
to_chat(user, "<span_class='notice'>You eat [src].</span>")
playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
// A SPICY candy!
if(lit)
target.adjust_nutrition(2)
target.reagents.add_reagent("sugar", 2, reagtemp = 373)
target.reagents.add_reagent("ash", 3, reagtemp = 373)
target.reagents.add_reagent("nicotine", 3, reagtemp = 373)
var/obj/item/organ/external/head/target_head = target.get_organ("head")
if(target_head.receive_damage(0, 15)) // OH GOD IT BURNS WHY DID I EAT THIS!?
target.UpdateDamageIcon()
to_chat(target, "<span_class='notice'>You can taste burnt sugar, ash, burning chemicals, and your own burning flesh...</span>")
to_chat(target, "<span_class='userdanger'>OH FUCK! IT BURNS!</span>")
target.emote("scream")
add_attack_logs(user, target, "Fed a burning candy cigarette.")
else
target.adjust_nutrition(5)
target.reagents.add_reagent("sugar", 5)
to_chat(target, "<span_class='notice'>You can taste sugar, and a hint of chemicals.</span>")
qdel(src)
return ITEM_INTERACT_COMPLETE
/obj/item/clothing/mask/cigarette/syndicate
name = "suspicious cigarette"
desc = "An evil-looking cigarette. It smells of donk pockets."
icon_state = "syndie_cig"
butt_type = /obj/item/cigbutt/syndie
list_reagents = list("nicotine" = 40, "omnizine" = 20)
/obj/item/clothing/mask/cigarette/medical_marijuana
name = "medical marijuana cigarette"
desc = "A cigarette containing specially-bread cannabis that has been engineered to only contain CBD, for medical use. The lack of THC makes it fully legal under Space Law."
icon_state = "medical_weed_cig"
list_reagents = list("cbd" = 60)
/obj/item/clothing/mask/cigarette/robustgold
name = "\improper Robust Gold cigarette"
desc = "A premium cigarette smoked by the truly robust, contains real gold."
list_reagents = list("nicotine" = 40, "gold" = 1)
/obj/item/clothing/mask/cigarette/shadyjims
list_reagents = list("nicotine" = 40, "lipolicide" = 7.5, "ammonia" = 2, "atrazine" = 1, "toxin" = 1.5)
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper. It carries the unmistakable smell of cannabis."
icon_state = "spliff"
butt_type = /obj/item/cigbutt/roach
list_reagents = list("thc" = 40, "cbd" = 20)
/obj/item/clothing/mask/cigarette/rollie/Initialize(mapload)
. = ..()
scatter_atom()
/obj/item/clothing/mask/cigarette/rollie/custom
desc = "A roll of dried plant matter wrapped in thin paper."
list_reagents = list()
/obj/item/clothing/mask/cigarette/carcinoma
name = "\improper Carcinoma Angel cigarette"
desc = "A truly evil looking cigarette. The smell of tobacco is so overpowering that you can practically feel the cancer forming inside you already."
icon_state = "death_cig"
butt_type = /obj/item/cigbutt/death
/obj/item/clothing/mask/cigarette/carcinoma/New()
list_reagents = list("nicotine" = 40, "dnicotine" = 10, pick("carpotoxin", "toxin", "atrazine") = 1)
..()
/obj/item/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/obj/clothing/smoking.dmi'
icon_state = "cig_butt"
w_class = WEIGHT_CLASS_TINY
scatter_distance = 10
/obj/item/cigbutt/syndie
name = "suspicious cigarette butt"
desc = "A manky old cigarette butt with an evil look about it."
icon_state = "syndie_cig_butt"
/obj/item/cigbutt/death
name = "dark cigarette butt"
desc = "A manky old cigarette butt, it did its part in the job of killing someone's lungs."
