Files
Paradise/code/game/objects/items/devices/transfer_valve.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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///if the icon_state for the TTV's tank is in assemblies.dmi
#define TTV_TANK_ICON_STATES list("anesthetic", "emergency", "emergency_double", "emergency_engi", "emergency_sleep", "jetpack", "jetpack_black", "jetpack_void", "oxygen", "oxygen_f", "oxygen_fr", "plasma")
/obj/item/transfer_valve
name = "tank transfer valve"
desc = "Regulates the transfer of air between two tanks."
icon = 'icons/obj/assemblies.dmi'
icon_state = "valve_1"
inhand_icon_state = "ttv"
var/obj/item/tank/tank_one = null
var/obj/item/tank/tank_two = null
var/obj/item/assembly/attached_device = null
var/mob/living/attacher = null
var/valve_open = FALSE
var/toggle = TRUE
origin_tech = "materials=1;engineering=1"
/obj/item/transfer_valve/Destroy()
QDEL_NULL(tank_one)
QDEL_NULL(tank_two)
QDEL_NULL(attached_device)
attacher = null
return ..()
/obj/item/transfer_valve/IsAssemblyHolder()
return 1
/obj/item/transfer_valve/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(istype(I, /obj/item/tank))
if(tank_one && tank_two)
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first.</span>")
return
if(!tank_one)
if(!user.transfer_item_to(I, src))
return
tank_one = I
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
if(I.w_class > w_class)
w_class = I.w_class
else if(!tank_two)
if(!user.transfer_item_to(I, src))
return
tank_two = I
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
if(I.w_class > w_class)
w_class = I.w_class
update_icon()
SStgui.update_uis(src) // update all UIs attached to src
//TODO: Have this take an assemblyholder
else if(isassembly(I))
var/obj/item/assembly/A = I
if(A.secured)
to_chat(user, "<span class='notice'>The device is secured.</span>")
return
if(attached_device)
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first.</span>")
return
if(!user.transfer_item_to(A, src))
return
attached_device = A
to_chat(user, "<span class='notice'>You attach [A] to the valve controls and secure it.</span>")
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB)
add_attack_logs(user, src, "attached [A] to a transfer valve", ATKLOG_FEW)
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
attacher = user
SStgui.update_uis(src) // update all UIs attached to src
/obj/item/transfer_valve/HasProximity(atom/movable/AM)
if(!attached_device)
return
attached_device.HasProximity(AM)
/obj/item/transfer_valve/hear_talk(mob/living/M, list/message_pieces)
..()
for(var/obj/O in contents)
O.hear_talk(M, message_pieces)
/obj/item/transfer_valve/hear_message(mob/living/M, msg)
..()
for(var/obj/O in contents)
O.hear_message(M, msg)
/obj/item/transfer_valve/attack_self__legacy__attackchain(mob/user)
ui_interact(user)
/obj/item/transfer_valve/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TransferValve", name)
ui.open()
/obj/item/transfer_valve/ui_data(mob/user)
var/list/data = list()
data["tank_one"] = tank_one ? tank_one.name : null
data["tank_two"] = tank_two ? tank_two.name : null
data["attached_device"] = attached_device ? attached_device.name : null
data["valve"] = valve_open
return data
/obj/item/transfer_valve/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("tankone")
if(tank_one)
split_gases()
valve_open = FALSE
tank_one.forceMove(get_turf(src))
tank_one = null
update_icon()
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
if("tanktwo")
if(tank_two)
split_gases()
valve_open = FALSE
tank_two.forceMove(get_turf(src))
tank_two = null
update_icon()
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
w_class = WEIGHT_CLASS_NORMAL
if("toggle")
toggle_valve(usr)
if("device")
if(attached_device)
attached_device.attack_self__legacy__attackchain(usr)
if("remove_device")
if(attached_device)
attached_device.forceMove(get_turf(src))
attached_device.holder = null
attached_device = null
update_icon()
else
. = FALSE
if(.)
update_icon()
add_fingerprint(usr)
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
if(toggle)
toggle = FALSE
toggle_valve()
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
toggle = TRUE
/obj/item/transfer_valve/update_icon_state()
if(!tank_one && !tank_two && !attached_device)
icon_state = "valve_1"
else
icon_state = "valve"
/obj/item/transfer_valve/update_overlays()
. = ..()
underlays.Cut()
if(!tank_one && !tank_two && !attached_device)
return
if(tank_one)
var/tank_one_icon_state = tank_one.icon_state
if(!(tank_one_icon_state in TTV_TANK_ICON_STATES)) //if no valid sprite fall back to an oxygen tank
tank_one_icon_state = "oxygen"
stack_trace("[tank_one] was inserted into a TTV with an invalid icon_state, \"[tank_one.icon_state]\"")
. += "[tank_one_icon_state]"
if(tank_two)
var/tank_two_icon_state = tank_two.icon_state
if(!(tank_two_icon_state in TTV_TANK_ICON_STATES)) //if no valid sprite fall back to an oxygen tank
tank_two_icon_state = "oxygen"
stack_trace("[tank_two] was inserted into a TTV with an invalid icon_state, \"[tank_two.icon_state]\"")
var/icon/tank_two_icon = new(icon, icon_state = tank_two_icon_state)
tank_two_icon.Shift(WEST, 13)
underlays += tank_two_icon
if(attached_device)
. += "device"
/obj/item/transfer_valve/proc/merge_gases()
tank_two.air_contents.volume += tank_one.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_one.air_contents.remove_ratio(1)
tank_two.air_contents.merge(temp)
/obj/item/transfer_valve/proc/split_gases()
if(!valve_open || !tank_one || !tank_two)
return
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
var/datum/gas_mixture/temp
temp = tank_two.air_contents.remove_ratio(ratio1)
tank_one.air_contents.merge(temp)
tank_two.air_contents.volume -= tank_one.air_contents.volume
/*
Exadv1: I know this isn't how it's going to work, but this was just to check
it explodes properly when it gets a signal (and it does).
*/
/obj/item/transfer_valve/proc/toggle_valve(mob/user)
if(!valve_open && tank_one && tank_two)
valve_open = TRUE
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/attacher_name = ""
if(!attacher)
attacher_name = "Unknown"
else
attacher_name = "[key_name_admin(attacher)]"
var/mob/mob = get_mob_by_key(src.fingerprintslast)
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB)
message_admins("Bomb valve opened at <A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
if(user)
add_attack_logs(user, src, "Bomb valve opened with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", ATKLOG_FEW)
merge_gases()
spawn(20) // In case one tank bursts
for(var/i in 1 to 5)
update_icon()
sleep(10)
update_icon()
else if(valve_open && tank_one && tank_two)
split_gases()
valve_open = FALSE
update_icon()
#undef TTV_TANK_ICON_STATES