Files
Paradise/code/game/objects/items/devices/camera_bug.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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// This item just has an integrated camera console, which the data is "proxied" to
/obj/item/camera_bug
name = "camera bug"
desc = "For illicit snooping through the camera network."
icon = 'icons/obj/device.dmi'
icon_state = "camera_bug"
w_class = WEIGHT_CLASS_TINY
throw_speed = 4
throw_range = 20
origin_tech = "syndicate=1;engineering=3"
/// Integrated camera console to serve UI data
var/obj/machinery/computer/security/camera_bug/integrated_console
var/connections = 0
/obj/machinery/computer/security/camera_bug
name = "invasive camera utility"
desc = "How did this get here?! Please report this as a bug to github"
power_state = NO_POWER_USE
interact_offline = TRUE
silent_console = TRUE
/obj/item/camera_bug/Initialize(mapload)
. = ..()
integrated_console = new(src)
integrated_console.parent = src
integrated_console.network = list("SS13", "camera_bug[UID()]")
GLOB.restricted_camera_networks += "camera_bug[UID()]"
/obj/item/camera_bug/Destroy()
QDEL_NULL(integrated_console)
return ..()
/obj/item/camera_bug/attack_self__legacy__attackchain(mob/user as mob)
ui_interact(user)
/obj/item/camera_bug/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/camera_bug/ui_interact(mob/user, datum/tgui/ui = null)
integrated_console.ui_interact(user, ui)
/obj/item/camera_bug/ert
name = "\improper ERT Camera Monitor"
desc = "A small handheld device used by ERT commanders to view camera feeds remotely."
/obj/item/camera_bug/ert/Initialize(mapload)
. = ..()
integrated_console.network = list("ERT")
/obj/item/wall_bug
name = "small camera"
desc = "A camera with a sticky backside."
icon = 'icons/obj/device.dmi'
icon_state = "wall_bug"
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/camera/portable/camera_bug/camera
var/index = "REPORT THIS TO CODERS"
/// What name shows up on the camera bug list
var/camera_tag = "Hidden Camera"
/// If it sticks to whatever you throw at it
var/is_sticky = TRUE
/obj/item/wall_bug/Initialize(mapload, obj/item/camera_bug/the_bug)
. = ..()
link_to_camera(the_bug)
if(is_sticky)
AddComponent(/datum/component/sticky)
ADD_TRAIT(src, TRAIT_NO_THROWN_MESSAGE, ROUNDSTART_TRAIT)
/obj/item/wall_bug/Destroy()
QDEL_NULL(camera)
return ..()
/obj/item/wall_bug/examine(mob/user)
. = ..()
if(in_range(user, src))
. += "It has a small label on it reading \"[index]\"."
/obj/item/wall_bug/proc/link_to_camera(obj/item/camera_bug/camera_bug)
if(!istype(camera_bug))
return
if(camera) // we can't link twice
return
camera_bug.connections++
index = camera_bug.connections
camera = new /obj/machinery/camera/portable/camera_bug(src)
camera.network = list("camera_bug[camera_bug.UID()]")
camera.c_tag = "[camera_tag] [index]"
/// Created by a mindflayer ability
/obj/item/wall_bug/computer_bug
name = "nanobot"
desc = "A small droplet of a shimmering metallic slurry."
camera_tag = "Surveillance Unit"
is_sticky = FALSE
/// Reference to the creator's antag datum
var/datum/antagonist/mindflayer/flayer
COOLDOWN_DECLARE(alert_cooldown)
/obj/item/wall_bug/computer_bug/Destroy()
flayer = null
return ..()
/obj/item/wall_bug/computer_bug/link_to_camera(obj/item/camera_bug/camera_bug, datum/antagonist/mindflayer/flayer_datum)
..()
if(flayer_datum)
flayer = flayer_datum
/obj/machinery/camera/portable/camera_bug
non_chunking_camera = TRUE
/obj/item/paper/camera_bug
name = "\improper Camera Bug Guide"
info = {"<b>Instructions on your new invasive camera utility</b><br>
<br>
This camera bug can access all default cameras on the station, along with the hidden cameras provided in this kit.<br>
<br>
The cameras in this kit have a sticky backside, allowing you to attach them to literally anything, even people.<br>
<br>
You may remove the cameras from said objects by grabbing them with an empty hand.<br>
<br>
You can view these hidden cameras by looking up "Hidden Camera" on your camera bug.<br>
<br>
Only the camera bug provided in this kit can see these hidden cameras.<br>
<br>
Other Camera bugs cannot see your hidden cameras.<br>
<br>
There is no other way to get these hidden cameras, so make sure to not lose them!<br>"}