icon_state = "death_cig_butt"
/obj/item/cigbutt/Initialize(mapload)
. = ..()
scatter_atom()
transform = turn(transform, rand(0, 360))
/obj/item/cigbutt/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(isdrone(user))
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/cigbutt/roach
name = "roach"
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
scatter_distance = 5
/obj/item/cigbutt/roach/Initialize(mapload)
. = ..()
scatter_atom()
//////////////////////////////
// MARK: ROLLING
//////////////////////////////
/obj/item/rollingpaper
name = "rolling paper"
desc = "A thin piece of paper used to make fine smokeables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper"
w_class = WEIGHT_CLASS_TINY
new_attack_chain = TRUE
/obj/item/rollingpaper/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!istype(used, /obj/item/food/grown))
return ..()
var/obj/item/food/grown/plant = used
if(!plant.dry)
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
return ITEM_INTERACT_COMPLETE
user.unequip(src, TRUE)
var/obj/item/clothing/mask/cigarette/rollie/custom/custom_rollie = new (get_turf(user))
// Don't stuff the entire tin into a single cig, you barbarian!
if(istype(used, /obj/item/food/grown/tobacco/pre_dried))
custom_rollie.desc = "Dried tobacco rolled up in a thin piece of paper."
if(plant.reagents.total_volume > custom_rollie.chem_volume)
to_chat(user, "<span class='notice'>You pour some of [plant] into a rolling paper.</span>")
plant.reagents.trans_to(custom_rollie, 40)
plant.update_appearance(UPDATE_ICON)
else
to_chat(user, "<span class='notice'>You empty [plant] into a rolling paper.</span>")
plant.reagents.trans_to(custom_rollie, plant.reagents.total_volume)
user.unequip(plant, TRUE)
qdel(plant)
user.put_in_active_hand(new /obj/item/trash/tobacco_tin)
else
user.unequip(plant, TRUE)
custom_rollie.reagents.maximum_volume = plant.reagents.total_volume
plant.reagents.trans_to(custom_rollie, plant.reagents.total_volume)
to_chat(user, "<span class='notice'>You roll the [plant.name] into a rolling paper.</span>")
custom_rollie.desc = "Dried [plant.name] rolled up in a thin piece of paper."
qdel(plant)
custom_rollie.smoketime = custom_rollie.reagents.total_volume * REAGENT_TIME_RATIO
user.put_in_hands(custom_rollie)
qdel(src)
return ITEM_INTERACT_COMPLETE
/obj/item/food/grown/tobacco/pre_dried
name = "\improper King's Own tobacco"
desc = "A tin of loose-leaf tobacco for filling pipes and hand-rolled cigarettes."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "pipe_tobacco"
seed = null
trash = /obj/item/trash/tobacco_tin
dry = TRUE
tastes = list("tobacco" = 1, "herbs" = 2, "spices" = 2)
volume = 240
list_reagents = list("nicotine" = 240) // One of these has to fill an entire pipe. This is also the same nicotine found in a pack of 6 normal cigarettes.
/obj/item/food/grown/tobacco/pre_dried/examine_more(mob/user)
. = ..()
. += "A unique verity of hardy, arid tobacco grown on the Vulpkanin world of Strend in the Kelunian system. \
The strain was developed from varieties imported from Kelune by the first colonists, and is now considered a luxury brand."
. += ""
. += "Sun-dried, finely shredded, and infused with herbs and spices; it has a pleasant but difficult to pin down flavor.\
Whilst intended for use in pipes or hand-rolled cigarettes, some have been known to use it as dip or snuff."
/obj/item/food/grown/tobacco/pre_dried/On_Consume(mob/M, mob/user)
update_icon(UPDATE_ICON_STATE)
..()
/obj/item/food/grown/tobacco/pre_dried/update_icon_state()
. = ..()
if(reagents.total_volume < 240)
icon_state = "pipe_tobacco_open"
/obj/item/trash/tobacco_tin
name = "empty tobacco tin"
icon = 'icons/obj/cigarettes.dmi'
icon_state = "pipe_tobacco_empty"
//////////////////////////////
// MARK: CIGARS
//////////////////////////////
/obj/item/clothing/mask/cigarette/cigar
name = "\improper Nano Cigar"
desc = "A huge, brown roll of dried and fermented tobacco, manufactured by Nanotrasen's Robust Tobacco subsidiary."
icon_state = "cigar"
fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo)
butt_type = /obj/item/cigbutt/cigarbutt
smoketime = 300
chem_volume = 140
list_reagents = list("nicotine" = 120)
/obj/item/clothing/mask/cigarette/cigar/examine_more(mob/user)
. = ..()
. += "Don't let the advertising fool you, this thing is a bargain basement, bottom-of-the-barrel product and the smoking experience it offers is little better than an oversized Robust cigarette."
