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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
27 lines
750 B
Plaintext
27 lines
750 B
Plaintext
/obj/item/sensor_device
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name = "handheld crew monitor"
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desc = "A miniature machine that tracks suit sensors across the station."
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icon = 'icons/obj/device.dmi'
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icon_state = "scanner"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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origin_tech = "programming=3;materials=3;magnets=3"
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var/datum/ui_module/crew_monitor/crew_monitor
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/obj/item/sensor_device/New()
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..()
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crew_monitor = new(src)
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/obj/item/sensor_device/Destroy()
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QDEL_NULL(crew_monitor)
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return ..()
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/obj/item/sensor_device/attack_self__legacy__attackchain(mob/user as mob)
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ui_interact(user)
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/obj/item/sensor_device/ui_state(mob/user)
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return GLOB.default_state
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/obj/item/sensor_device/ui_interact(mob/user, datum/tgui/ui = null)
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crew_monitor.ui_interact(user, ui)
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