. += ""
. += "It still makes you look like a mafia boss, however."
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "\improper Cohiba Robusto Cigar"
desc = "A premium brand of cigar widely exported and enjoyed across the Orion Sector. There's little more that you could want from a cigar"
icon_state = "gold_cigar"
butt_type = /obj/item/cigbutt/cigarbutt/gold
/obj/item/clothing/mask/cigarette/cigar/cohiba/examine_more(mob/user)
..()
. = list()
. += "Lovingly machine rolled using carefully selected strains of tobacco grown in massive hydroponics warehouses in orbit around the death world of Venus, Sol. \
It goes through a range of carefully selected flavours as it is smoked, providing a novel and enjoyable experience throughout."
/obj/item/clothing/mask/cigarette/cigar/havana
name = "\improper Premium Havanian Cigar"
desc = "A luxury cigar imported straight from Sol. Only fit for the best of the best. You feel badass merely glimpsing it..."
icon_state = "gold_cigar"
smoketime = 450
chem_volume = 200
list_reagents = list("nicotine" = 180)
butt_type = /obj/item/cigbutt/cigarbutt/gold
/obj/item/clothing/mask/cigarette/cigar/havana/examine_more(mob/user)
..()
. = list()
. += "One of a handful of brands made using tobacco grown in Cuba on Earth, the core of the Trans-Solar Federation. \
Each of these hand-rolled cigars is carefully put together by master cigar rollers using various strains of tobacco that has been cultivated for hundreds of years to ensure \
the best consistency and flavour possible."
. += ""
. += "Due to a mixture of limited manufacturing capacity, high quality, brand prestige, and export taxes, \
these cigars are too expensive for all but the most wealthy to smoke with any degree of regularity."
/obj/item/clothing/mask/cigarette/cigar/havana/equipped(mob/user, slot, initial)
. = ..()
if(lit && slot == ITEM_SLOT_MASK)
grant_badass(user)
/obj/item/clothing/mask/cigarette/cigar/havana/light(mob/living/user)
..()
if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
grant_badass(user)
/obj/item/clothing/mask/cigarette/cigar/havana/proc/grant_badass(mob/user)
if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
ADD_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel more badass while smoking [src].</span>")
/obj/item/clothing/mask/cigarette/cigar/havana/dropped(mob/user, silent)
. = ..()
if(HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
REMOVE_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel less badass.</span>")
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigar_butt"
/obj/item/cigbutt/cigarbutt/gold
icon_state = "gold_cigar_butt"
//////////////////////////////
// MARK: HOLO-CIGAR
//////////////////////////////
/obj/item/clothing/mask/holo_cigar
name = "holo-cigar"
desc = "A sleek electronic cigar imported straight from Sol. You feel badass merely glimpsing it..."
icon = 'icons/obj/clothing/smoking.dmi'
icon_state = "holo_cigar"
lefthand_file = 'icons/mob/inhands/smoking_lefthand.dmi'
righthand_file = 'icons/mob/inhands/smoking_righthand.dmi'
new_attack_chain = TRUE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi')
/// Is the holo-cigar lit?
var/enabled = FALSE
/// Tracks if this is the first cycle smoking the cigar.
var/has_smoked = FALSE
/obj/item/clothing/mask/holo_cigar/activate_self(mob/user)
if(..())
return
if(enabled)
enabled = FALSE
to_chat(user, "<span class='notice'>You disable the holo-cigar.</span>")
STOP_PROCESSING(SSobj, src)
else
enabled = TRUE
to_chat(user, "<span class='notice'>You enable the holo-cigar.</span>")
START_PROCESSING(SSobj, src)
update_appearance(UPDATE_NAME|UPDATE_ICON)
/obj/item/clothing/mask/holo_cigar/Destroy()
. = ..()
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/holo_cigar/update_icon_state()
. = ..()
icon_state = "holo_cigar[enabled ? "_on" : ""]"
/obj/item/clothing/mask/holo_cigar/update_name()
. = ..()
name = "[enabled ? "active " : ""]holo-cigar"
/obj/item/clothing/mask/holo_cigar/examine(mob/user)
. = ..()
if(enabled)
. += "[src] hums softly as it synthesizes nicotine."
else
. += "[src] seems to be inactive."
/obj/item/clothing/mask/holo_cigar/process()
if(!iscarbon(loc))
return
var/mob/living/carbon/C = loc
if(C.wear_mask != src)
return
if(!has_smoked)
C.reagents.add_reagent("nicotine", 2)
has_smoked = TRUE
else
C.reagents.add_reagent("nicotine", REAGENTS_METABOLISM)
/obj/item/clothing/mask/holo_cigar/equipped(mob/user, slot, initial)
. = ..()
if(enabled && slot == ITEM_SLOT_MASK)
if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
ADD_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel more badass while smoking [src].</span>")
/obj/item/clothing/mask/holo_cigar/dropped(mob/user, silent)
. = ..()
has_smoked = FALSE
if(HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
REMOVE_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel less badass.</span>")
//////////////////////////////
// MARK: PIPES
//////////////////////////////
/obj/item/clothing/mask/cigarette/pipe
name = "smoking pipe"
desc = "A fancy smoking pipe carved from polished morta, otherwise known as bog wood. Preferred by sophisticated gentlemen and those posing as sophisticated gentlemen."
icon_state = "pipe"
fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo)
smoketime = 500
chem_volume = 220
list_reagents = list("nicotine" = 200)
/obj/item/clothing/mask/cigarette/pipe/activate_self(mob/user)
if(..())
return
if(lit)
extinguish_cigarette(user)
/obj/item/clothing/mask/cigarette/pipe/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!istype(used, /obj/item/food/grown))
return ..()
var/obj/item/food/grown/filler = used
if(!filler.dry)
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
return ITEM_INTERACT_COMPLETE
if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full!</span>")
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/food/grown/tobacco/pre_dried))
to_chat(user, "<span class='notice'>You empty [filler] into the pipe.</span>")
if((chem_volume - reagents.total_volume) >= filler.reagents.total_volume)
filler.reagents.trans_to(src, chem_volume)
user.unequip(filler, TRUE)
qdel(filler)
user.put_in_active_hand(new /obj/item/trash/tobacco_tin)
else
to_chat(user, "<span class='notice'>You pour some of [filler] into the pipe.</span>")
filler.reagents.trans_to(src, clamp(filler.reagents.total_volume, 0, (chem_volume - reagents.total_volume)))
filler.update_icon(UPDATE_ICON_STATE)
else
to_chat(user, "<span class='notice'>You stuff the [filler.name] into the pipe.</span>")
filler.reagents.trans_to(src, chem_volume)
qdel(filler)
smoketime = max(reagents.total_volume * REAGENT_TIME_RATIO, smoketime)
return ITEM_INTERACT_COMPLETE
/obj/item/clothing/mask/cigarette/pipe/light()
if(!lit)
lit = TRUE
damtype = "fire"
update_appearance(UPDATE_NAME|UPDATE_ICON)
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/pipe/process()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
lit = FALSE
update_appearance(UPDATE_NAME|UPDATE_ICON)
STOP_PROCESSING(SSobj, src)
return
smoke()
/obj/item/clothing/mask/cigarette/pipe/extinguish_cigarette(mob/user)
user.visible_message(
"<span class='notice'>[user] puts out [src].</span>",
"<span class='notice'>You put out [src].</span>"
)
lit = FALSE
first_puff = TRUE
update_appearance(UPDATE_NAME|UPDATE_ICON)
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/pipe/die()
return
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
icon_state = "cob_pipe"
smoketime = 0 //there is nothing to smoke initially
chem_volume = 160
list_reagents = list()
#undef REAGENT_TIME_RATIO